Super Mario Maker 2 gets slight update that increases the course upload limit

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In the time since Super Mario Maker 2's release, creators have no doubt been enthralled with making all sorts of different levels for others to play and experience. And those more avid players may have stumbled into a bit of a roadblock; there's a hard limit of how many stages one person can upload to the internet, capping out at 32. That's no longer the case, though, as Nintendo has released a patch to double the limit to 64 stages, with another update promised in the future. The offline cap has remained unchanged, and still is 120.

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Scarlet

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Only 64? I mean, I know that's a lot of levels to be making and all, but why have any limit in place at all? Judging by the course dumpers/injectors we have levels are literally under 500kb each, god forbid Nintendo stress their servers with more than 32MB of space per user!
Idk without a limit people would just upload streams of trash for the sake of it. In a weird way, I feel it encourages quality since you only have so many chances. At its worst it at least puts a cap on the garbage a single user can stick up there lol
 

Issac

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Idk without a limit people would just upload streams of trash for the sake of it. In a weird way, I feel it encourages quality since you only have so many chances. At its worst it at least puts a cap on the garbage a single user can stick up there lol
Was thinking the same.
Also it allows more people to show off their levels in a more "fair" chance.
 

loler55

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Does it really matter? Who in the world is going to upload 64 (good) levels?
Hold My hand up
In Mariomaker 1 i have over 60 good Levels created.
And when i have the time i make more Levels in Mariomaker 2

too bad that there is no more incentive for creating good Levels Like in Mariomaker 1

WE cant replie on a comment ingame in Mariomaker 2

So Bad IT can be so a great Game ... And ninty failed IT

I mean in Mario maker 1 i stand every morning Up and checked Out how many comments and Stars i get

Now i think when i get a hearth good and now? Brings me nothing.
I get a comment and think
thank you but cant answer
 
Last edited by loler55,

Foxi4

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I don't understand why there's an upload limit at all - the stages are made out of blocks, they're glorified tile maps. I sincerely doubt that they take a whole lot of space on the servers. Perhaps Nintendo is rationing it to ensure the availability of codes, but I have a big problem with that already - the codes are stupid and inconvenient. There *has* to be a better way to do this, Nintendo - your approach is bass ackwards.
Actually, making the level shaped like someone throwing trash in the ocean sounds like a great idea! /s
Car batteries belong in the ocean - it's natural and safe!
 
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I don't understand why there's an upload limit at all - the stages are made out of blocks, they're glorified tile maps. I sincerely doubt that they take a whole lot of space on the servers. Perhaps Nintendo is rationing it to ensure the availability of codes, but I have a big problem with that already - the codes are stupid and inconvenient. There *has* to be a better way to do this, Nintendo - your approach is bass ackwards.
According to reddit:
Summary:
  • Courses are 368 KB (with 112 KB thumbnails), which would bring it to 480 KB total.
  • 32 * 480 KB = 15,360 KB = 15 MB/player (using factors of 1024 here)
  • Point of reference: Google Drive gives you 15 GB free, or ~1000 times that
  • 15 MB/player * 10,000,000 players = 150,000,000 MB = ~143 TB
Which sounds like a lot, but isn't all that much at Nintendo's scale. If every employee of the ~300 that worked on Breath of the Wild had an empty 1 TB hard drive, that would be more than enough for 20 million players!
Let's make a generous assumption that each and every player of the game makes (and uploads) the entire 32-level capacity. And let's ignore the possibility that levels can be saved to local storage for the purposes of this thought experiment. If we assume every level must have a level code, we can find a reasonable upper limit on the number of levels per person by figuring out how many level codes there can be.

If we look at the level code format, which as far as I can tell is composed of 9 alphanumeric characters (case insensitive), we get

36! / (36-9)! = 34162713446400 total level codes. If we divide by the current limit of 32 per copy of the game, we get 1067584795200 total accounts - which is still a nonsense number (over a trillion.) So naturally the limit can afford to be much higher.

Let's make a couple more extremely generous assumptions. Let's say the game was designed with a 30-year lifespan and that the company wants literally everyone on Earth to have a copy. The median estimates of population growth I took ten seconds to Google say we're looking at about 9.8 billion humans by 2050.

If we round that up to ten billion we get ~3416 levels per account before we reach the limitations of the code system. Though there are various things that would cause problems long before then, depending on how level codes are generated, and of course the costs to actually store that many levels is another matter entirely.
So basically yeah.
 

Axido

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Increasing the upload limit is... nice, I guess... but what about that lag fest that is competitive mode most of the time? One player with a bad connection and you get to feel like Max Payne for the whole duration of the stage.
 

AiP24

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the limit is probably so people don't post wayyyy too much garbage and more levels get to be featured, as you need a like and maybe comment to even be put into the level pool for endless challenge and stuff, and the new levels place would be backed up, as it is already behind by like a day(as in your course will be playable in new courses a day after posting)
 
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