Super Mario Odyssey Online (Mod) -help-

Krizeth

Active Member
OP
Newcomer
Joined
Jan 15, 2022
Messages
26
Trophies
0
Age
33
XP
87
Country
Italy
Hello everyone, for those who are not already aware of it, the Super Mario Odyssey Online Mod (by CraftyBoss) has been released a few days ago.

I downloaded version 1.0, server.exe etc, I read it works on SMO 1.0 so I want to downgrade my SMO 1.3.0 to 1.0 and so far no problem.

Now I install the mod and notice a folder called "atmosphere" containing 2 folders inside "contents" and "exefs_patches".

The installation guide just says drag and drop to the root of the sdcard, but I've always used "Simple Mod Manager" to manage my mods.

In the mod there is a folder called "atmosphere" so they have 2 folders inside:

"contents" = Contains the "romfs" and "exefs" folders. (and I know how to install them in the mod manager)

"exefs_patches" = Contains a subfolder named "StarlightBase" with a * .ips file inside. (and honestly here I don't know if I have to use the same procedure as romfs and exefs or install everything manually)

THE PROBLEM:

I could install the mod directly into my atmosphere directory, no problem, but as mentioned above I would like to use SimpleModManager.

Previously I loaded mod romfs and exefs without any problem for the "contents" folder but for the "exefs_patches" folder I don't know what to do.

Do I have to install directly into amosphere or is there a way to load everything with SimpleModManager?


I hope I have explained myself correctly.

I also apologize for the repetitions but I tried to be as clear and explanatory as possible. :unsure:

I await your welcome reply!

Thanks in advance :bow::grog:
 
Last edited by Krizeth,
  • Like
Reactions: QuinuS

binkinator

Garfield’s Fitness Coach
Member
GBAtemp Patron
Joined
Mar 29, 2021
Messages
3,155
Trophies
2
XP
2,247
Country
United States
Hello everyone, for those who are not already aware of it, the Super Mario Odyssey Online Mod (by CraftyBoss) was released a few days ago.

I downloaded version 1.0, server.exe etc., read that it works on SMO 1.0, so I want to downgrade my SMO 1.3.0 to 1.0 and so far no problem.

Now I install the mod and notice a folder called "atmosphere" containing 2 folders within "contents" and "exefs_patches".

The installation guide simply says drag and drop into the root of the sdcard, but I've always used "Simple Mod Manager" to handle my mods.

In the mod there is a folder called "atmosphere" so they have 2 folders inside:

"Contents" = Contains the folders "romfs" and "exefs". (and I know how to install them in the mod manager)

"Exefs_patches" = Contains a subfolder called "StarlightBase" with a *.ips file inside. (and honestly here I don't know if I should use the same romfs and exfs procedure or install everything manually)

THE PROBLEM:

I could install the mod directly in my atmosphere directory, without any problems, but as mentioned above I would like to use SimpleModManager.

Previously I uploaded romfs and exefs mods without any problem for the "contents" folder but for the "exefs_patches" folder I don't know what to do.

Do I need to install directly in amosphere or is there a way to load everything with SimpleModManager?

I hope I explained myself correctly.

I also apologize for the repetitions but I tried to be as clear and explanatory as possible.:uncertain:

I look forward to your welcome response!

Thanks in advance:Yes:

You are thinking too hard and making things harder than they need to be. Drop the two folders (contents and exefs_patches) into your /atmosphere/ directory or simply unzip the file at the top level of yiur SDCard and allow it to “overwrite” /atmosphere. It really is that simple.

1011B163-FDC2-46AC-A22C-7FAE8D8A1636.jpeg


(PS please write in English in main forums. Groups are OK to write in Italian.)

E: I see you were just editing. Tutti bene! :-)


e3: don’t do this. See my response below for proper way to do this.
E2: To make a mod that SMM can manage you should be able just put these folders in /mods/SMO/StarlightBase/*

  • Tree structure : /mods/<NameOfTheGame>/<NameOfTheMod>/<ModTreeStructureFromAtmosphereFolder>
E3: My son is playing on my Switch right now but as soon as he is done playing I will test this on my Switch to be sure.
 
Last edited by binkinator,
  • Like
Reactions: Krizeth

Krizeth

Active Member
OP
Newcomer
Joined
Jan 15, 2022
Messages
26
Trophies
0
Age
33
XP
87
Country
Italy
You are thinking too hard and making things harder than they need to be. Drop the two folders (contents and exefs_patches) into your /atmosphere/ directory or simply unzip the file at the top level of yiur SDCard and allow it to “overwrite” /atmosphere. It really is that simple.

View attachment 315250

(PS please write in English in main forums. Groups are OK to write in Italian.)

E: I see you were just editing. Tutti bene! :-)

E2: To make a mod that SMM can manage you should be able just put these folders in /mods/SMO/StarlightBase/*
  • Tree structure : /mods/<NameOfTheGame>/<NameOfTheMod>/<ModTreeStructureFromAtmosphereFolder>
E3: My son is playing on my Switch right now but as soon as he is done playing I will test this on my Switch to be sure.
brooo .. thanks a lot !!

I remember you, and it's not the first time you help me! Always happy to hear from you :D

anyway, you are right! like you said i make my life complicated lol! :P:rofl2:

But just as you guessed I just wanted to know how to configure for the SimpleModManager :unsure:

Anyway thanks a lot bro!

P.S. (yes, sometimes I forget to translate my lyrics) :bow:

Let me know if works :grog:
 
Last edited by Krizeth,

QuinuS

Member
Newcomer
Joined
Jan 17, 2022
Messages
11
Trophies
0
Age
31
XP
45
Country
Italy
You are thinking too hard and making things harder than they need to be. Drop the two folders (contents and exefs_patches) into your /atmosphere/ directory or simply unzip the file at the top level of yiur SDCard and allow it to “overwrite” /atmosphere. It really is that simple.

View attachment 315250

(PS please write in English in main forums. Groups are OK to write in Italian.)

E: I see you were just editing. Tutti bene! :-)

E2: To make a mod that SMM can manage you should be able just put these folders in /mods/SMO/StarlightBase/*
  • Tree structure : /mods/<NameOfTheGame>/<NameOfTheMod>/<ModTreeStructureFromAtmosphereFolder>
E3: My son is playing on my Switch right now but as soon as he is done playing I will test this on my Switch to be sure.

Hi guys :)
I also follow this thread because I'm looking for exactly a way to use this mod with the simple mod manager!
If I'm not misunderstanding should I enable the mod as if they were two mods?
So (for example) the "contents" folders with romfs and exefs go to:


/mods/SMO/SMO_Online_MP/contents/0100000000010000/romfs

/mods/SMO/SMO_Online_MP/contents/0100000000010000/exefs

And the ips file goes to:

/mods/SMO/StarlightBase/exefs_patches/3CA12DFAAF9C82DA064D1698DF79CDA1.ips

So then from SMM will I have to activate them both?

Lemme know im doing right

Thanks !! :wub:
 
  • Like
Reactions: Krizeth

binkinator

Garfield’s Fitness Coach
Member
GBAtemp Patron
Joined
Mar 29, 2021
Messages
3,155
Trophies
2
XP
2,247
Country
United States
brooo .. thanks a lot !!

I remember you, and it's not the first time you help me! Always happy to hear from you :D
the same my friend!
anyway, you are right! like you said i make my life complicated lol! :P:rofl2:

But just as you guessed I just wanted to know how to configure for the SimpleModManager :unsure:

Anyway thanks a lot bro!

P.S. (yes, sometimes I forget to translate my lyrics) :bow:

Let me know if works :grog:

I got it working correctly! (see Online logo in the corner)
PS I am not Italian but I did stay in Aviano for 6 months and want to move there when I retire! :-)

E1214828-39F8-4364-BFC6-1BDB395D4228.jpeg

Hi guys :)
I also follow this thread because I'm looking for exactly a way to use this mod with the simple mod manager!
If I'm not misunderstanding should I enable the mod as if they were two mods?
So (for example) the "contents" folders with romfs and exefs go to:


/mods/SMO/SMO_Online_MP/contents/0100000000010000/romfs

/mods/SMO/SMO_Online_MP/contents/0100000000010000/exefs

And the ips file goes to:

/mods/SMO/StarlightBase/exefs_patches/3CA12DFAAF9C82DA064D1698DF79CDA1.ips

So then from SMM will I have to activate them both?

Lemme know im doing right

Thanks !! :wub:
Hey man, that was just an example.

Here’s what I actually did to get it to work with Simple Mod Manager

Under /mods I created Super Mario Odyssey directory. I already had one because I have the Super Luigi Odyssey mod as well.

Under /mods/Super Mario Odyssey/ directory I created CraftyBoss directory. You might want to call it Online, or something else that makes sense to you. It doesn’t matter.

I placed contents and exefs_patches directories from the download into the CraftyBoss directory just like this.


29D70641-172A-471C-AAB5-AD786F96F4EA.jpeg


I was able to enable the CraftyBoss mod using Simple Mod Manager. Since it also does exefs patching I rebooted my switch.


e: I am going to check if it will remove the exefs patch using SMM…not 100% sure it will.

e2: good news! SMM does in fact track the exefs_patches properly and removes it through the interface as expected. Enjoy!
 
Last edited by binkinator,
  • Love
Reactions: Krizeth

Krizeth

Active Member
OP
Newcomer
Joined
Jan 15, 2022
Messages
26
Trophies
0
Age
33
XP
87
Country
Italy
the same my friend!


I got it working correctly! (see Online logo in the corner)
PS I am not Italian but I did stay in Aviano for 6 months and want to move there when I retire! :-)

View attachment 315272

Hey man, that was just an example.

Here’s what I actually did to get it to work with Simple Mod Manager

Under /mods I created Super Mario Odyssey directory. I already had one because I have the Super Luigi Odyssey mod as well.

Under /mods/Super Mario Odyssey/ directory I created CraftyBoss directory. You might want to call it Online, or something else that makes sense to you. It doesn’t matter.

I placed contents and exefs_patches directories from the download into the CraftyBoss directory just like this.


View attachment 315274

I was able to enable the CraftyBoss mod using Simple Mod Manager. Since it also does exefs patching I rebooted my switch.


e: I am going to check if it will remove the exefs patch using SMM…not 100% sure it will.

e2: good news! SMM does in fact track the exefs_patches properly and removes it through the interface as expected. Enjoy!
Thanks so much bro! You are great! :bow:
Perfect explanation in detail!

Thanks again brother! :lol:

I'll try it now and I'll give updates

(P.S. I know Aviano (PN), I'm from Milan, if you come to my part I'll gladly offer you a beer). :grog:
 

binkinator

Garfield’s Fitness Coach
Member
GBAtemp Patron
Joined
Mar 29, 2021
Messages
3,155
Trophies
2
XP
2,247
Country
United States
Thanks so much bro! You are great! :bow:
Perfect explanation in detail!

Thanks again brother! :lol:

I'll try it now and I'll give updates
Cool.! (I hope it works) 🤞🏼
(P.S. I know Aviano (PN), I'm from Milan, if you come to my part I'll gladly offer you a beer). :grog:
Ayup. That’s it. Definitely. 🍻
 

QuinuS

Member
Newcomer
Joined
Jan 17, 2022
Messages
11
Trophies
0
Age
31
XP
45
Country
Italy
the same my friend!


I got it working correctly! (see Online logo in the corner)
PS I am not Italian but I did stay in Aviano for 6 months and want to move there when I retire! :-)

View attachment 315272

Hey man, that was just an example.

Here’s what I actually did to get it to work with Simple Mod Manager

Under /mods I created Super Mario Odyssey directory. I already had one because I have the Super Luigi Odyssey mod as well.

Under /mods/Super Mario Odyssey/ directory I created CraftyBoss directory. You might want to call it Online, or something else that makes sense to you. It doesn’t matter.

I placed contents and exefs_patches directories from the download into the CraftyBoss directory just like this.


View attachment 315274

I was able to enable the CraftyBoss mod using Simple Mod Manager. Since it also does exefs patching I rebooted my switch.


e: I am going to check if it will remove the exefs patch using SMM…not 100% sure it will.

e2: good news! SMM does in fact track the exefs_patches properly and removes it through the interface as expected. Enjoy!
Oooooh, thanks so much for the help and for the explanation !! :wub:Now everything is very clear to me, I followed your guide and it works, I couldn't wait to try Super Mario Odyssey Multiplayer !! :D Thanks again for the help !! :wub:
 
General chit-chat
Help Users
  • No one is chatting at the moment.
    KenniesNewName @ KenniesNewName: +2