Super Smash Bros. for Nintendo 3DS/Wii U - Final Video Presentation Coming Tuesday, Dec. 15

Super-Smash-Bros-3DS-Wii-U.jpg

It's finally time, the last ever Smash Bros for Wii U/3DS presentation will take place on the 15th December at 14:00 PT/22:00 GMT

Smash fans will be eagerly awaiting the release of Cloud Strife into the games, along with any other final additions Sakurai may have been hiding.

#FreeWolf

:arrow:Source
:arrow:Final Smash Nintendo Direct
 

darklordrs

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Actually, there are more Fists-fighters than Sword-fighters in the game.
Ooh, that too. People seem insistent on lynching swordfighters when there are way too many fistfighters and way too few 'true' gunners - I'd say only Mega Man and Mii Gunner qualify for the category.
 

Ruby Gloom

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Actually, there are more Fists-fighters than Sword-fighters in the game.
I still think we have too many sword fighting characters in this game. I wish Nintendo would just stop acting like they're good at stopping hackers and just add a feature to make your own models and everything for a REAL custom character. That's when Nintendo's won the gold medal.
 

darklordrs

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I still think we have too many sword fighting characters in this game. I wish Nintendo would just stop acting like they're good at stopping hackers and just add a feature to make your own models and everything for a REAL custom character. That's when Nintendo's won the gold medal.

In response to the issue with swordfighters, I guess we should get rid of a lot of the fistfighters. Oh, and a few of the gunners. We should just revert to the 64 cast because there wasn't too much of anything, obviously.

As for the character creator, that's.. actually hilarious. I'm going to hope you never want to use those competitively, and more importantly never want to use them online, because
a. Nintendo is already against showing off personal MIIS online; imagine how profane as fuck it'd get without a ban system, and how extremely convoluted and tedious as hell it'd get for the workers used to sort them out of it did have a ban system?
b. designing your own moveset would become extremely stupid extremely quickly, as not only is doing so extremely complicated in terms of balancing out effects, hitbox placements, et cetera, but you'd have to create models of a preferably high quality from scratch - the entire thing would devolve into a MUGEN clone extremely quickly.
 
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Ruby Gloom

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In response to the issue with swordfighters, I guess we should get rid of a lot of the fistfighters. Oh, and a few of the gunners. We should just revert to the 64 cast because there wasn't too much of anything, obviously.

As for the character creator, that's.. actually hilarious. I'm going to hope you never want to use those competitively, and more importantly never want to use them online, because
a. Nintendo is already against showing off personal MIIS online; imagine how profane as fuck it'd get without a ban system, and how extremely convoluted and tedious as hell it'd get for the workers used to sort them out of it did have a ban system?
b. designing your own moveset would become extremely stupid extremely quickly, as not only is doing so extremely complicated in terms of balancing out effects, hitbox placements, et cetera, but you'd have to create models of a preferably high quality from scratch - the entire thing would devolve into a MUGEN clone extremely quickly.
It'd be for all offline use.
No competitive use.
In response to the " too many first fighters "
The only reason there's " too many first fighters " is because it's a fighting game. Not a sword dueling game.
 

darklordrs

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It'd be for all offline use.
No competitive use.
In response to the " too many first fighters "
The only reason there's " too many first fighters " is because it's a fighting game. Not a sword dueling game.
Oh, I got it. Fighting games are a genre exclusively made of fistfighters!

Soul Calibur would like a word with you. Hell, Smash since day one would like a word with you, considering ejecting all the swords would imply the removal of LOZ's main character, the entirety of Fire Emblem, and..

..huh, now that I think about it, that's really all the swordfighters. Color me surprised. Seven in a roster of over fifty that I can think of off the top of my head.
 

Ruby Gloom

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Oh, I got it. Fighting games are a genre exclusively made of fistfighters!

Soul Calibur would like a word with you. Hell, Smash since day one would like a word with you, considering ejecting all the swords would imply the removal of LOZ's main character, the entirety of Fire Emblem, and..

..huh, now that I think about it, that's really all the swordfighters. Color me surprised. Seven in a roster of over fifty that I can think of off the top of my head.
Oh, begone with you. I think a few sword fighters are cool, but when most of the new characters become swordsmen, it's annoying. Not to mention with a lot of them basic clones. Toon Link and Link are the exact same thing. Lucina, Roy, Marth, just the same character packed into different armor. We need more balanced characters such as Mario.
 

darklordrs

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>tink and link "literally the exact same thing"

>lucina\roy\marth "same character in different armor"

I took you seriously. I really did.

But this gives me the impression that not only are you biased against the inclusion of most of the swordfighters in the game, but you've barely even played them. :(
 

Ruby Gloom

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>tink and link "literally the exact same thing"

>lucina\roy\marth "same character in different armor"

I took you seriously. I really did.

But this gives me the impression that not only are you biased against the inclusion of most of the swordfighters in the game, but you've barely even played them. :(
That's because you're right. I never played a single Legend of Zelda game or Fire Emblem game in my life
 

darklordrs

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That's because you're right. I never played a single Legend of Zelda game or Fire Emblem game in my life
Barely even played them in Smash. If you'd ever once looked at, played or watched any of those characters at least once each you'd know how differently they operate on a gameplay level.

Though if you want story differences, I guess I can supply, sorry for being rude earlier.

Link is from the timeline of Twilight Princess' story, which is why he has his design from that game; Toon Link, however, is on literal terms a completely different character, being from the timeline that spawned Spirit Tracks and Phantom Hourglass, as well as the Wind Waker. On the gameplay end of things, Link is (despite being larger) more combo and damage-based, having extremely hard hitting attacks, whilst Toon Link is much faster and capable of being an absolute pest at any time by pelting you with as many smacks to the head with his toothpick of a Master Sword as he wants.

Marth is a Lord from three or more of the Fire Emblem games, I think. Roy is from Binding Blade, and Lucina is from the recent game FE: Awakening.

Roy has no direct connection to Marth, though he knows his legacy as the great Hero-King; Lucina is a _very_ deep in ancestor of Marth, however, and spends a good bit of time in her own timeline (iirc, I've never played awakening this is just stuff I remember) actually impersonating Marth. She's EXTREMELY similar to Marth in terms of fighting style and looks in canon (until she reveals herself), and uses the exact sword that he did previously, the Falchion. On the gameplay end of things, while Marth is heavily combo and spacing based (because of his extremely strong sword tip), Lucina's gameplay is much more lenient, allowing for a good bit more brute force and up-close combat due to not having a weak blade hilt and being able to kill an opponent from any range. Roy, on the other hand, uses the Sword of Seals; he is much faster in the ground and air than Marth and Lucina in terms of movement. He has slightly worse framedata than Marth and Lucina, but has had a direct flip of Marth's tipper mechanic since Melee: rather than killing things best from the tip, the tip of his sword is extravagantly weak, which puts all of the force of his hits on the hilt of his sword, where a lot of characters can be killed by a forward smash from a measly 75%. He also has access to better throw combos than either of the other 'Marth's, but suffers from having a shorter sword (due to now holding it backwards, a la Power Rangers Samurai's gold ranger, the only person I can think of off the top of my head who does the same thing) and having the weak tip, meaning he has to be close to accomplish anything.

It's the kinda minor differences that count, I guess.

TBH I was only offended for a second because I thought you were going to preach that wolf is a clone and a sin or something
 

Ruby Gloom

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Barely even played them in Smash. If you'd ever once looked at, played or watched any of those characters at least once each you'd know how differently they operate on a gameplay level.

Though if you want story differences, I guess I can supply, sorry for being rude earlier.

Link is from the timeline of Twilight Princess' story, which is why he has his design from that game; Toon Link, however, is on literal terms a completely different character, being from the timeline that spawned Spirit Tracks and Phantom Hourglass, as well as the Wind Waker. On the gameplay end of things, Link is (despite being larger) more combo and damage-based, having extremely hard hitting attacks, whilst Toon Link is much faster and capable of being an absolute pest at any time by pelting you with as many smacks to the head with his toothpick of a Master Sword as he wants.

Marth is a Lord from three or more of the Fire Emblem games, I think. Roy is from Binding Blade, and Lucina is from the recent game FE: Awakening.

Roy has no direct connection to Marth, though he knows his legacy as the great Hero-King; Lucina is a _very_ deep in ancestor of Marth, however, and spends a good bit of time in her own timeline (iirc, I've never played awakening this is just stuff I remember) actually impersonating Marth. She's EXTREMELY similar to Marth in terms of fighting style and looks in canon (until she reveals herself), and uses the exact sword that he did previously, the Falchion. On the gameplay end of things, while Marth is heavily combo and spacing based (because of his extremely strong sword tip), Lucina's gameplay is much more lenient, allowing for a good bit more brute force and up-close combat due to not having a weak blade hilt and being able to kill an opponent from any range. Roy, on the other hand, uses the Sword of Seals; he is much faster in the ground and air than Marth and Lucina in terms of movement. He has slightly worse framedata than Marth and Lucina, but has had a direct flip of Marth's tipper mechanic since Melee: rather than killing things best from the tip, the tip of his sword is extravagantly weak, which puts all of the force of his hits on the hilt of his sword, where a lot of characters can be killed by a forward smash from a measly 75%. He also has access to better throw combos than either of the other 'Marth's, but suffers from having a shorter sword (due to now holding it backwards, a la Power Rangers Samurai's gold ranger, the only person I can think of off the top of my head who does the same thing) and having the weak tip, meaning he has to be close to accomplish anything.

It's the kinda minor differences that count, I guess.

TBH I was only offended for a second because I thought you were going to preach that wolf is a clone and a sin or something
Wolf is different. ( for the most part ) I'm not like that. Thanks for the lengthy details on the games. If I do play fire emblem, what game should I get? As a newbie to this whole series
 

darklordrs

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I don't play FE either, so I'm really not a smart one to ask, but don't play Binding Blade first (it's supposedly not much an experience, because Roy is the lord of the game and he's apparently one of the worst ever - barely ever useful until super lategame) and look up which ones are the hardest so you don't kill yourself trying to play.

Try Awakening or If for convenience.
 

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I know I won't be making friends with this, but I'd rather be honest: FINALLY!


Fighting games aren't my thing, but even if they were this whole hypetrain thing was going too far. It's just characters in a freakin' video game, okay? Going by this forum I may be the last person on this planet who doesn't give a crap about whether this or that character may or may not enter an ALREADY ABUNDANTLY FULL roster, but I'll stick by saying that THE FREAKING GAME HAS ENOUGH PLAYERS!

I should probably take names as well, as I've got a suspicion that the very people who burn capcom and others at stakes for using DLC are now hailing nintendo for doing the same fucking thing.
Are there people out there that, like, goes to a Woodstock or Burning Man concert event, and tells people that there's enough music already? "Hey, mister! You really hyped about this, aren't you? Yeah well I think we have enough of this already! It's time to stop!"

Coz that's you dude. That's you. You just went out of your way to try to kill people's buzz, and nobody likes a buzzkiller.
 

RustInPeace

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I'd like to see Son Goku, which reminds me of........ THIS:


That'd be awesome. I hope the video presents someone else along with Cloud. I wouldn't mind Snake returning, some third party character would be nice. A big fantasy would be Freddy Krueger, and the Robert Englund version, not the remake version that appeared in Mortal Kombat (2011).
 
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