Super Smash Bros. Rumble DS v0.6

Another World

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Super Smash Bros. Rumble DS v0.6
Update
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A Halloween release of SMB:R DS. Please see the change log for information on this update.




What's New:
• Collision Detection Added!
• Dynamic Camera Added!
• Character Selection Screen Complete!
• Stage Select Added
• Custom Font Added
• Timer Added
• Basic Character and Stage Attributes System Added (Makes adding them easier and unique), See how Luigi moves slower but jumps higher than Mario
• Save System Added (No use for it yet)
• 21 Characters Added! If you pick a character and it loads Diddy, it means they don't have a strip yet!
• 2 Stages Added!
• Lots of Issues Fixed!
• Basic Control Added!

You can only play as one player, no cpus yet. Don't fret though, the next demo will definitely have cpus (and hopefully some AI).

CHARACTERS YOU CAN CHOOSE FROM:
• Mario
• Luigi
• Animal Crosser
• Deoxys
• Diddy Kong
• Geno
• Ike
• Jigglypuff
• Knuckles
• Link
• Marth
• Olimar
• Pikachu
• Shadow
• Snake
• Sonic
• Stafy
• Tails
• Toon Link
• Waluigi
• Yoshi

STAGES YOU CAN CHOOSE FROM:
• DK Isle
• Nintendo DS

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omgpwn666

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Looks amazing to me,to bad I feel ghetto placing home brew on my Acekard... DS games only go on there but one day I will by pass that and try this.
 

cod4r

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Hey, this is one of the coders for SSBR, known as Neeher on the SSBR forums.

No, we're not dead, we simply had to do a code remake due to numerous problems caused by Fuzzy's coding. :/

Adding characters and stages is a snap and I am thinking about making it open source when I finish the game. There will be documentation on how to easily add them.

I'm aiming to add fighting with 1 cpu in the next demo and hopefully release it this month. If you have problems, try checking our flashcart compatibility thread in our forums.
 

zeromac

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lol yea i was supproting this acouple of months ago but then i went on to support SSB Clash cos it seemed to have made much much more progress, even then this still
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Well i still might try this
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cod4r

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Obviously SSBC is ahead in features for the moment. Their original lead coder was coding for rumble when he left it to make clash because he wanted more open characters. That left the game with only 1 incompetent coder until I decided to take up the project again.
 

cod4r

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The reason for that is because the camera isn't finished and is only set to work with 512x512 stages at the moment. We do have over 80 stages finished and waiting to be put in though. First, I have to finish the camera. I appreciate your support.
 

ca_michelbach

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Huh? Why are half of the characters Diddy Kong? Is it meant to be like that or is it a problem with the emulator I tested it on? Anyway...keep up to good work, I like the wide selection of characters but I'd like Trace to be in as one of the Metroid characters.
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Raika

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ca_michelbach said:
Huh? Why are half of the characters Diddy Kong? Is it meant to be like that or is it a problem with the emulator I tested it on? Anyway...keep up to good work, I like the wide selection of characters but I'd like Trace to be in as one of the Metroid characters.
yaynds.gif
It's not only you. I tested on no$gba and half the characters became Diddy Kong. I guess it's a bug, cos I don't think it's the emulator's problem.
Oh and is it just me or when you start a battle in solo mode there's only your character in the map? There aren't any CPU...
 

Another World

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omgpwn666 said:
Looks amazing to me,to bad I feel ghetto placing home brew on my Acekard... DS games only go on there but one day I will by pass that and try this.

offtopic:
that is really sad. i have 2 8gb msd cards filled with nothing but gba and nds homebrew. you are missing out on a lot of fun with that attitude. your acekard isn't special until you give it some homebrew. any fool can download roms and run them, you don't even need a linker for that.

-another world
 
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