Super Street Fighter II & others (snes) - SRAM

Discussion in 'Wii - Emulation and Homebrew' started by Dogway, Aug 16, 2011.

  1. Dogway
    OP

    Dogway GBAtemp Regular

    Member
    215
    9
    Aug 16, 2010
    I would like to know why I can't save a sram in this game, it happens in others though. For example I tested over Yoshi's Island, and I couldn't save sram in snes9xgx until I completed a stage. So I did the same on SSFII, I ended the game and tried saving but it still pops up the message of error. I would like to save in SRAM so it is more comfortable to keep track of point records, stats, pad configuration, etc...
     
  2. the_randomizer

    the_randomizer The Temp's official fox whisperer

    Member
    19,809
    9,054
    Apr 29, 2011
    United States
    Unknown
    Snes Street Fighter ROMs don't have SRAM (no in-game saves), so it's not created and/or used.
     
  3. Dogway
    OP

    Dogway GBAtemp Regular

    Member
    215
    9
    Aug 16, 2010
    What a waste, then the stats, and internal pad configuration become useless, well no at all since we have save states..., but in the snes years.