SuperFX harder to emulate than N64 and PSX?

Discussion in 'Computer Programming, Emulation, and Game Modding' started by naddel81, Jan 31, 2017.

  1. naddel81
    OP

    naddel81 GBAtemp Maniac

    Member
    1,488
    176
    Dec 14, 2009
    United States
    Hi @ all,

    I just noticed that emulating Star Fox on SNES9X takes way more processing power than PSX using ePsxe (WipEout XL for example) and N64 using PJ64 (goldeneye or Banjo Kazooie).

    Can that really be the case that the super old FX chip was such a beast?


    Best wishes!
     
  2. x65943

    x65943 Resident Greekaboo, Amateur Dog Father

    Member
    2,547
    2,110
    Jun 23, 2014
    United States
    Indiana
    It may be that the SuperFX chip is being emulated more accurately, and so is more system intensive. Another option is that it's not as well optimized, so it's more system intensive.

    In any case, the SuperFX chip is definitely weaker than what the PS and N64 have on board.
     
    naddel81 likes this.
  3. naddel81
    OP

    naddel81 GBAtemp Maniac

    Member
    1,488
    176
    Dec 14, 2009
    United States
    ok, so it is an emulation "thing" and not the SuperFX being so powerful that it outperforms N64 or PSX.
    good to know. thanks for your reply!

    — Posts automatically merged - Please don't double post! —

    btw: just found out that even an old amd LE 1660 with a super low passmark score of under 700 (single thread) can emulate everything including PSX/N64 just fine.
    It just begins to get more demanding on gamecube/PS2 era. those need a beefy dual core and a midrange GPU to be emulated smoothly.
     
    x65943 likes this.
  4. RemixDeluxe

    RemixDeluxe GBAtemp Psycho!

    Member
    4,584
    1,357
    Nov 23, 2010
    United States
    Accurate emulation requires a lot of processing power.

    If you want an accurate Genesis emulator you will need a PC with at least 3.0 Ghz speed.