TempGBA Beta 5 ⇨ Beta 6

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VatoLoco

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TempGBA, the Gameboy Advance emulator exclusively for DSTwo, is now at beta version 5. Nebuleon and supporting 'temp members efforts to get the source code for Supercard's NDSGBA have paid off. The project is now in active development, and open source for everyone interested in making useful contributions. Join the on-going discussion linked below for full details about how to get involved with the NDSGBA revival project.

Recent Changes said:
Beta 6 (03/30/13)
  • Reading .bmp files in TEMPGBA/SYSTEM/GUI is much faster at startup. This is a card-speed dependent optimisation.
  • Avert a crash in the saved states interface when touching a delete cell.
  • Preserves the position inside submenus until you return to the game.
  • "Save a screenshot" now works when touched.
  • Responds to quick repeated button presses better in the menu. (e.g. when you press B madly to exit submenus)
  • Increased button auto-repeat from 1/5 second to 1/20 second, with the first auto-repeat after half a second. Helps with larger ROM folders and cheat packs.
  • Stop some text rendering oddities in the recently played games submenu.
Beta 5 (03/28/13)
  • Fix a bug in beta 4 whereby games broke in odd ways if they used BIOS calls.
Beta 4 (03/28/13)
  • Add a "Return to main menu" hotkey. This uses text in all 8 languages from CATSFC.
  • UI: Prevent the path from flashing at the top of a file selector when moving between files.
  • UI: Make the "Save a screenshot" and Language options work with touch. Touch handling code is also completely revamped.
  • UI: Hopefully stop some button press/release recognition lag. Please give feedback about this on the external discussion on GBATemp.
    Technical:
  • Use high-level emulation (HLE) for some more GBA BIOS calls.
Beta 3 (03/27/13)
  • 32 MiB .zip ROMs extract correctly again. They extract outside of the GAMES directory because having a $tmp.gba file in there is unsightly.
  • Fix a bug whereby, after loading a saved state, there is a desynchronisation between the PSG channels and the Direct Sound channels. This has broken saved states again!
  • The saved state deletion menu now deletes the correct number of saved states, either one or all, for the currently selected row.
  • A new Basic Initialisation Error screen has made its way into this version. If it appears, it will refer you to the README.md file.

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