1. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend
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    So, basically all the data that the game needs to run is stored inside the RPX. So if you ever want to use mods, you have to replace that file? :ninja:
     
  2. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    No, AFAIK physics still is the same as 30fps.

    External files in sm64ex are supposed to solve this issue, but that feature is not yet tested (and probably broken).
    I want to get my ubershader working in the official port before I move to working on ex.
     
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  3. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend
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    Just want to point out, the system locked up on me. All I did was leave it on the title screen with the demo playing. :blink:
     
  4. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    Running from HBL or the home menu?
    Perhaps you were using an old version?
     
  5. Gunstorm

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    Wait.... SM64EX? there is an another version? xD


    thats a doubt here too about it... if i play the current .rpx the savegame will be stored inside .rpx? then if i update it i will lost the save game?
     
  6. MushGuy

    MushGuy GBAtemp Maniac
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    Next stop, the Sorny Polystation!
     
  7. nitrostemp

    nitrostemp GBAtemp Advanced Maniac
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    https://github.com/aboood40091/sm64ex
     
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  8. Gunstorm

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  9. nitrostemp

    nitrostemp GBAtemp Advanced Maniac
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  10. ZiRoN321

    ZiRoN321 Newbie
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    All versions I've seen dump the savefile to the root of the SD card, and the same save works everywhere (even with emulators, a real N64, etc)

    You are checking the wrong repo, that's the original project, AboodXD forked it and added Wii U support: https://github.com/aboood40091/sm64ex
     
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  11. MikaDubbz

    MikaDubbz GBAtemp Maniac
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    Any clue how to pull up the cheats menu in sm64ex on Wii U? I can alter the camera control no problem, but can't get the cheat menu to appear at all. I see that I'm suppose to make it show by pushing L 3 times in the pause menu according to the readme on github, but doing that in game does nothing. Edit: as I type this now, I'm realizing that L is being recognized as Z as you use it for the long jump and ground pounds,.what button is instead being recognized by L in game?
     
    Last edited by MikaDubbz, Aug 20, 2020
  12. fate6

    fate6 Haha, I killed a Pumpkin!
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    Using WSL 2 the instructions would be exactly the same as a normal linux install.
     
  13. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    L is not mapped. I'm thinking of making a button combo for it (like + and - together).

    Tried it. Works. Just takes ~20 seconds to boot (LOL).
     
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  14. nitrostemp

    nitrostemp GBAtemp Advanced Maniac
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    is that with the nightly branch or master branch on the ex git?
     
  15. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    Nightly, though I assume both should work.
     
  16. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    Tested it. Some models are too unoptimized for our little buddy, the Wii U.
    Trees, in particular, cause a crazy amount of lag. (even when running the game in 480p, it's insane)

    Mario himself is fine, so, if there was a cut down version of Render96 (SGI) with only a few model replacements, it could work smoothly.
     
  17. wolf-snake

    wolf-snake GBAtemp Maniac
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    Yeah the trees were 2d for a reason.
     
  18. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    Scratch that, takes around 50 seconds. (Wii U has bad SD Card reading/writing speed)

    Sure they were, but we are talking about the N64 here. The SGI models are unoptimized. I should pick my words more carefully and say that due to them being high poly and with the rendering using ancient techniques with the port trying to emulate that, it becomes very hard for the Wii U to keep up. Had the game been properly optimized for the Wii U, I doubt it would have had any issues running. See Mario Kart 8, for example.

    Made a video. I carefully didn't include any trees. Having both Mario and Bowser in one screen causes lag.
     
    Last edited by AboodXD, Aug 20, 2020
  19. MikaDubbz

    MikaDubbz GBAtemp Maniac
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    That is a shame, I'm sure most would be fine to go without the SGI trees, but it'd be a shame if Mario and Bowser's SGI models can't work well together on the Wii U.
     
  20. Haaaal

    Haaaal Newbie
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    I'm glad to see the Wii U is not forgotten, I had many issues trying to build it but I finally made it

    I'm looking forward for the mods support, thank you very much for this!
     
  21. Pokemon_Tea_Sea_Jee
    This message by Pokemon_Tea_Sea_Jee has been removed from public view by porkiewpyne, Aug 22, 2020, Reason: Thread cleanup.
    Aug 20, 2020
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