1. stereosi

    stereosi Newbie
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    I've also been playing around and managed to get the Wii 4&5 songs into the game!
    With regards to the no song preview issue, if you open your custom NUS3BANK in a hex editor, there are two instances where you can overwrite the songID (assuming you used an existing NUS3BANK song as a template). This fixed the issue for me.

    I'll have to have a bash at loading the PS4 songs :)
     
    Mambila2001 and ChibiMofo like this.
  2. SwigS-27

    SwigS-27 GBAtemp Regular
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    Oh yeah I'm pretty sure I did that, I grabbed a Wii U song and hex edited it then replaced the file. I possibly have done something wrong? Who knows. Though I will take a stab at porting Vita songs because I need a l l the vocaloid songs
     
  3. stereosi

    stereosi Newbie
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    The only thing I made sure my 'donor' NUS3BANK had a titleID the same length as the one i'm creating. Dunno if that makes any difference? The WII songs are in NUB format which is essentially an earlier version of NUS3BANK, so maybe that's why they worked...
     
  4. SwigS-27

    SwigS-27 GBAtemp Regular
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    Yeah that could be why, looking back at my experience with modding Taiko PS4, the game can be a little picky with that.
    Though what tool did you use to replace the audio with the nus3bank? unless it was purely hex editing
     
  5. stereosi

    stereosi Newbie
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    No, I used the same tool you mentioned and then used a hex editor to change the reference after. I'm no expert at this stuff so it was mainly trial & error.
    I looked into the 3DS files also but they are NUS3BANKS with a separate file for the preview, so maybe it has something to do with the audio file within the NUS3BANK?
     
  6. SwigS-27

    SwigS-27 GBAtemp Regular
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    Ah I see. Could you send the nus3bank you made so I can see what I did wrong lol.
    That and does yours end?

    All I did was change both instances of the song id: upload_2019-7-13_21-16-4.png
    And then simply just inject the sound file
     
    Last edited by SwigS-27, Jul 13, 2019
  7. stereosi

    stereosi Newbie
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    Yes my way looks the same but i injected the song first and then changed the reference. What is the file format you're injecting? The WII NUBs use .IDSP (which is same as the nus3bank format)
     
  8. SwigS-27

    SwigS-27 GBAtemp Regular
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    Yeah Wii Us NUS3BANK use IDSP too
     
  9. stereosi

    stereosi Newbie
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    Do you have to convert the PS4 file to IDSP?
     
  10. Mambila2001

    Mambila2001 Advanced Member
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    I have the following error with the updated files

    Code:
    Traceback (most recent call last):
      File "musicinfo.py", line 438, in <module>
        switch_musicInfo = json.load(musicinfo)
      File "C:\Users\Mambilal\AppData\Local\Programs\Python\Python37\lib\json\__init__.py", line 293, in load
        return loads(fp.read(),
      File "C:\Users\Mambilal\AppData\Local\Programs\Python\Python37\lib\gzip.py", line 276, in read
        return self._buffer.read(size)
      File "C:\Users\Mambilal\AppData\Local\Programs\Python\Python37\lib\gzip.py", line 463, in read
        if not self._read_gzip_header():
      File "C:\Users\Mambilal\AppData\Local\Programs\Python\Python37\lib\gzip.py", line 411, in _read_gzip_header
        raise OSError('Not a gzipped file (%r)' % magic)
    OSError: Not a gzipped file (b'\x91\xb1')
     
  11. Goffrier

    Goffrier GBAtemp Regular
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    the creator of this completly left the scene bois
     
  12. Mambila2001

    Mambila2001 Advanced Member
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    Don't worry poto, I'm sure we'll be able to do something about this by ourselves.
     
  13. stereosi

    stereosi Newbie
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    It only works on / upto update 1.0.3. Bandai actually changed the encoding type of the necessary data files in the updates after that.
     
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  14. Ullmano

    Ullmano Newbie
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    Does this mod still work? Im considering modding my switch it it still works :)
     
  15. Goffrier

    Goffrier GBAtemp Regular
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    works on older versions of taiko

    — Posts automatically merged - Please don't double post! —

    not sure which versions tho
     
  16. Ullmano

    Ullmano Newbie
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    Is there a way to remove the updates from the game somehow? To make this work?
     
  17. GBADWB

    GBADWB GBAtemp Regular
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    devmenu i think has ticket removal to remove your switch from knowing there is an update. the last version the mod is available for is 1.0.3 or something. all i remember is it ended with 3
     
  18. princessvini

    princessvini Member
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    I would love to modd my game i'm on 9.1 Atmosphere, did anyone made a tutorial on how to use the mod importer ?
     
  19. Mambila2001

    Mambila2001 Advanced Member
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    read the thread and use the updateless game
     
  20. princessvini

    princessvini Member
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    I try but the game dosen't run without the update any idea how to bypass it ?

    EDIT: I use devmenu to remove update restriction and it work great !
     
    Last edited by princessvini, Nov 14, 2019
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