Super Mario Party Jamboree has leaked online a week ahead of its official release

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As is the case for most Nintendo Switch first-party releases, Super Mario Party Jamboree has been leaked, with an XCI version of the game being spread across the internet. People with hacked Switch systems are playing the game, and uploading gameplay footage online a week ahead of the game's official release date, which is October 17th. It also appears to run in Ryujinx, despite the emulator no longer being developed.

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Will you be playing Jamboree? Either online, or with friends locally? Let us know your thoughts on the game in the thread below.
 

tech3475

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One thing I will note, just because a game leaks and just because a game gets pirated it doesn't mean you can't buy it if you wish.

Hell I've even bought games thanks to leaks, such as Sonic Generations, where someone who played a leaked copy recommended it.
 
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Domestica

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Pretty much most of this (can't really share the same dislike towards Nintendo, but can accept that they tend to be a bit heavy-handed with their IP protection - if only partially because of how copyright laws in the U.S. work in the first place). It'd be one thing if it was almost entirely limited to games that have been out for a few years / are on systems that are no longer supported. At that point, do whatever you want, as long as you don't brag about it like it's an achievement worthy of a Medal of Honor.

But when it extends to games that are still young or practically just got out of the oven? That's when it's no longer about "game preservation" as much as it's about self-centered avarice. That's when the line between "emulation" and "piracy" begins to blur to the point where the two are practically one and the same. Especially when the two show up in the same topic in a way that they correlate more often than not (it'd be hard to count exactly how many times I've seen "Emulation is legal" and "It is always morally right to pirate Nintendo's games" both commented in the same thread on this site alone), and especially when it gets to the point where it appears that even EMULATOR DEVS support the blurring of this line (like it was implied the Yuzu devs were doing).
Of course, I could write my own paragraphs to sum up how I truly feel about this topic, but this summarizes my opinions pretty well!
 

deinonychus71

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can't really share the same dislike towards Nintendo
To be clear (not that it really matters) I don't hate Nintendo per say, without them the video game industry would be much different, and not for the best imho.
I just dislike how hard they go after modders and passion teams that do not, in any way, try to hurt them. I don't like their bullying and borderline patent trolling like they did with Palworld (A game I don't even play). If Nintendo was more like SEGA in that aspect I think they'd avoid a lot of unnecessary hatred.

But at the end of a day, it's a company, it's there to make money, sure, but their games are good for the most part, and they aren't what's rotten in the gaming community these days. They still make games that please the fan without using ridiculous schemes to squeeze more money out them.

If someone HATES Nintendo, boy what must they feel about Ubisoft? A company that purposely adds grind into every single one of their copy pasted games just to sell you dlcs to "fix" the problems they created. And they're far from the only one to do that.
That's what rotten and what deserves hate. Not a video game company making money for developing good games.

And let's not talk about Sony/Microsoft, please. One is so far up their own arse they think it's okay to sell you a console in kit, the other buys out the market just to fire people (something Nintendo doesn't do unless absolutely necessary, and with consequences for the higher ups too) and just do shit all with their IPs.

I don't want a world where Nintendo isn't there anymore, because the rest of the industry is very, very shitty too, and at least Nintendo still makes games.
Post automatically merged:

One thing I will note, just because a game leaks and just because a game gets pirated it doesn't mean you can't buy it if you wish.

Hell I've even bought games thanks to leaks, such as Sonic Generations, where someone who played a leaked copy recommended it.
Yes, that's true.

And it's not like any of us can do anything to stop it.

My issue personally is how people here try to make up excuses for doing it, and are very public about it, this is the LAST thing someone who cares about video games and game preservation should do. If you care about these things your goal should be to ensure that games remain playable till the end of times, not that you can access a game a few days early.

They corrupt the message, the real reason people SHOULD be angry at Nintendo.

We now lost 2 emulators to that bullshit, and one we know for almost certain that it was because of TotK being leaked early. Is that what we want as a community? To enable a few cynical people to ruin it long term for everyone?

And again "GBAtemp Zero Piracy Tolerance" is a joke, nobody buys it at that point, certainly not those that want to shut this community down, and certainly not the judges.
 
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ChronosNotashi

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I don't want a world where Nintendo isn't there anymore, because the rest of the industry is very, very shitty too, and at least Nintendo still makes games.
It truly is a sad state of affairs when Nintendo is one of the few known names in the industry that can be trusted to not screw over even those who buy their games for the sake of maximizing profits. The fact that their legal wing is the only part that people are frequently frustrated with says quite a bit when compared to their competition, who would likely do (and may already do) the same stuff given half the chance, and then some.

And it's funny that you bring up SEGA, because as far as the "non-litigious nature" people see from them, that's mostly limited to the Sonic franchise. And that's mainly because the company SEGA merged with - Sammy - saw more value in Sonic as a media icon (i.e. a "hero among children the world over") than in the Sonic games themselves. Which is likely why they were completely fine with almost every character in the Archie comics, INCLUDING part of Knuckles, being taken by one guy thanks to how copyright laws work. But if it's any other SEGA IP, and especially one of Atlus' IPs, they can be just as litigious as Nintendo (in fact, within the last few years, they took down a Golden Axe fan remake, and Atlus sued the host of a SMT: Imagine private server - and that's just the ones that I know got media attention), meaning that most non-Sonic projects have to keep a tight lip to avoid drawing too much unnecessary attention to themselves.
 
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What's the difference between pirating everything related to Nintendo and just playing something else ? I don't get how it's supposed to hurt less.

Playing a leaked game or not playing it at all, heck even buying used, how is that different ? End result is that it's not a direct sale, therefore it hurts their numbers. I really don't see the difference, not even trying to be sarcastic or anything but just understand the train of thought.


It is kinda pathetic for someone to convince themselves they are « doing the right thing » when pirating tho. Like yeah, you don't really own anything blabla yes yes ... You're still not paying those who made that in any way.
Personally, I just own it. I've bought some games from devs/franchises I want to support, also can't afford all the games I actually play, but I grew so numb to piracy I think that even if I was the richest guy in the world, I might still pirate stuff because I feel like it.
What's the difference between pirating everything related to Nintendo and just playing something else ? I don't get how it's supposed to hurt less.

This just comes off more like an excuse shaped like a question to justify having access to things regardless of how one feels about the company. There is a difference, when you don't support a company, you don't touch their assets at all, you put your foot down, and you dispense your efforts playing other games for other platforms, not only because you stand by the fact that someone else is doing better based on your opinion(s) / logic, but because you want to make it known to the company that you don't support that:

"Hey, you aren't doing this right, therefore I am switching sides to let you know that this side is doing it correctly, and you should follow how this company operates to improve, and be a better version of yourself. Maybe then can I come back and support you again."

When there is absolutely ZERO attention given to their products, then they will pay attention, otherwise all you are doing is advertising to keep whatever you think they are doing wrong going in the long run, and you are being a hypocrite because technically you touching their games means you support them enough to still try their stuff and play them. Maybe you going the route I mention alone won't hinder them, but multiple people collectively absolutely will make the difference.


Playing a leaked game or not playing it at all, heck even buying used, how is that different ? End result is that it's not a direct sale, therefore it hurts their numbers. I really don't see the difference, not even trying to be sarcastic or anything but just understand the train of thought.

A leaked game was never sold period, it's leaked, it's free, anyone can access it without spending a dime, especially when an emulator available basically acts a system you didn't spend a dime for either that can probably run the leaked title in question. A used video game was already sold, the developer got the money for that product already, you are committing an ownership exchange over the copy in question when buying used. Your logic would only make sense if the person who originally payed for that one copy, duplicated it, and sold you a second copy the developers never saw the money for (let alone knows exists), and not only made money off that duplicated copy, but still kept the original. The exchange you commit in the used market exchanges ownership down to the status, as if you were the one to have made the direct purchase in the first place.


It is kinda pathetic for someone to convince themselves they are « doing the right thing » when pirating tho. Like yeah, you don't really own anything blabla yes yes ... You're still not paying those who made that in any way.
Personally, I just own it. I've bought some games from devs/franchises I want to support, also can't afford all the games I actually play, but I grew so numb to piracy I think that even if I was the richest guy in the world, I might still pirate stuff because I feel like it.


As someone who doesn't make a whole hell of a lot of money to get the things I want, when I want, I'm not able to relate to that logic, because I also know one can save money and wait to buy stuff later too, which I end up having to do a lot of myself. The argument of not being able to afford something, I can only really sympathize with those who quite literally struggle in lesser developed places of the world, where access to things like this basically is almost impossible. I wouldn't exactly expect someone who barely has proper living conditions to work with to have a game console to begin with, maybe if they get super lucky and found one dirt cheap somehow, but even that kind of luxury tends to be nonexistent in most places like these. If you are capable of making money period to buy your own goods, I think spending time to save up money to get what you want is a tolerable thing to be doing. If it's due to impatience, then maybe that's something one should learn to fix first, before feeding bad habits further.
 
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BlusterBong

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It truly is a sad state of affairs when Nintendo is one of the few known names in the industry that can be trusted to not screw over even those who buy their games for the sake of maximizing profits. The fact that their legal wing is the only part that people are frequently frustrated with says quite a bit when compared to their competition, who would likely do (and may already do) the same stuff given half the chance, and then some.

And it's funny that you bring up SEGA, because as far as the "non-litigious nature" people see from them, that's mostly limited to the Sonic franchise. And that's mainly because the company SEGA merged with - Sammy - saw more value in Sonic as a media icon (i.e. a "hero among children the world over") than in the Sonic games themselves. Which is likely why they were completely fine with almost every character in the Archie comics, INCLUDING part of Knuckles, being taken by one guy thanks to how copyright laws work. But if it's any other SEGA IP, and especially one of Atlus' IPs, they can be just as litigious as Nintendo (in fact, within the last few years, they took down a Golden Axe fan remake, and Atlus sued the host of a SMT: Imagine private server - and that's just the ones that I know got media attention), meaning that most non-Sonic projects have to keep a tight lip to avoid drawing too much unnecessary attention to themselves.
It's something you need harken back to every time somebody says that "Nintendo or any other horrible company like Ubisoft or ActiBlizz should be like SEGA!" since it's also a factor as to why so many Sonic games have been rushed since the merger and make sure nobody ever fucking forgets it.
 
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I'm gonna throw my 2 cents regarding what you've said: Whether a game gets pirated or not, if a developer gets paid tends to depend on how much scummy the corporation is. How many times have these scumporations cheaped out on paying their developers by laying them off or with some other stupid excuse, even when the games are being as successful as they could get, just to maximize their profits?
Also, to reiterate on the piracy point, people that pirate stuff tend to be ones that couldn't otherwise afford it 'cus, y'know, gotta pay bills and food to live and such. In that case, how's that different from just ignoring something outright?
Read my previous post to LightBeam, last bullet point.

Here:
https://gbatemp.net/threads/super-m...-of-its-official-release.661855/post-10515015
 

Aristeia

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You know, a lot of you guys and gals are all on the hate train against Nintendo, you don't seem to understand that while the executives and other higher ups aren't hurting financially the way you say they don't from stuff like this, the developers and general grunts below these ranks actually do take the hits the most, whether they like it or not, their pay is always in jeopardy if the high ups aren't making the amount they expect or want. Most companies will secure payments for these higher ups, but grunt workers, developers, etc. will get inevitable pay cuts and what not, it can get bad to the point that forced layoffs happen if they are desperate enough to make up for what they consider losses, these higher ups will not care what they have to do as long as they get their money. If you think jeopardizing the livelihood of developers, or just grunt workers period, and their families are a good thing, then I think the evil ones aren't just the higher ups at Nintendo, but you as well are just as cynically evil. Piracy may have some beneficial upsides under certain circumstances, but this isn't one of them. We don't have to like how Nintendo handles things and such, but it's pretty damn evil when you go out of your way to basically hope they fall under and spite them every which way possible, just because you don't get what you want from them.

You can't have it both ways, if you seriously hate Nintendo so much, don't touch their products, don't acknowledge anything they make, don't play anything they currently make, stop supporting them period, just walk away and go find another platform to play stuff on instead, support the company behind that product. It's hypocritical otherwise when you hate an entity all the time, yet still think you are entitled to have access to stuff just because you feel like it, and even double down to justify your hate in doing so. You know damn well that's wrong.
Personally I have about as much sympathy for post-Iwata Nintendo employees as I do current era Microsoft. They should have just taken another job. The clout from working in big name companies is enough for you to work pretty much anywhere else in the industry.

Sometimes you just have to accept that people lose jobs, but they have a choice, and removing tumors always has medical complications, metaphorically speaking. There is no painless way to get companies to listen, at least painless for the company and employees, it's definitely painless for the consumer.
 

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Personally I have about as much sympathy for post-Iwata Nintendo employees as I do current era Microsoft. They should have just taken another job. The clout from working in big name companies is enough for you to work pretty much anywhere else in the industry.

Sometimes you just have to accept that people lose jobs, but they have a choice, and removing tumors always has medical complications, metaphorically speaking. There is no painless way to get companies to listen, at least painless for the company and employees, it's definitely painless for the consumer.
Many of which were also Pre-Iwata employees, where Nintendo's stances about things like piracy that they had made very public was still the same as it is now. Do I need to remind you the actual anti-piracy screens they embedded into almost every SNES game they made and the instances where their partners/subsidiaries like HAL going the extra mile to make the experience miserable in thier games that is meticulously documented on The Cutting Room Floor?
 
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Always fun de see the "GBAtemp Zero Piracy Tolerance" immediately followed by a bunch of people proudly announcing they're pirating the game.

It's not a zero piracy tolerance then. It's directly promoting piracy.

Seriously people, do what you want behind the scene, but stop pretending pirating brand new games make you good people or that it's right because "Nintendo do". It is not "right", and it certainly does not help any of the causes you're pretending to care about.

If people had a morality line between emulation and piracy, would they still have gone against the switch emulators? Not sure. Maybe? But it would have made the case for game preservation stronger if people didn't use them day 1 for piracy of their flagship titles.
Regardless of what you might think that's just a small vocal minority. These are the people guarenteed to come with a platform of this size. Ultimately, regardless of what you may think, Temp mods can't ban someone because they said they did something they cannot prove. I can write right now that I pirated Legends ZA and whos to stop anyone from believing it.

These guys are just the costs of doing business, people.
 
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Bagel Le Stinky

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I started it up a bit ago, and it seems pretty decent. I like the different board options, which is good, and more characters are always nice.

Kind of annoyed that it seems like there's no local wireless play though, you either have to play together on one system or you have to pay for Switch Online to play with other Switch's, which is kinda disappointing. I liked being able to play with my wife and daughter on our own Switch's without having to pay for online. :/
If you buy the game legitimately doesn't it come with 3 months of switch online?
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stupid question, but it requires FW 19.0 right? i'm still on 17.0
Nope
 

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This just comes off more like an excuse shaped like a question to justify having access to things regardless of how one feels about the company.
Fun way to start your post lol. I asked a genuine question to have your opinion on that point because I thought I might have misunderstood something. I think I have stated that I feel no need to justify when I pirate stuff. I just do it and I don't feel guilty about it (because there's an easy cure for that guilt : buying the thing). I'm just selective about it. When it comes to Nintendo, I preorder Metroid games because I want to see more of them, I want to see the franchise being successful, and if they make a new FZero game I will do the same, but I don't feel bad pirating Pokémon games because they run like trash and they sell too much already. I think the sales of SwSh changed me in some way, I'm much more cynical since then, seeing all that outrage about Gamefreak's lies just to have the game break new records for the franchise was really something. I think I realize how little impact I have after seeing all these fans voicing their outrage just to ... not cancel their preorder.


I was writing a long ass post answering to some points, and damn I take a long time to write that stuff, but that led me to realize what you mean (at least I think) so I just dumped most of it.

You're talking about the masses and I made the mistake of focusing too much on the « individual » aspect. Basically piracy was just too easy, I remember always being wary of new Switch releases being repacked with Ryujinx and practically being labeled as PC releases. It was just too easy to pirate Nintendo games on non-Nintendo platforms. I literally know a guy who played BoTW weeks/months before ToTK released, and he didn't even know he was using Ryujinx, didn't even know what an emulator was, he just downloaded some Fitgirl release that contained an outdated Ryujinx build. Pretty easy to see why Nintendo would have an issue with that, especially when lots of PC players used to say that with a PC and a Switch you could play almost everything.

So what you're saying is, if Nintendo notices that their new game gets pirated a lot, they will see the tools (mods, emulators....) as an issue but not the game that's being pirated, while if they aren't getting neither sales nor pirated, they will understand that nobody wants that game.


To me, it's always been clear that piracy being too easily available was becoming an issue and repackers posting emulators with Switch games was the first sign.

I might come off as too elitist or something, but I grew becoming quite irritated by people not doing the bare minimum of research when they're trying to look for stuff. Especially stuff that they were supposed to spend money for. And that's not even mentioning when they're talking like they were owed something.

There's this whole discussion about « is piracy theft or not », and while I don't have a definitive answer right now ... I think it might be, at least a little bit. And I feel like people just simply forgot that, simply stopped thinking about the fact that they should have spent money. Stealing stuff shouldn't be THAT easy.
 
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BlusterBong

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There's this whole discussion about « is piracy theft or not », and while I don't have a definitive answer right now ... I think it might be, at least a little bit. And I feel like people just simply forgot that, simply stopped thinking about the fact that they should have spent money. Stealing stuff shouldn't be THAT easy.
It's as easy as it is now in the case of emulation because of the fact that the ROMs are just singular files that contain the entire game that also just so happens to pre-configured to be recognized and runnable through an emulator or on real hardware through the right means due to it being dumped from the media it was from like a disc specifically meant for being used on the console itself or cartridge and in an archival format that can be put on a computer's hard drive for as long as the drive doesn't fail or the file doesn't corrupt. It's not like a PC game being pirated where the installer has to pack in the files needed to play it where you have tons of them you have to account for even after install + the required cracks even through the repackers like FitGirl.

With an emulator, it's a simple as just keep a build of it for the relevant console (obviously a modern console like the switch like you described with seeing someone play on one without realizing) and the ROM, maybe make the shortcut that launches the game in it automatically, and boom, done, instant PC "port" and easy Repack to make.


I don't feel bad pirating Pokémon games because they run like trash and they sell too much already. I think the sales of SwSh changed me in some way, I'm much more cynical since then, seeing all that outrage about Gamefreak's lies just to have the game break new records for the franchise was really something. I think I realize how little impact I have after seeing all these fans voicing their outrage just to ... not cancel their preorder.
That's emblematic of the Internet for you, People are more than willing to say anything online if it means they get any form of positve reception or clout like Reddit Karma. Of the possibly thousands or millions of people actually talking about Pokemon SwSh, probably 10% of it was the outrage at least and less than 1% of that actually did stick to thier word and actually never bought a Pokemon Game again while the remaining percentage ethier just bought the game anyways and continued to be "outraged" when the next "big scandal" happenes like what happened with SV and still continue to support Nintendo or any of the brands the outrage is based in some way while to puffing thier chests how they're doing thier part and how it's moral to pirate the bing-bing wahoo games like many of the users of this site.
 
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To be fair, we don't entirely know how Nintendo operates internally over in Japan. They may actually have good worker retention rates (whether required by law or otherwise). And even if not "very good", pretty sure it's a lot better than many Western AAA devs/pubs who lay off even non-contract workers purely to maximize profits and please investors (who themselves are interested in the dev/pub only until it's profitable enough for them to cash out and move on before the company collapses).

As for the other point, personally, I feel that the main difference is that unlike just ignoring something outright, you're still engaging with the content being made when going the piracy route. Which implies that you would actually buy the content. IF there wasn't something preventing you from doing so, whether it be money issues (trust me, I'm familiar with this one and how it's prevented me from getting games I've had interests in at times), or mental barriers (ex: a hateful grudge that's strong enough to prevent you from buying the content, yet weak enough that you're unable to cut yourself off from the content outright).
With how secretive Japan tends to be, who knows what really happens in that company... with how their work culture basically amounts to "boss is always right, don't think, obey", and Japan having some of the highest rates of suicides due to work-related reasons... they might not have it much better than western devs. But who knows.

For your second point, the "Which implies that you would actually buy the content" and on, personally, if it wasn't that a friend of mine gifted me his modded switch, I wouldn't even pirate the few switch games I have some little interest into. My PC's too weak to run most switch games on an emulator. Otherwise, I simply wouldn't engage with the thing at all.
Basically 90% of the games on it are on PC too, and I would buy those few good games on there too, if they weren't stuck on the switch, meh.

Always fun de see the "GBAtemp Zero Piracy Tolerance" immediately followed by a bunch of people proudly announcing they're pirating the game.

It's not a zero piracy tolerance then. It's directly promoting piracy.
Its not illegal to talk about something. If they're going to pirate the games and such, that's their own business. If you actually share the files and such here, then that's a nono.
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If someone HATES Nintendo, boy what must they feel about Ubisoft? A company that purposely adds grind into every single one of their copy pasted games just to sell you dlcs to "fix" the problems they created. And they're far from the only one to do that.
That's what rotten and what deserves hate. Not a video game company making money for developing good games.

We now lost 2 emulators to that bullshit, and one we know for almost certain that it was because of TotK being leaked early. Is that what we want as a community? To enable a few cynical people to ruin it long term for everyone?
Just because there are worse companies out there, doesn't mean Nintendo isn't undeserving of being hated.

And was it the emulator's fault that the games leaked early?
Perhaps it's Nintendo that should be blamed for having shit security and making hardware/software so cheap that a freaking paper clip can hack it.

It truly is a sad state of affairs when Nintendo is one of the few known names in the industry that can be trusted to not screw over even those who buy their games for the sake of maximizing profits.
I dunno, while they haven't yet riddled their games with microtransactions and such, I'd argue they have been screwing people over in a different way: The actual quality of their games.
If its a major release, sure, they tend to be, for the most part, good, kinda. But when it comes to their spinoffs series, they really have been screwing up majorly there, I'd say. Their sports games are waaaaay worse compared to the previous entries, and don't let me start on the Paper Mario series, bah.
 
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I started it up a bit ago, and it seems pretty decent. I like the different board options, which is good, and more characters are always nice.

Kind of annoyed that it seems like there's no local wireless play though, you either have to play together on one system or you have to pay for Switch Online to play with other Switch's, which is kinda disappointing. I liked being able to play with my wife and daughter on our own Switch's without having to pay for online. :/

That's dissapointing. I was hoping that newer Nintendo games would be couch co-op party friendly (splitscreen for example) thats just makes it the best as they are the minority, but their recent releases I was hoping for more of that, like Luigi's Mansion 2 HD (Dark Moon) or Mario Wonder only to get to need to buy a nother copy (at full price since its a new game) or have bad couch party mechanics (Wonder's camera positining making a sole player outa 4 be the center of the screen, unlike the previous Mario Bros 2D sidescroller).
 

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Fun way to start your post lol. I asked a genuine question to have your opinion on that point because I thought I might have misunderstood something. I think I have stated that I feel no need to justify when I pirate stuff. I just do it and I don't feel guilty about it (because there's an easy cure for that guilt : buying the thing). I'm just selective about it. When it comes to Nintendo, I preorder Metroid games because I want to see more of them, I want to see the franchise being successful, and if they make a new FZero game I will do the same, but I don't feel bad pirating Pokémon games because they run like trash and they sell too much already. I think the sales of SwSh changed me in some way, I'm much more cynical since then, seeing all that outrage about Gamefreak's lies just to have the game break new records for the franchise was really something. I think I realize how little impact I have after seeing all these fans voicing their outrage just to ... not cancel their preorder.


I was writing a long ass post answering to some points, and damn I take a long time to write that stuff, but that led me to realize what you mean (at least I think) so I just dumped most of it.

You're talking about the masses and I made the mistake of focusing too much on the « individual » aspect. Basically piracy was just too easy, I remember always being wary of new Switch releases being repacked with Ryujinx and practically being labeled as PC releases. It was just too easy to pirate Nintendo games on non-Nintendo platforms. I literally know a guy who played BoTW weeks/months before ToTK released, and he didn't even know he was using Ryujinx, didn't even know what an emulator was, he just downloaded some Fitgirl release that contained an outdated Ryujinx build. Pretty easy to see why Nintendo would have an issue with that, especially when lots of PC players used to say that with a PC and a Switch you could play almost everything.

So what you're saying is, if Nintendo notices that their new game gets pirated a lot, they will see the tools (mods, emulators....) as an issue but not the game that's being pirated, while if they aren't getting neither sales nor pirated, they will understand that nobody wants that game.


To me, it's always been clear that piracy being too easily available was becoming an issue and repackers posting emulators with Switch games was the first sign.

I might come off as too elitist or something, but I grew becoming quite irritated by people not doing the bare minimum of research when they're trying to look for stuff. Especially stuff that they were supposed to spend money for. And that's not even mentioning when they're talking like they were owed something.

There's this whole discussion about « is piracy theft or not », and while I don't have a definitive answer right now ... I think it might be, at least a little bit. And I feel like people just simply forgot that, simply stopped thinking about the fact that they should have spent money. Stealing stuff shouldn't be THAT easy.
So what you're saying is, if Nintendo notices that their new game gets pirated a lot, they will see the tools (mods, emulators....) as an issue but not the game that's being pirated, while if they aren't getting neither sales nor pirated, they will understand that nobody wants that game.

Not quite what I'm saying. Piracy is as controversial as it is due to the flaws in the law, and the fact that nowadays most people mostly if not entirely stopped caring about morals and ethics about what they do, it's always about their gains. Let's be real here, most people are pirating on a STILL SUPPORTED platform as we speak, and not only are people pirating for a platform that's still supported, but people are emulating a still supported platform too, effectively treating that emulator and the game(s) you run with it as direct competition, and not even for the right reasons. Saying "but the hardware performance" is merely a crutch excuse, the much bigger picture here is, you have an emulator that effectively acts a system you may or may not have paid for to own, and you have games for it that you may or may not have payed for either to own. Acting as a direct competition and completely free like that actually does harm the revenue any company could have made on their hardware and software. Sure, maybe the emulator(s) perform better, but that isn't going to tell or teach Nintendo for example to make their stuff better, they'll see that as a direct threat to their current cause. I'm pretty sure they know already that the hardware isn't as powerful as the other systems in competition with it, so all of us emulating the Switch wouldn't be delivering a message they don't already know. The leaks really are a problem though, because that just makes piracy look even worse because most people will have played the games that leak completely by the time the game officially comes out, and many who say they will buy the game, some don't actually go through with that logic in some cases if at all, the rest might buy the game(s) though. The modifications and such add fuel to the fire because those modifications will attract people away from buying the original game, why buy it at that point when one can pirate the game(s), then apply modifications to them after all? Nintendo will see the piracy, the leaks, the emulation, and modifications all collectively as an issue because all of that directly impacts the sales of supported hardware and software. That's why I don't think it's wise that all of this stuff is happening during the platform's lifespan, it's clearly creating more of a problem than being a solution.

Before someone reads this and thinks I'm saying emulators, modifications, etc. are bad, NO, they aren't, but the use case sets a bad precedence if any of it is misused.

Being easily accessible isn't inherently the issue, people will still be persistent enough to get what they want even if it's more difficult, people were doing that since the age of piracy period, and when the internet evolved, a lot of people didn't care if they got viruses, malware, etc. as long as they got the ROM (unless it was an executable that screwed the system up lol).
 
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deinonychus71

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Regardless of what you might think that's just a small vocal minority. These are the people guarenteed to come with a platform of this size. Ultimately, regardless of what you may think, Temp mods can't ban someone because they said they did something they cannot prove. I can write right now that I pirated Legends ZA and whos to stop anyone from believing it.

These guys are just the costs of doing business, people.
Its not illegal to talk about something. If they're going to pirate the games and such, that's their own business. If you actually share the files and such here, then that's a nono.
It doesn't have to be illegal to not be allowed in an internet forum.
A forum isn't democracy, it's not a public place.

Therefore their forum, their rule. But that also means they could absolutely ban discussions regarding piracy if they wanted, as their "Zero Piracy Tolerance" suggests.

Just because there are worse companies out there, doesn't mean Nintendo isn't undeserving of being hated.

And was it the emulator's fault that the games leaked early?
Perhaps it's Nintendo that should be blamed for having shit security and making hardware/software so cheap that a freaking paper clip can hack it.
Nintendo doesn't do half the shady shit a lot of western developers do but sure, that doesn't mean they are undeserving of being hated, as long as the hate isn't a poor excuse to pirate brand new games, which it is for a lot of people.
There are legit reasons to be annoyed at Nintendo, but this isn't one of them. They are 100% right to go after people that try to pirate day 1, that leak gameplay or spoil content before the game is out, and unfortunately emulators get caught in the cross fire.

Blaming Nintendo for a security breach, rather than the bad actors that do that is one thing, but to go on with what you said, just because their security is shit (I thought that was NVidia not Nintendo in this case but whatever) doesn't mean pirates are undeserving of being hated.
They absolutely fucking do. They make it harder on everyone, they fuel Nintendo resolve to go after emulators / modding scene while weakening the case of legal preservation. And they have the balls to blame Nintendo on top of it.

We are consumers of their games, it's in our interest as gamers to see companies that make good video games to thrive and succeed in the long run.
 
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