Hi guys, someone is interested?
I saw that don't exist a tales of Vs patch.. so this game deserve one.
Yep, i'm not so good in romhacking but i can do a eng menu patch of the game.
"won't be a super cool patch i know.."
FIRST READ HERE:
This patch born to pleasure me... so "i dont care" if is ugly or have lack of character space
BUT with this i can play the game much better. Anyway i accept any criticism..
By the way, skilled people can play this game without problems..
The Patch
-The patch will be a .ppf to apply with UMDgen (very very easy process)
Tales of Vs. Eng menu patch V 1.0
1st°Weekly report
-Project start: the patch size was 4,06kb
2nd°Weekly report
-The patch size now is 14,07kb
3rd°Weekly report
-First release?
Some Skill Translated (Thx to GameFAQS)
I saw that don't exist a tales of Vs patch.. so this game deserve one.
Yep, i'm not so good in romhacking but i can do a eng menu patch of the game.
"won't be a super cool patch i know.."
FIRST READ HERE:
This patch born to pleasure me... so "i dont care" if is ugly or have lack of character space
BUT with this i can play the game much better. Anyway i accept any criticism..
By the way, skilled people can play this game without problems..
The Patch
-The patch will be a .ppf to apply with UMDgen (very very easy process)
Tales of Vs. Eng menu patch V 1.0
1st°Weekly report
-Project start: the patch size was 4,06kb
2nd°Weekly report
-The patch size now is 14,07kb
3rd°Weekly report
-First release?
Some Skill Translated (Thx to GameFAQS)
バイタリティ
Vitality -HP up 10%
sp cost 5
バイタリティ2
Vitality 2-HP up 30%
sp cost 15
バイタリティ3
Vitality 3- Hp up 50%
sp cost 40
リコール
Recall-when hp becomes 0 5% of HP is restored and it restores 30% max HP
sp cost 20
KOヒール
KO heal-Killing an opponent restores HP
sp cost 15
P・KOヒール
P.KO heal-When an ally dies, you regain HP
sp cost 15
スピリッツ
Spirits-TP up 10%
sp cost 5
スピリッツ2
Spirits 2-TP up 30%
sp cost 15
スピリッツ3
Spirits3-TP up 50%
sp cost 40
TPリジェネ
TP regenerate-TP recovery up 10%
sp cost 5
TPリジェネ2
TP regenerate 2-TP recovery up 20%
sp cost 10
TPリジェネ3
TP regenerate 3-TP recovery up 30%
sp cost 20
TPリカバー
TP recover-TP regained from attacking up by 1
sp cost 10
TPリカバー2
TP recover 2-TP regained from attacking up by 2
sp cost 20
TPリカバー3
TP recover 3-TP regained from attacking up by 3
sp cost 30
TPリバース
TP reverse-TP regained from receiving an attack up by 1
sp cost 5
TPリバース2
TP reverse 2-TP regained from receiving an attack up by 2
sp cost 10
TPリバース3
TP reverse 3-TP regained from receiving an attack up by 3
sp cost 15
ハイテンション
High Tension-rate at which OVL increases while attacking increases by 25%
sp cost 50
リミッター
Limiter-OVL time up 10%
sp cost 10
リミッター
Limiter 2-OVL time up 25%
sp cost 30
ストレングス
Strength-ATK up 5%
sp cost 5
ストレングス2
Strength 2-ATK up 10%
sp cost 10
ストレングス3
Strength 3-ATK up 15%
sp cost 20
P・KOブースト
P.KO Boost-When party member dies, ATK up by 30% for 10 seconds
sp cost 15
ストレングスG
Strength G-When 30% or less HP remains, arte power raises by 10%
sp cost 20
ディフェンド
Defend-DEF up 10%
sp cost 5
ディフェンド2
Defend 2-DEF up 20%
sp cost 10
ディフェンド3
Defend 3-DEF up 30%
sp cost 20
レジスト
Resist-MGK DEF up 10%
sp cost 5
レジスト2
Resist 2-MGK DEF up 20%
sp cost 10
レジスト3
Resist 3-MGK DEF up 30%
sp cost 20
ディフェンドG
Defend G-When HP is 30% or less, MGK DEF raises by 10%
sp cost 20
ディフェンドG2
Defend G 2-When HP is 30% or less, MGK DEF raises by 15%
sp cost 40
P・KOディフェンド
P.KO Defend-When ally dies, mgk defense power up by 30% for 10 seconds
sp cost 20
P・KOアーマー
P.KO Armor-When ally dies, you become invulnerable for 15 seconds
sp cost 50
スーパーアーマー
Super Armor-1 attack removes it (though it receives the damage)
sp cost 150
ダッシュ
Dash-agility up 10%
sp cost 10
ダッシュ2
Dash 2-agility up 20%
sp cost 15
エリアルジャンプ
Aerial Jump-Allows you to jump while in midair,
combine with 2&3 for more jumps
sp cost 15
エリアルジャンプ2
Aerial Jump 2-allows you to jump while in midair,
combine with 1&3 for more jumps
sp cost 20
エリアルジャンプ3
Aerial Jump 3-allows you to jump while in midair,
combine with 1&2 for more jumps
sp cost 25
ロングジャンプ
Long Jump-Allows you to jump longer than a regular jump
sp cost 5
ロングジャンプ2
Long Jump 2-Allows you to jump longer than a regular jump
sp cost 10
ハイジャンプ
High Jump-Allows you to jump higher than normal
sp cost 5
ハイジャンプ2
High Jump 2-Allows you to jump higher than normal
sp cost 10
エリアルエスケープ
Aerial Escape-You're in a invincible state while jumping,
it's negated when you attack in the air with regular attacks
or special attacks.
sp 15
ステップアップ
Step Up-Damage lightened by critical guard is lightened more by 50%
sp cost 5
クイックステップ
Quick Step-increases length of critical guard
sp cost 5
ステップキャンセル
Step cancel-Able to cancel out of critical guard
sp cost 20
スウェーステップ
Sway Step-Damage reduction time for critical guard change while invincible
sp 15
Bステップロング
Long Back step-(Self explanatory)
sp cost 5
エスケープ
Escape-Invincibility time in back step increases
sp 5
マジカル
Magical-MGK ATK up by 5%
sp 5
マジカル2
Magical 2-MGK ATK up by 10%
sp 10
マジカル3
Magical 3-MGK ATK up by 15%
sp 15
スピードスペル
Speed Spell-Resistance while casting up 10%
sp 10
スピードスペル2
Speed Spell 2-Resistance while casting up 20%
sp 30
スペルキープ
Spell Keep-Able to keep spell where it was at the time of casting ie: stop it,
and resume casting the spell from where you last left off.
sp 35
スペルチャージ
Spell Charge-Able to leave a spell (low level) on standby
after completing the chant and pressing the x button.
sp 20
スペルディフェンド
Spell Defend-MGK DEF up 50% only when standing still doing nothing.
sp 45
ブレイクサプレス
Break Supress-Guard endurance up 25%
sp 10
ブレイクサプレス2
Break Supress 2-Guard endurance up 50%
sp 15
シールドリカバー
Sealed Recover-Recovery speed of guard endurance value up by 25%
sp 10
シールドリカバー2
Sealed Recover-Recovery speed of guard endurance value up by 50%
sp 15
クリティカルブレイク
Critical Break-Critical up for normal attacks, artes,
and guard crash up by 25%
sp 10
クリティカルブレイク2
Critical Break 2-Critical up for normal attacks, artes,
and guard crash up by 50%
sp 15
エリアルガード
Aerial Guard-Able to guard in air.
sp 15
ジャストディフェンス
Just Defense-when guarding the attack right before it lands
you recover 100 TP and damage is lightened to 10%
sp 15
ガードインパクト
Guard Impact (Soul Calibur reference? o_o) -Cancels the time in which
you're immobile after attack by jumping (Costs TP)
sp 10
Cガードキャンセル
C Guard cancel-Cancels the time in which you're
immobile after attacking by using critical guard (costs TP)
sp 10
Aジャンプキャンセル
A Jump Cancel-Cancels the time in which you're immobile(the lag)
after attacking in air by using an aerial jump (costs TP)
sp 10
キャンセラー
Canceller-In one combo you're allowed to use another
lv1 tier arte in a row
sp 30
キャンセラー2
Canceller 2-In one combo you're allowed to use another
lv2 tier arte in a row.
sp 30
キャンセラー3
Canceller 3-In one combo you're allowed to use another
lv 3 tier arte in a row
sp 50
Bステップキャンセル
Back step cancel-Able to cancel immobility/lag after
using an arte with back step (costs TP)
sp 30
マジックキャンセル
Magic Cancel-Able to cast right after using an arte(tier 1)
sp 30
マジックキャンセル2
Magic cancel 2-Able to cast right after using an arte(tier 3)
sp 30
コンボプラス
Combo plus-Adds 1 hit to normal attacks
(combine with combo plus 2 and 3 for more hits)
sp 15
コンボプラス2
Combo plus 2-Adds 1 hit to normal attacks
(combine with combo plus 3 and 1 for more hits)
sp:15
コンボプラス3
Combo plus 3-Adds 1 hit to normal attacks
(combine with combo plus 2 and 3 for more hits)
sp:15
リミッツキャンセル
Limits Cancel-lag time after using a normal attack, lv1,2,
or 3 arte can be cancelled by using overlimits.
sp 50
Additional
Tech/arte Lvs.
Tokugi特技 Tier 1 Tech
Higi 秘技 Tier 2 Tech
Ougi 奥義 Tier 3 Tech
Vitality -HP up 10%
sp cost 5
バイタリティ2
Vitality 2-HP up 30%
sp cost 15
バイタリティ3
Vitality 3- Hp up 50%
sp cost 40
リコール
Recall-when hp becomes 0 5% of HP is restored and it restores 30% max HP
sp cost 20
KOヒール
KO heal-Killing an opponent restores HP
sp cost 15
P・KOヒール
P.KO heal-When an ally dies, you regain HP
sp cost 15
スピリッツ
Spirits-TP up 10%
sp cost 5
スピリッツ2
Spirits 2-TP up 30%
sp cost 15
スピリッツ3
Spirits3-TP up 50%
sp cost 40
TPリジェネ
TP regenerate-TP recovery up 10%
sp cost 5
TPリジェネ2
TP regenerate 2-TP recovery up 20%
sp cost 10
TPリジェネ3
TP regenerate 3-TP recovery up 30%
sp cost 20
TPリカバー
TP recover-TP regained from attacking up by 1
sp cost 10
TPリカバー2
TP recover 2-TP regained from attacking up by 2
sp cost 20
TPリカバー3
TP recover 3-TP regained from attacking up by 3
sp cost 30
TPリバース
TP reverse-TP regained from receiving an attack up by 1
sp cost 5
TPリバース2
TP reverse 2-TP regained from receiving an attack up by 2
sp cost 10
TPリバース3
TP reverse 3-TP regained from receiving an attack up by 3
sp cost 15
ハイテンション
High Tension-rate at which OVL increases while attacking increases by 25%
sp cost 50
リミッター
Limiter-OVL time up 10%
sp cost 10
リミッター
Limiter 2-OVL time up 25%
sp cost 30
ストレングス
Strength-ATK up 5%
sp cost 5
ストレングス2
Strength 2-ATK up 10%
sp cost 10
ストレングス3
Strength 3-ATK up 15%
sp cost 20
P・KOブースト
P.KO Boost-When party member dies, ATK up by 30% for 10 seconds
sp cost 15
ストレングスG
Strength G-When 30% or less HP remains, arte power raises by 10%
sp cost 20
ディフェンド
Defend-DEF up 10%
sp cost 5
ディフェンド2
Defend 2-DEF up 20%
sp cost 10
ディフェンド3
Defend 3-DEF up 30%
sp cost 20
レジスト
Resist-MGK DEF up 10%
sp cost 5
レジスト2
Resist 2-MGK DEF up 20%
sp cost 10
レジスト3
Resist 3-MGK DEF up 30%
sp cost 20
ディフェンドG
Defend G-When HP is 30% or less, MGK DEF raises by 10%
sp cost 20
ディフェンドG2
Defend G 2-When HP is 30% or less, MGK DEF raises by 15%
sp cost 40
P・KOディフェンド
P.KO Defend-When ally dies, mgk defense power up by 30% for 10 seconds
sp cost 20
P・KOアーマー
P.KO Armor-When ally dies, you become invulnerable for 15 seconds
sp cost 50
スーパーアーマー
Super Armor-1 attack removes it (though it receives the damage)
sp cost 150
ダッシュ
Dash-agility up 10%
sp cost 10
ダッシュ2
Dash 2-agility up 20%
sp cost 15
エリアルジャンプ
Aerial Jump-Allows you to jump while in midair,
combine with 2&3 for more jumps
sp cost 15
エリアルジャンプ2
Aerial Jump 2-allows you to jump while in midair,
combine with 1&3 for more jumps
sp cost 20
エリアルジャンプ3
Aerial Jump 3-allows you to jump while in midair,
combine with 1&2 for more jumps
sp cost 25
ロングジャンプ
Long Jump-Allows you to jump longer than a regular jump
sp cost 5
ロングジャンプ2
Long Jump 2-Allows you to jump longer than a regular jump
sp cost 10
ハイジャンプ
High Jump-Allows you to jump higher than normal
sp cost 5
ハイジャンプ2
High Jump 2-Allows you to jump higher than normal
sp cost 10
エリアルエスケープ
Aerial Escape-You're in a invincible state while jumping,
it's negated when you attack in the air with regular attacks
or special attacks.
sp 15
ステップアップ
Step Up-Damage lightened by critical guard is lightened more by 50%
sp cost 5
クイックステップ
Quick Step-increases length of critical guard
sp cost 5
ステップキャンセル
Step cancel-Able to cancel out of critical guard
sp cost 20
スウェーステップ
Sway Step-Damage reduction time for critical guard change while invincible
sp 15
Bステップロング
Long Back step-(Self explanatory)
sp cost 5
エスケープ
Escape-Invincibility time in back step increases
sp 5
マジカル
Magical-MGK ATK up by 5%
sp 5
マジカル2
Magical 2-MGK ATK up by 10%
sp 10
マジカル3
Magical 3-MGK ATK up by 15%
sp 15
スピードスペル
Speed Spell-Resistance while casting up 10%
sp 10
スピードスペル2
Speed Spell 2-Resistance while casting up 20%
sp 30
スペルキープ
Spell Keep-Able to keep spell where it was at the time of casting ie: stop it,
and resume casting the spell from where you last left off.
sp 35
スペルチャージ
Spell Charge-Able to leave a spell (low level) on standby
after completing the chant and pressing the x button.
sp 20
スペルディフェンド
Spell Defend-MGK DEF up 50% only when standing still doing nothing.
sp 45
ブレイクサプレス
Break Supress-Guard endurance up 25%
sp 10
ブレイクサプレス2
Break Supress 2-Guard endurance up 50%
sp 15
シールドリカバー
Sealed Recover-Recovery speed of guard endurance value up by 25%
sp 10
シールドリカバー2
Sealed Recover-Recovery speed of guard endurance value up by 50%
sp 15
クリティカルブレイク
Critical Break-Critical up for normal attacks, artes,
and guard crash up by 25%
sp 10
クリティカルブレイク2
Critical Break 2-Critical up for normal attacks, artes,
and guard crash up by 50%
sp 15
エリアルガード
Aerial Guard-Able to guard in air.
sp 15
ジャストディフェンス
Just Defense-when guarding the attack right before it lands
you recover 100 TP and damage is lightened to 10%
sp 15
ガードインパクト
Guard Impact (Soul Calibur reference? o_o) -Cancels the time in which
you're immobile after attack by jumping (Costs TP)
sp 10
Cガードキャンセル
C Guard cancel-Cancels the time in which you're
immobile after attacking by using critical guard (costs TP)
sp 10
Aジャンプキャンセル
A Jump Cancel-Cancels the time in which you're immobile(the lag)
after attacking in air by using an aerial jump (costs TP)
sp 10
キャンセラー
Canceller-In one combo you're allowed to use another
lv1 tier arte in a row
sp 30
キャンセラー2
Canceller 2-In one combo you're allowed to use another
lv2 tier arte in a row.
sp 30
キャンセラー3
Canceller 3-In one combo you're allowed to use another
lv 3 tier arte in a row
sp 50
Bステップキャンセル
Back step cancel-Able to cancel immobility/lag after
using an arte with back step (costs TP)
sp 30
マジックキャンセル
Magic Cancel-Able to cast right after using an arte(tier 1)
sp 30
マジックキャンセル2
Magic cancel 2-Able to cast right after using an arte(tier 3)
sp 30
コンボプラス
Combo plus-Adds 1 hit to normal attacks
(combine with combo plus 2 and 3 for more hits)
sp 15
コンボプラス2
Combo plus 2-Adds 1 hit to normal attacks
(combine with combo plus 3 and 1 for more hits)
sp:15
コンボプラス3
Combo plus 3-Adds 1 hit to normal attacks
(combine with combo plus 2 and 3 for more hits)
sp:15
リミッツキャンセル
Limits Cancel-lag time after using a normal attack, lv1,2,
or 3 arte can be cancelled by using overlimits.
sp 50
Additional
Tech/arte Lvs.
Tokugi特技 Tier 1 Tech
Higi 秘技 Tier 2 Tech
Ougi 奥義 Tier 3 Tech