Super Street Fighter II & others (snes) - SRAM

Discussion in 'Wii - Emulation and Homebrew' started by Dogway, Aug 16, 2011.

Aug 16, 2011
  1. Dogway
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    Member Dogway GBAtemp Regular

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    I would like to know why I can't save a sram in this game, it happens in others though. For example I tested over Yoshi's Island, and I couldn't save sram in snes9xgx until I completed a stage. So I did the same on SSFII, I ended the game and tried saving but it still pops up the message of error. I would like to save in SRAM so it is more comfortable to keep track of point records, stats, pad configuration, etc...
     
  2. the_randomizer

    Member the_randomizer The Temp's official fox whisperer

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    Snes Street Fighter ROMs don't have SRAM (no in-game saves), so it's not created and/or used.
     
  3. Dogway
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    Member Dogway GBAtemp Regular

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    What a waste, then the stats, and internal pad configuration become useless, well no at all since we have save states..., but in the snes years.
     

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