Hacking Super Mario Gravity (SMG2 Mod)

john1578

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I look forward to seing this complete! I really like the Mario Galaxy games, and it'd be great seing something new
 

TeamAwesomeness21

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whenever I try to use wine to open the iso patcher, file not found. and even if file were found, there is no patch file to apply. instead just folders. wine also refuses to open these .exe files even though wine was made for running exe files on mac.
 
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Louis Miles

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ZWdXnLMQ

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Progress is really great :) I'm working for a new trailer at the moment! (And maybe a second demo too!)

The only thing i have trouble right now, is to convert animations. But a new pull request for the model converter tool SuperBMD has recently been uploaded that could solve all my problems, but there is no release yet and i I am currently having trouble to compile the source files myself. If someone can help me, thanks in advantage :)
The source files can be found here: https://github.com/RenolY2/SuperBMD/tree/joint-animation-support

whenever I try to use wine to open the iso patcher, file not found. and even if file were found, there is no patch file to apply. instead just folders. wine also refuses to open these .exe files even though wine was made for running exe files on mac.
If you are not using Windows you need to do it manually:
1. Install wit and possibly restart the PC
2. Go to the folder in which your "Super Mario Galaxy 2" disc image is located
3. Hold "SHIFT" while right-clicking in the folder and select "Open Command Prompt here"
4.Execute: wit extract SB4P01.wbfs unpacked /
5.Replace "SB4P01.wbfs" with the name of your image
6.Copy the files from the "SuperMarioGravity_Demo" folder from the download into the new folder "unpacked/DATA/files/" (the "DATA" can also not exist) and replace the existing ones.
7. Execute: wit copy unpacked \ "Super Mario Gravity [KB4P01] .wbfs" --id K --name "Super Mario Gravity Demo"
This packs the disc image back together and at the same time changes the ID and the name (for differentiation and so that a new savegame is created)
8.Delete the "unpacked" folder
9.The "Super Mario Gravity [KB4P01] .wbfs" can now be played on Dolphin!
(source: Wiidatabase.de)
 

MassiR77

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ZWdXnLMQ

00000000-43.png

00000000-47.png
Progress is really great :) I'm working for a new trailer at the moment! (And maybe a second demo too!)

The only thing i have trouble right now, is to convert animations. But a new pull request for the model converter tool SuperBMD has recently been uploaded that could solve all my problems, but there is no release yet and i I am currently having trouble to compile the source files myself. If someone can help me, thanks in advantage :)
The source files can be found here: https://github.com/RenolY2/SuperBMD/tree/joint-animation-support


If you are not using Windows you need to do it manually:
1. Install wit and possibly restart the PC
2. Go to the folder in which your "Super Mario Galaxy 2" disc image is located
3. Hold "SHIFT" while right-clicking in the folder and select "Open Command Prompt here"
4.Execute: wit extract SB4P01.wbfs unpacked /
5.Replace "SB4P01.wbfs" with the name of your image
6.Copy the files from the "SuperMarioGravity_Demo" folder from the download into the new folder "unpacked/DATA/files/" (the "DATA" can also not exist) and replace the existing ones.
7. Execute: wit copy unpacked \ "Super Mario Gravity [KB4P01] .wbfs" --id K --name "Super Mario Gravity Demo"
This packs the disc image back together and at the same time changes the ID and the name (for differentiation and so that a new savegame is created)
8.Delete the "unpacked" folder
9.The "Super Mario Gravity [KB4P01] .wbfs" can now be played on Dolphin!
(source: Wiidatabase.de)
LET'S GOOOO
 
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hamoodhabibi570

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Glad to see the project is still alive and well. The new trailer was incredible! I absolutely loved the amount of effort you put in the custom models. I can't wait for this hack to be released!
 
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Brawl345

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It's cool this is gaining hype but try not to advertise it too much, I wouldn't want nintendo striking this amazing mod before it comes out... otherwise, keep it up, this looks fenomenal :)
Nintendo doesn't care about game mods, especially not for obsolete consoles. Newer Wii has been around for nearly 10 years, same with CTGP and Wiimms Mario Kart Fun. So no need to worry.
 
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Louis Miles

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Thank you so much for your feedback :)

Here is an example of an advanced language setting. It's not just the dialogues that differ when you choose a different language!
Soon I will need the help of translators to ensure a correct translation and better names for the individual galaxies by language ^^
(Some of these may currently have translation errors, as most of them were only done via Google Translate.)

LocalizeBla.png


Also, recently a new update for Dolphin was released, which makes it easy to load Riivloution mods. Not only does this make installation easier, but thanks to Riivolution's various options, even more languages than the original game (such as Danish, Polish and more) could be supported!
 

lordelan

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Thank you so much for your feedback :)

Here is an example of an advanced language setting. It's not just the dialogues that differ when you choose a different language!
Soon I will need the help of translators to ensure a correct translation and better names for the individual galaxies by language ^^
(Some of these may currently have translation errors, as most of them were only done via Google Translate.)

View attachment 284753

Also, recently a new update for Dolphin was released, which makes it easy to load Riivloution mods. Not only does this make installation easier, but thanks to Riivolution's various options, even more languages than the original game (such as Danish, Polish and more) could be supported!
Cool feature. Count me in if you need a german translator. Feel free to PM me.
 

White_Slur

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Been following this hack for roughly a year. I love comparing the old screenshots to the new ones; the galaxies look so polished now! It's amazing that development has lasted as long as it has, and I really hope it lasts until the end of the hack. I can't wait to see how this mod continues to progress :)
 
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