I have a TG CD game in .chd format on my vita with the newest version of RetroArch, (I hate these multisystem emulators tbh, they add too many steps to the process with cores and bioses etc.)
I used a utility on PC to create a custom vita bubble to launch this specific .chd game through RetroArch from the Vita live area. The bubble works fine and the game seemed to work. The game in question is an action RPG. The intro played fine, etc. Then when I finally got control of my character, (the game starts in a town), I entered a building, and the inside-the-building screen was all glitched out and the game pretty much crashed. I did save the game before doing anything, but apparently the save didn't stick. Is there some kind of compatibility issue with .chd format for TG CD games? I was using the Beetle core (mednafen_pce_fast_libretro.self) I believe.
I used a utility on PC to create a custom vita bubble to launch this specific .chd game through RetroArch from the Vita live area. The bubble works fine and the game seemed to work. The game in question is an action RPG. The intro played fine, etc. Then when I finally got control of my character, (the game starts in a town), I entered a building, and the inside-the-building screen was all glitched out and the game pretty much crashed. I did save the game before doing anything, but apparently the save didn't stick. Is there some kind of compatibility issue with .chd format for TG CD games? I was using the Beetle core (mednafen_pce_fast_libretro.self) I believe.