The 5.app file is an archive. In most of the VC titles there is a "rom" or "somename.rom" file. So my program just sniffs out the offsets for these files in the archive. This has worked so far for snes and n64, but the sega and turbo gfx16 vc titles don't follow this convention. Regardless, Each vc title has a unique structure....which is really really strange.

