Tales of Symphonia on Vita Remote Play

Discussion in 'PS Vita - Games & Content' started by xtreme1, Feb 26, 2014.

  1. xtreme1
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    xtreme1 GBAtemp Advanced Fan

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    I was pretty excited to see this, so I thought I'd share it here. Wish I had a faster connection so I could have less audio latency.
     
    Coto likes this.
  2. GameWinner

    GameWinner Take your heart

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    It supports remote play!?
     
  3. xtreme1
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    xtreme1 GBAtemp Advanced Fan

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    Your ps3 has to be on cfw...
     
  4. bobmcjr

    bobmcjr GBAtemp Advanced Fan

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    If I'm not mistaken this requires editing one of the PARAM.SFO files, right? Still amazing (almost a good reason to get a vita). Have you tried a direct connection between the PS3 and Vita if possible rather than going through a WiFi router? That may make it slightly faster.
     
  5. Coto

    Coto GBAtemp Addict

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    very nice. Would you mind telling us if the game suffers from any lag? TOS1 runs at 60FPS on dungeons, cities and showdowns, and something between 20-30FPS on the world map (if my eyesight isn't wrong).

    On ps2 classics (cfw..) the game lagged a lot.
     
  6. GameWinner

    GameWinner Take your heart

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    Oh..CFW..
     
  7. xtreme1
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    xtreme1 GBAtemp Advanced Fan

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    I didnt have to edit the param.sfo, multiman does it for you automatically. There was quite a bit of lag on my 10mbps connection , and I am connecting over a private network. I think that is the only way I can connect since over internet requires psn login.
     
  8. trumpet-205

    trumpet-205 Embrace the darkness within

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    Remote Play lagged most of the time not because of Internet connection, but because it was forced to reserved 8 MB of RAM. PS3 only has 256 MB of RAM for CPU, so 8 MB being reserved takes a hit in gaming performance.