The best Pokemon game isn't made by Game Freak

20230127010.png

In recent years the Pokemon series has seen some highs and lows. Since the transition to the Switch, fans have criticised each title for a flurry of reasons from graphics to performance, to a lack of a complete Pokedex. Having enjoyed my time with the latest games Scarlet and Violet, I wanted a break from modern titles. At the same time, I wanted something fresh that I hadn’t already sunk hundreds of hours into. I wanted a ROM hack, and in my search for an interesting one, I stumbled across something I didn’t expect to get excited for: an RPG Maker-built fan game. And what a ride I was in for.

What I'm talking about today is Pokemon Infinite Fusion. On the surface, we have a complete retelling of the original Kanto adventure, complete with graphics resembling the DS games. Because it’s built using RPG Maker and what I assume to be a modified version of the Pokemon Essentials Starter Kit, it’ll run natively on PC with full controller support. It looks fine and runs well even on low-spec systems, and is a great game to throw onto a Windows handheld if you happen to be picking up the ROG Ally this month, but there’s obviously more to it than just being a good fan-made adventure. The clue’s in the title, and it doesn’t take long for it to show you.

20230601001.png

Fusing a Bidoof with another Bidoof... Bigdoof?

The core mechanic of Pokemon Infinite Fusion is, unsurprisingly, Pokemon fusion. This is something that has been explored in the official lineup, albeit briefly, with the likes of Kyurem and to a lesser extent Rotom. Infinite Fusion takes it a step further though. There’s not just one or two cool Pokemon that will go together. Oh no, here, everything fuses with everything. Now that might not sound like all that big a deal to read. How big an impact can that really have? Doing the maths puts really it into perspective though. We have 420 Pokemon in the game, which includes every Pokemon from Kanto and Johto, as well as 169 additional Pokemon plucked from other generations. You might be tempted to start shouting about how that isn’t the full Pokedex, but just hold on for a second. Every one of those Pokemon can fuse with every other one of those Pokemon in one of two ways: where Pokemon A is the head, or where Pokemon A is the body. What does this mean? It means that despite the Pokedex only containing 420 out of the 1000+ official species, that we have more than 175,000 Pokemon to collect if we want to catch them all. Seriously.

20230127020.png 20230127021.png

I’m not going to pretend every one of those is a great design. There’s clearly a degree of automation you can see in a lot of the Pokemon where a head has quite clearly been glued onto a palette-swapped body, but it’s here you find some of the atrocities that make up the best parts of your adventure. As I did my first playthrough, I’d be sending image after image to friends in hysterics at what the Pokemon Gods had allowed to exist. What stands out more than the abominations though is the fact that more than 20,000 of the sprites were in fact handcrafted by the community. Rotom and Porygon fusions became my favourites to encounter, with custom Rotom sprites always incorporating the orange colour and electricity between joints, while Porygon fusions would often be some form of digitisation or glitchiness. Infinite Fusion does a great job in balancing the designs that you wish were real with those you wish you could put out of their misery. It keeps you constantly hooked as you move from encounter to encounter, and fuels you to keep switching up your team far more than any traditional title has ever managed to.

20230602001.png

The environment is familiar, but refreshed!

It’s great to see that Kanto wasn’t just taken tile for tile as well. Throughout the region you’ll notice changes both big and small, as well as a new story that gives Team Rocket much more of a meaningful presence by integrating fusion into their ambitions. After beating the main game, you can even venture to the Johto region in a slightly shorter post-game adventure set three years before the events of Gold and Silver. The attention to detail here is incredibly charming, with a bunch of recognisable characters at times in different roles due to the time difference. You do unfortunately miss out on the Western side of Johto past Ecruteak City, but you’ll be happy to know there are still a total of 16 badges on offer. The two missing gym leaders are just on holiday, and can be challenged in an again-revamped Sevii Islands.

20230127013.png 20230129003.png

The amount of content you have paired with the genuine quality and polish is astounding, and it completely blew past my negative preconceptions towards RPG Maker-made fan games. On top of this 20 to 30 hour adventure, you get a generous ten save slots and an in-built randomiser mode that itself has enough options to keep you coming back to something fresh for weeks or even months. And on top of that you have a further “modern” mode to explore, that revamps Kanto with Pokemon that weren’t originally available there, while still maintaining a sense of cohesion that you wouldn’t get from a randomised experience. I haven’t covered everything about the game in this post, and that’s because I really do think it’s one worth checking out. It’s entirely free, and outside of the time it takes to extract those 170,000 sprites (top tip: make sure to extract the zip file to where you want to keep the game, moving it after is a hefty time commitment), can be run out of the box on almost any PC.

If you’re feeling burned out from Game Freak’s offerings, this might just be the breath of fresh air you need to jump back into the franchise. You can check out its official page over on PokeCommunity below:

:arrow: Pokemon Infinite Fusion (PokeCommunity)
 

SPAC3W4IFU

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That's not PokePark 2...

Jokes aside, I might give this a shot. I'm not that into Pokemon, but I've been in the mood for a more casual RPG and the fusion mechanic looks neat. It taking cues from the Gen 1 and 2 games are also pluses since those were the Pokemon games I played the most as a kid.
 
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jahrs

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I've played this game in its various forms both pre-non random gen fusions and post pre-made fusions and everytime I have fun messing with the game. Double so with the various game play modes in nuzlock and randomizers.
 
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Lavaimp

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Only if things are monetized. This game has been getting attention everywhere, mostly due to streamers. So I doubt you playing it will be the turning point.
Ohhh cool ok.
I was just worried if drawing attention would get it shut down, but it makes sense that it's only if it was monetized.
 

Maximumbeans

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Just beat the maingame a few days ago! I'm basically remaking my team from scratch but keeping a few good fighters such as my Haxorus Aegislash mix (Try it out, you won't be disappointed!). Here's my hall of fame!
That Haxorus!Aegislash looks like a Shin Megami Tensei boss and I love it.
 
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The Real Jdbye

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Wait this isn't pokemon quartz??! Where is Babos?

More seriously tho, I like the idea of a built in randomizer. Could you imagine if a mainline pokemon game actually launched with that? I haven't beaten any of the games since SuMO, but am holding out hope they make a good game again sometime. Who knows maybe black/white remake will be good at least
Wdym,Scarlet/Violet and Legends Arceus are great.
 
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wurstpistole

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It was once an excellent fangame by a fellow Frenchman: "Frogman", and for 3 years I made sprites on it, but since it has been rotten by a community that uses it to create politicized fusions of identity-based messages that have no place in a game played by children, it no longer exists in my eyes.
Not sure who asked
 

Volttekka

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Honestly, while Infinite Fusions was fun, I cannot forgive the fact that they put a GOD DAMN AREA AVAILABILITY FLAG LOCKED BEHIND THE SKIPPABLE AND EASILY MISSED 2ND RIVAL BATTLE.

Also, in my opinion, Pokemon Clover is a far superior Pokemon fangame
 

Guacaholey

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Is it even possible to "gen" perfect stats in fangames? Since programs meant to edit the official games don't support fangames?

Personally...as Scarlet put it, I am a compulsive min-maxer, so I really can't use 'imperfect', random Pokémon anymore; I like the removal of randomness. What I dislike about the new games are the removal of choice, of options, along with the countless nerfs implemented since XY, but the items I mentioned earlier are brilliant.
Plus, having 'perfect' stats doesn't automatically make a game easy - hacking in items or powerful Pokémon (by base stat total), definitely, but not just maxing out stats of weaker creatures, especially if the level curve is designed properly so the player's never grievously overlevelled (or grievously underlevelled, for that matter).
I think it depends on the games. If it's a simple hack like Pokemon Marble or Quartz then it might be possible, but it's not with hacks that change memory addresses or inject code (like decomp hacks and Pokémon Clover). But RPG Maker (Pokemon Essentials) or Pokémon Studio powered games definitely not.
 
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RichardTheKing

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I've tried fusing some Pokemon, using version 5.1, but...I don't get it? Just seems to give me worse stats than what I started off with, and when unfusing it seems to revert my Pokemon to essentially random stats and moves and stuff, instead of retaining information.

I don't see the appeal behind fusing, aside from interesting sprites; just keep your Pokemon unfused, I'd say.
Post automatically merged:

Is it even possible to "gen" perfect stats in fangames? Since programs meant to edit the official games don't support fangames?

Personally...as Scarlet put it, I am a compulsive min-maxer, so I really can't use 'imperfect', random Pokémon anymore; I like the removal of randomness. What I dislike about the new games are the removal of choice, of options, along with the countless nerfs implemented since XY, but the items I mentioned earlier are brilliant.
Plus, having 'perfect' stats doesn't automatically make a game easy - hacking in items or powerful Pokémon (by base stat total), definitely, but not just maxing out stats of weaker creatures, especially if the level curve is designed properly so the player's never grievously overlevelled (or grievously underlevelled, for that matter).
I mean, there's a Cheat Engine table compatible with the latest version, and using that you can get those special Boots that unlocks Debug mode, and using that you can obtain whatever Pokemon you want and edit their data, and get items, and stuff like that...

I wish that was in Uranium too, but sadly no it's not. Damn.
 
Last edited by RichardTheKing,

Scarlet

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I've tried fusing some Pokemon, using version 5.1, but...I don't get it? Just seems to give me worse stats than what I started off with, and when unfusing it seems to revert my Pokemon to essentially random stats and moves and stuff, instead of retaining information.

I don't see the appeal behind fusing, aside from interesting sprites; just keep your Pokemon unfused, I'd say.
Post automatically merged:


I mean, there's a Cheat Engine table compatible with the latest version, and using that you can get those special Boots that unlocks Debug mode, and using that you can obtain whatever Pokemon you want and edit their data, and get items, and stuff like that...

I wish that was in Uranium too, but sadly no it's not. Damn.
The way it works is that the stats are distributed depending on how you put together the Pokémon. The body gets a 66% weighting on Atk/Def/Speed, while the head gets the opposite. If you’re focused only on stats, you want to basically fuse together a physical Pokemon with a special one. You’ve also got the new typing and learnable moves to think about too.

If you want to see what the base stats will come out as, you can use the fusion calculator:

https://aegide.github.io/
 

gaga941021

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In recent years the Pokemon series has seen some highs and lows. Since the transition to the Switch, fans have criticised each title for a flurry of reasons from graphics to performance, to a lack of a complete Pokedex. Having enjoyed my time with the latest games Scarlet and Violet, I wanted a break from modern titles. At the same time, I wanted something fresh that I hadn’t already sunk hundreds of hours into. I wanted a ROM hack, and in my search for an interesting one, I stumbled across something I didn’t expect to get excited for: an RPG Maker-built fan game. And what a ride I was in for.

What I'm talking about today is Pokemon Infinite Fusion. On the surface, we have a complete retelling of the original Kanto adventure, complete with graphics resembling the DS games. Because it’s built using RPG Maker and what I assume to be a modified version of the Pokemon Essentials Starter Kit, it’ll run natively on PC with full controller support. It looks fine and runs well even on low-spec systems, and is a great game to throw onto a Windows handheld if you happen to be picking up the ROG Ally this month, but there’s obviously more to it than just being a good fan-made adventure. The clue’s in the title, and it doesn’t take long for it to show you.

View attachment 375584
Fusing a Bidoof with another Bidoof... Bigdoof?

The core mechanic of Pokemon Infinite Fusion is, unsurprisingly, Pokemon fusion. This is something that has been explored in the official lineup, albeit briefly, with the likes of Kyurem and to a lesser extent Rotom. Infinite Fusion takes it a step further though. There’s not just one or two cool Pokemon that will go together. Oh no, here, everything fuses with everything. Now that might not sound like all that big a deal to read. How big an impact can that really have? Doing the maths puts really it into perspective though. We have 420 Pokemon in the game, which includes every Pokemon from Kanto and Johto, as well as 169 additional Pokemon plucked from other generations. You might be tempted to start shouting about how that isn’t the full Pokedex, but just hold on for a second. Every one of those Pokemon can fuse with every other one of those Pokemon in one of two ways: where Pokemon A is the head, or where Pokemon A is the body. What does this mean? It means that despite the Pokedex only containing 420 out of the 1000+ official species, that we have more than 175,000 Pokemon to collect if we want to catch them all. Seriously.


I’m not going to pretend every one of those is a great design. There’s clearly a degree of automation you can see in a lot of the Pokemon where a head has quite clearly been glued onto a palette-swapped body, but it’s here you find some of the atrocities that make up the best parts of your adventure. As I did my first playthrough, I’d be sending image after image to friends in hysterics at what the Pokemon Gods had allowed to exist. What stands out more than the abominations though is the fact that more than 20,000 of the sprites were in fact handcrafted by the community. Rotom and Porygon fusions became my favourites to encounter, with custom Rotom sprites always incorporating the orange colour and electricity between joints, while Porygon fusions would often be some form of digitisation or glitchiness. Infinite Fusion does a great job in balancing the designs that you wish were real with those you wish you could put out of their misery. It keeps you constantly hooked as you move from encounter to encounter, and fuels you to keep switching up your team far more than any traditional title has ever managed to.

View attachment 375585
The environment is familiar, but refreshed!

It’s great to see that Kanto wasn’t just taken tile for tile as well. Throughout the region you’ll notice changes both big and small, as well as a new story that gives Team Rocket much more of a meaningful presence by integrating fusion into their ambitions. After beating the main game, you can even venture to the Johto region in a slightly shorter post-game adventure set three years before the events of Gold and Silver. The attention to detail here is incredibly charming, with a bunch of recognisable characters at times in different roles due to the time difference. You do unfortunately miss out on the Western side of Johto past Ecruteak City, but you’ll be happy to know there are still a total of 16 badges on offer. The two missing gym leaders are just on holiday, and can be challenged in an again-revamped Sevii Islands.


The amount of content you have paired with the genuine quality and polish is astounding, and it completely blew past my negative preconceptions towards RPG Maker-made fan games. On top of this 20 to 30 hour adventure, you get a generous ten save slots and an in-built randomiser mode that itself has enough options to keep you coming back to something fresh for weeks or even months. And on top of that you have a further “modern” mode to explore, that revamps Kanto with Pokemon that weren’t originally available there, while still maintaining a sense of cohesion that you wouldn’t get from a randomised experience. I haven’t covered everything about the game in this post, and that’s because I really do think it’s one worth checking out. It’s entirely free, and outside of the time it takes to extract those 170,000 sprites (top tip: make sure to extract the zip file to where you want to keep the game, moving it after is a hefty time commitment), can be run out of the box on almost any PC.

If you’re feeling burned out from Game Freak’s offerings, this might just be the breath of fresh air you need to jump back into the franchise. You can check out its official page over on PokeCommunity below:

:arrow: Pokemon Infinite Fusion (PokeCommunity)
Ew. No.
 
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anhminh

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I don't know, all there games missing the charm that old Pokemon game have: its simplicity. All there gimmicks since gen 6 and this kinda fusion thing are really unnecessary and only complicate stuff that nobody ask. They try too hard to make the game competitive that they abadone single player experience, with good map and story, not some blink blink gem stone on Pokemon head or this kind of monstrosity.
 
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