The skip_movies flag does seem to skip mission briefings too, as well as the intro videos. If you choose to play the credits it does though, but I assume that in the normal course of the game it will not play any of the mission briefings or videos.
I saw nothing pertaining to Wiispeak or disabling friend codes (why would you want to do this?). I did see in the debug multiplayer menu a way to load friend codes from a text file...I'm unsure, but if it loads from SD, we might be able to load friend codes that way on this game, though that's not really a big deal.
teq - You should update your first post with all the stuff that's been discovered.
I think I'll do that.
QUOTEI did see in the debug multiplayer menu a way to load friend codes from a text file...I'm unsure, but if it loads from SD, we might be able to load friend codes that way on this game, though that's not really a big deal.
Nice find. If people wanted to all join a game together, this would be quicker than typing friend codes in manually. The "follow friend" option works very well too, as you can play with friends of friends without having everyone's code.
EDIT: So, I was looking through things, and the most obvious item I've overlooked is the COLLISION variable.
Changing them to look as follows should enable wallhacking:
People are going to find these things out eventually, whats the point of attempting to keep it a secret? You have to remember, knowledge by any means is meant to be shared. If we tried to have foresight into how everything will be used, we'd have nothing.
Besides, as I mentioned, the game already has a clipping issue. You can shoot and target people through walls.
I assume these have to be thin walls and you walk close up to them?
And I am interested in looking into these archives but by no means I am able to. I don't have the skill =P Hopefully someone will come along though.