SuperTux Wii 1.1

Discussion in 'Wii - Emulation and Homebrew' started by OArikadoO, Jul 4, 2010.

Jul 4, 2010

SuperTux Wii 1.1 by OArikadoO at 3:27 AM (1,922 Views / 0 Likes) 15 replies

  1. OArikadoO
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    Member OArikadoO GBAtemp Regular

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  2. VatoLoco

    Member VatoLoco Don't crush that dwarf, hand me the pliers.

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    this looks fun. id never heard of supertux before, but found some wiki info on it

    hehe, looks like the linux mascot got stuck in mario land =)
     
  3. RupeeClock

    Member RupeeClock Colors 3D Snivy!

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    Another port of this? I played this years ago on the GP2X.
    Time to stop porting it and start improving it if you ask me.
     
  4. shadow1w2

    Member shadow1w2 Still here.

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    I kinda enjoy the Wii version but it takes so long to load. I guess this fixes this?
    Classic Controller support I hope.
    Thanks.
     
  5. JackSakamoto

    Member JackSakamoto Bad Ending Guy

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    Cool ! I like this game on PC. the moves are using,like Power Glove ?
     
  6. OArikadoO
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    Member OArikadoO GBAtemp Regular

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    RupeeClock: IIRC, they're getting close to finishing the "Milestone 2" build. They've been working hard on it for a few years now. When they're done, I'll probably port that over.

    shadow1w2: It only takes 10-15 seconds to load. It's not THAT bad and unfortunately it can't be helped more than I have helped it for 1.1 Also, I cut classic controller support because it didn't work and it would take way to much time I don't have right now to fix. IMO, the Wiimote is probably what 99% of people will end up using anyway.

    Yosh93: I don't understand your question.
     
  7. UranusKiller

    Member UranusKiller TranceMaster

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    awesome! thanx
     
  8. JackSakamoto

    Member JackSakamoto Bad Ending Guy

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    Sorry,My translator makes errors.
    Does this game take into account movement, as the Power glove for the NES,or this.
     
  9. OArikadoO
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    Member OArikadoO GBAtemp Regular

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    Yosh93: No, there is not any motion control support in this game. I have no plans to add any.
     
  10. Skater4599

    Member Skater4599 GBAtemp Advanced Fan

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    Tried to check this out, downlaoded it from google code, put on my USB hdd, loaded it from HBC. It took around 5minutes (Literally) To load, I tried to start new game, it says loading... then reboots to HBC. Tried again after copying to SD card instead, Took about 1.5 minutes to load and did exact same thing [​IMG]
     
  11. OArikadoO
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    Member OArikadoO GBAtemp Regular

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    I never actually tested the USB but I mimicked the usage of it as the SD Card is used. I'll see if I can get a real life to friend to check it out and help me debug it if there's a problem (USB support is kinda dodgey anyways).

    Unfortunately, nothing can really be done about the load times. The Wii file IO just sucks in general [​IMG]
     
  12. Justin121994

    Member Justin121994 Bitcoin. coinbase.com/andrew

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    Takes like 15 seconds to load for me.
    Nice game>.[​IMG]..
    Hahah can tell it was inspired by mario series...
    Thanks for alot of those fixes..
     
  13. ketufe

    Member ketufe GBAtemp Regular

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    well arikado but you know i wait for ..... [​IMG]
     
  14. giantpune

    Member giantpune GBAtemp Addict

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    im not sure what the issue is with loading, but it took at least 3 minutes to load for me. once it did load, it plays pretty good though.

    i had one issue in the "entrance to the cave" level where the star glitched and went up through a wall and got stuck. its reproducible every time i try.
    [​IMG]
     
  15. ketufe

    Member ketufe GBAtemp Regular

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    yes loading is very long
    some pictures

    [​IMG] [​IMG]
     
  16. OArikadoO
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    Member OArikadoO GBAtemp Regular

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    Honestly, it only takes about 10-20 seconds for me to load with SD. I finally tried USB and it took about 2 minutes but it did work. I have no excuse for this other than the Wii file IO is extremely slow. I'm not sure if there's anything I can do.

    giantpune: That may be a glitch in a game actually, not my port. I'll have a peek around and see if I can edit the collision detection to take care of that.
     

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