Super Smash Bros. Rumble Update

Discussion in 'GBAtemp & Scene News' started by JPH, Aug 7, 2008.

  1. JPH
    OP

    JPH Banned

    Banned
    6,892
    11
    Jul 11, 2006
    United States
    [​IMG] Super Smash Bros. Rumble Update
    It's not over!
    [​IMG]
    Despite the fact the developer claimed the project was canceled, there still seems to be updates coming soon for this Super Smash Bros. Nintendo DS remake! A developer by the name 'Brawl96' seems to have helped pick up the project.

    GBAtemp will keep you updated whenever new updates come out for this exciting homebrew game!

    [​IMG] Source
     
  2. iffy525

    iffy525 not famous

    Member
    751
    2
    Jul 18, 2007
    United States
    cool, its looking good.
     
  3. golden

    golden What a Digital Dummy!!!

    Member
    1,453
    0
    Dec 1, 2007
    United States
    He hasn't actually done that right? The fine print reads here is "what I have in store for...."

    So technically it could take an undefined number of days/weeks/months/years for him to do this right?

    Still, I fully support this project and glad it isn't looking like it's over. Good news to hear.
     
  4. AXYPB

    AXYPB GBAtemp Advanced Fan

    Member
    593
    0
    Sep 16, 2007
    United States
    Mystery confirmed for Rumble?
     
  5. zidane_genome

    zidane_genome My sword has a +2 bleeding... wanna test it out?

    Member
    2,320
    0
    May 21, 2006
    United States
    MewTwo? ugh... please, anyone else! Olimar would even be better, lol
     
  6. Wabsta

    Wabsta you fight like a dairy farmer

    Member
    2,498
    69
    Apr 25, 2008
    Netherlands
    SCUMM Bar
    Made my day [​IMG]
     
  7. GameSoul

    GameSoul youtube.com/variantdevil

    Member
    1,778
    1
    Mar 21, 2008
    United States
    Illinois
    Cool. I might wait until there are a few more updates until I return to the game. [​IMG]
     
  8. imgod22222

    imgod22222 GBAtemp's Original No-faced Member

    Member
    1,555
    0
    Jul 5, 2006
    United States
    MEGAMAN!!!!


    ...erhm.. I totally support this.
     
  9. TeenDev

    TeenDev GBAtemp's Original Hipster

    Member
    633
    0
    Apr 29, 2007
    United States
    I wonder if he will end up putting rumble support in it...
     
  10. WildWon

    WildWon EXTERMINATE!

    Former Staff
    2,815
    7
    Apr 4, 2008
    United States
    8-Bit Heaven
    I don't know how i feel about preview versions of games coming out with so many more characters.... when the basics aren't nailed down yet.

    I'd prefer if someone would just stick with JUST mario, and get the feel down for a characters movement, camera movement, controls, THEN work towards AI, more than 1 opponent, etc. After that, start adding more characters/levels. Hell, for now, while it IS decently coming along, it still has the homebrew feel. Thats just me, though.
     
  11. ZPE

    ZPE GBAtemp Fan

    Member
    437
    0
    Aug 27, 2007
    England
    He said that he's planning to do this within a month.
     
  12. Whizz

    Whizz When things don't go right, go left.

    Member
    628
    12
    Nov 20, 2007
    Netherlands
    Turn around...
    He added a couple of characters but it's not compiling yet.

    I however have made a working version with Diddy Kong as a character [​IMG]
     
  13. Zaiga

    Zaiga GBAtemp Regular

    Member
    264
    0
    May 6, 2008
    Canada
    It's good to hear that it's still being worked on.
     
  14. Tozarian

    Tozarian GBAtemp Regular

    Member
    237
    0
    May 17, 2008
    Canada
    Does this work on M3DS real running sakura firmware? Seems like no homebrew works with this.
     
  15. leetcakes

    leetcakes GBAtemp Regular

    Member
    148
    0
    Jul 29, 2007
    Bahrain
    why is this like 20mb O.o homebrew games dont go that big often
     
  16. WB3000

    WB3000 GBAtemp Advanced Fan

    Member
    668
    1
    Apr 5, 2007
    United States
    O...K... It will take more than a book if your going to start out C++ on this project.
     
  17. Cyan

    Cyan GBATemp's lurking knight

    Global Moderator
    17,422
    8,003
    Oct 27, 2002
    France
    Engine room, learning
    It's great someone will continue this homebrew, I think it can be a funny game.
    good luck with this project.

    I compiled it. now it's trying to initialize FAT system, so it's not working on emu.
    The stages are not working, maybe I missed something, or I have to make a folder to add additional graphics on the flashcard (FAT system might be initialized for something).
    I know it's only early alpha, I'm learning how it work ^^

    I looked at the sources to learn for my own project.
    I still have difficulties with understanding and using pointers :/
     
  18. PanzerWF

    PanzerWF GBAtemp Fan

    Member
    477
    1
    Jul 4, 2007
    Canada
    Good to know the programmer has high expectations for the game, I hope we do not get disappointed.
     
  19. genuisgeek

    genuisgeek GBAtemp Regular

    Member
    256
    0
    Jan 30, 2008
    United States
    Taiwan
    lol i wonder why its called SSB rumble w/ no rumble allowed? *wink
     
  20. steve007

    steve007 GBAtemp Fan

    Member
    429
    15
    Oct 7, 2007
    United States
    Nottingham
    please make it wifi and more fun [​IMG] try to make a brawl on ds [​IMG] not a demo your doinga good job make it better then nintendos lol more stuff then ever all char. it well take time i know but hey wheres a mungens game for ds at ? with all char. and wifi and all stages on it [​IMG] ?