Hi, I did a little bit of DS homebrew a while back, and haven't been very active since. Trying to become more active now, and part of that was me trying to start a Nintendo DS/DSi game engine. Currently, it's going very well, and I have been testing on my DS using a flash card, and on my DSi using the sudoku hack. I am curious if this will work on a CycloDS iEvolution in DSi mode. If someone could test that and let me know, that would be nice. DSi mode currently just brings up an extra menu that should pause the game and allow the user to select to go back to the DSi menu, or to go back to the loader.
Also, another reason I am releasing this demo is to see if anyone would be interested in me continuing this project. It currently features 4 enemy types (as well as room for expansion. Adding enemies is a rather easy task now
) and all power ups from super mario world should be in it and working. Not included with this is a level editor, that I may release as well that can be used for designing custom levels. I'll post the rest of the game's features below. My big question is whether this is something people would be interested in seeing completed.
List of current features for this Mario Demo:
-Supports all power ups
-Has 4 enemies with the ability to add more
-Level loading is very simple, and multiple levels can be added very easily.
List of current features for this game engine:
-Time system (game background changes based on the time of day)
-Simple background loading and manipulation
-Simple sprite loading and manipulation
-Achievement system (not shown)
-User data system (not shown)
-Custom text system
-A basic DSi mode system. This is currently being tested is very simple at the moment.
-Pixel perfect collision system
List of things I may add to the engine:
-More in depth achievement system and user data system
-More background and sprite control
-More text functions
-A behind the scenes .wav music player for DSi users
Please let me know what you think of this, as I'm really curious as to whether or not I should continue this
Download Link: http://gemisis.acupofbrew.com/Mario_DS.nds
List of known bugs:
-Collisions are pretty picky lol
-Star power pauses music, but does not play it. (Still searching for the star power music XD)
-No blocks (yet)
-Fire balls are absent
Controls:
Control Pad - Move
A - Fireball (when as fire Mario)
B - Jump (and fly a bit as caped Mario)
Y - Runs faster
-GEMISIS
Edit:
Here are some in game pictures:
Updated Pictures showing blocks and fireballs from 5/19/11
Edit 5/18/11:
Fire balls now work with the fire flower power up
Edit 5/19/11:
Ok, so I've added blocks to the game now. That means all power up related things are completed for the most part now. Koopa's and Goombas can be hit by fireballs and die now too. Block collisions as a whole are still pretty buggy, but they work.
2nd Edit for 5/19/11:
Fireballs are now complete. There was a small collision bug with the last version. It has since been re uploaded.
Also, another reason I am releasing this demo is to see if anyone would be interested in me continuing this project. It currently features 4 enemy types (as well as room for expansion. Adding enemies is a rather easy task now
List of current features for this Mario Demo:
-Supports all power ups
-Has 4 enemies with the ability to add more
-Level loading is very simple, and multiple levels can be added very easily.
List of current features for this game engine:
-Time system (game background changes based on the time of day)
-Simple background loading and manipulation
-Simple sprite loading and manipulation
-Achievement system (not shown)
-User data system (not shown)
-Custom text system
-A basic DSi mode system. This is currently being tested is very simple at the moment.
-Pixel perfect collision system
List of things I may add to the engine:
-More in depth achievement system and user data system
-More background and sprite control
-More text functions
-A behind the scenes .wav music player for DSi users
Please let me know what you think of this, as I'm really curious as to whether or not I should continue this
Download Link: http://gemisis.acupofbrew.com/Mario_DS.nds
List of known bugs:
Controls:
Control Pad - Move
A - Fireball (when as fire Mario)
B - Jump (and fly a bit as caped Mario)
Y - Runs faster
-GEMISIS
Edit:
Here are some in game pictures:
Updated Pictures showing blocks and fireballs from 5/19/11
Edit 5/18/11:
Fire balls now work with the fire flower power up
Edit 5/19/11:
Ok, so I've added blocks to the game now. That means all power up related things are completed for the most part now. Koopa's and Goombas can be hit by fireballs and die now too. Block collisions as a whole are still pretty buggy, but they work.
2nd Edit for 5/19/11:
Fireballs are now complete. There was a small collision bug with the last version. It has since been re uploaded.