Homebrew Super Mario 64 (1996) Port for DSi

MetoMeto

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oh you mean 3ds, i mean you can still play sm64ds on 3ds
yes! thats a remake, not a port of original. i know about the DS version, but i think original one is far better imo.

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but noooo, they just go suing people instead of making games that we really want! i mean i know i want it...
 
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Paralel

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...DS Support?
The only real thing stopping this from working on the original DS is lack of RAM. Right now the entire game is loaded into memory on boot, and it's simply too big to fit in the 4MB that the DS has to offer. Eventually I'd like to load in assets dynamically with NitroFS, but this will require hacking up how the game loads things. Performance would also of course be worse on the DS, but not much can be done about that...]

How much needs to be loaded into memory? Could you use the RAM expansion capabilities of the GBA port on the DS to load it all into RAM? As far as I understand the official Nintendo RAM expansion cartridge, it has an onboard MMU and creates a unified memory space with the main RAM.

I'm sure it would take some hacking to make it work though, accessing and using the MMU would take some changes.
 
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banjo2

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I'm also unable to compile on Windows. When I attempt to compile, I see
Code:
==== Build Options ====
Version: us
Microcode: f3dex2
Target: sm64.us
Compare ROM: no
Build Matching: no
========================
Makefile:190 *** Failed to extract assets. Stop.
 
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battlecatsahead

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I'm also unable to compile on Windows. When I attempt to compile, I see
Code:
==== Build Options ====
Version: us
Microcode: f3dex2
Target: sm64.us
Compare ROM: no
Build Matching: no
========================
Makefile:190 *** Failed to extract assets. Stop.
either you didnt put the rom inside the folder, or you didnt rename it
 

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