Hacking Taiko no Tatsujin wii u games DLC injection

Radrian

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Inspired in the 3ds injection tool I decide to take a look at the taiko dlc injection and I have found that it is indeed possible... somewhat
I have correctly injected some songs from the Wii u ver. dlc to the Tokumori! ver. dlc and merge them, some songs are functional and working(some in the wrong category) and all the injected songs title show up in the rhythm mode but the ones with the title in red are not functional and always at the end of the category list (it don't seems to be a song limit but that would need more testing).

This is the testing I have done so far and the problems that I currently don't know how to fix are:
  • First: The dlc song form Wii U version! and Tokumori! aren't compatible with Atsumete TomodachiDaisakusen!, First i was planning to inject to the wii u ver. to this one (the last one released) but I couldn't get a song to work, it show up in the menu and the preview song worked but it didn't loaded the song and just loaded the last one of the dlc songs
  • Second: When trying to decrypt Atsumete TomodachiDaisakusen! songs i get a distorted song(using NUS3BANK editor)
  • Third: I haven't find a way to decrypt/extract/read musicInfo.drp, because this I can't verify what's wrong with the bad injects or export form other games
Have in mind that I don't have a high coding knowledge but I tried and it was at last easier that i trough
The file format decrypted is:
  • code
    • //what you expect from the code folder
  • content
    • 001A
      • //costume data(not important.. for now?)
    • 001B
      • //costume data
    • 001C
      • //costume data
    • 001D
      • fumen //notes data
        • duet
          • "song id"_e_1.bin
          • "song id"_e_2.bin
          • "song id"_h_1.bin
          • "song id"_h_2.bin
          • "song id"_m_1.bin
          • "song id"_m_2.bin
          • "song id"_n_1.bin
          • "song id"_n_2.bin
        • solo
          • "song id"_e.bin
          • "song id"_h.bin
          • "song id"_m.bin
          • "song id"_n.bin
      • songWords //lyrics
      • texture
        • "song id".nut //No idea what this do exactly tbh
      • DSONG_"song id".NUS3BANK //song
      • musicInfo.drp //song arrangement and title?
    • ...
    • ...
    • ...
    • 0069
      • //song data
  • meta
    • //what you expect from the meta folder
The content sub folders are numbered in hexadecimal

So if any want to help or try your own feel free
*Obligatory english is not my first language apology*
 
Last edited by Radrian,
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Keizel

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Good luck on your work. If I can help to you any way, only say it (I have the original physic game of Taiko Wii U (Wii U Version and Atsumete Tomodachi Daisakusen)
 
Last edited by Keizel,

Radrian

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Good luck on your work. If I can help to you any way, only say it (I have the original physic game of Taiko Wii U (Wii U Version and Atsumete Tomodachi Daisakusen)
Thanks I will need it
Already have all the songs saved the only thing that is holding me back for now is the musicInfo.drp decrypt, there is a way to extract that file type in pokken and a python script somewhere in github but I couldn't make it work with the taiko ones
 

DarkSynopsis

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