Take the eggs! O.A. GO GO GO! DS v0.3a

JPH

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Take the eggs! O.A. GO GO GO! DS v0.3a
New Level Added & More!
An update for retrohead's Take the eggs! Ornithorhynchus Anatinus GO GO GO! Nintendo DS game.
The goal in this game to to collect eggs, let them hatch, and bring them back to your house.

In this update comes the new level (level 3) as well as quite a few bug fixes & additions.
Below you'll see the full list of updates for this new version, and you can grab the download from the project's website.
Changelog said:
** Changes For v0.3a **

* Fixed the layer problem with the TV in character / world select.
* Improved 3D VRAM updates (Big thanks to DarkEz for the help).
* No more sprite flicker due to the new VRAM updates.
* New 3D Sprite system now allows for MP3 music in game. This could not be implemented before due to the amount of flicker it caused.
* Few new SFX added courtesy of the extra RAM space available by using MP3.
* Smoother rotation on the stage select reel.
* Implemented world specific SFX.
* Added enemy to world 1. Don't let him get you!
* Visual notification of the scores being gained / lost.
* Invisible fried egg bug should now be fixed (reports welcomed).
* World 3 is now unlocked for all to enjoy!

** To do list **

* Add 4 more characters.
* Story between worlds.
* Final configuration of the remaining five worlds.
* Add secrets menu, this will include the level creator aswell as some other nice additions I have been thinking about.
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[M]artin

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I played the last version for a short time. Maybe I just couldn't find it, but, was there ever a save feature? I passed a few levels and remembered that I had to start over from the beginning when I rebooted the DS.
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retrohead

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Whizz said:
unfortunately I couldn't get it to work my M3 Real. Any ideas or suggestions?
I have tried my best to get it to work on the G6 DS Real and it really doesn't have it. I would make an EFS build but sadly the EFSlib lacks some functionality. Sorry about that.

[M said:
artin]
Maybe I just couldn't find it, but, was there ever a save feature?
The game is quite short therefore a save feature is not needed for the main game. You have to run through it in one sitting. The only save feature that will be implemented eventually will be to save unlockables. i.e. in the final version I plan to have all the multiplayer levels locked until you have played them in the single player game. There are some other things I am planning to add aswell as the level editor which will all require saving but as it stands there is no save feature.

QUOTE(monaug5 @ Sep 29 2008, 07:24 PM)
I hope this game gets download play!
This is not very likely I am afraid. I am planning to add local network play though and possibly online play aswell but this is still quite a way off.
 

Pyrofyr

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Looks amazing, I like how the name is the scientific name for the duckbilled platypus, maybe it'll get a few people to recognize this quite awkward creatures binomial name.
 

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