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<blockquote data-quote="Monado_III" data-source="post: 8505848" data-attributes="member: 361107"><p>but several of those are extremely bad ideas that lead to very boring gameplay, timed battles mean that camping is rewarded as once you get a lead, killing time by camping and running away is a really, really strong strategy. I wouldn't be surprised if most people win just from, one or two kills. Any stages is also a bad idea, even with no hazards, as again, camping is heavily rewarded, (ie get a kill on hyrule temple, then head down to the caves of life and win because it's really, really easy to take over 300% and still not die with all the walls there). And walk offs are so easily abusable and can lead to kills off of a single grab (or even a single jab if you space well enough) at 0%, that's not fun to play or watch, even playing casually with friends with only OP items turned on at high spawn rate I try to not use stages with walk offs.</p></blockquote><p></p>
[QUOTE="Monado_III, post: 8505848, member: 361107"] but several of those are extremely bad ideas that lead to very boring gameplay, timed battles mean that camping is rewarded as once you get a lead, killing time by camping and running away is a really, really strong strategy. I wouldn't be surprised if most people win just from, one or two kills. Any stages is also a bad idea, even with no hazards, as again, camping is heavily rewarded, (ie get a kill on hyrule temple, then head down to the caves of life and win because it's really, really easy to take over 300% and still not die with all the walls there). And walk offs are so easily abusable and can lead to kills off of a single grab (or even a single jab if you space well enough) at 0%, that's not fun to play or watch, even playing casually with friends with only OP items turned on at high spawn rate I try to not use stages with walk offs. [/QUOTE]
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