It´s not so easy to make these changes working properly on WiiU, dude.
This function of having faster moving characters was disabled in Mario 3D World for WiiU. For a good reason!
A lot of patching is required in order to get this function without bugs or stuttering.
And the question is: Would you program that? Can you even handle Assembler? No?
Without assembler you can forget it. Not gonna working.
The result would be the same as gettting stuttering 20-25 fps in GTA III (instead of 60 fps in Mario 3D World).
Currently it´s much better to go through this step-by-step.
I´m currently finding solutions on getting the OS of WiiU tremendously faster (10x speedup!)...
And that will take some time.
It´s quite easy if you understand how the system actually works to get this done (and i reckon this is exactly what they did when the WiiU-OS got faster in early WiiU-development)...
But if you don´t know how this system works, it´s hard.
But there might be a little risk of bricking...The question for me is: Is it worth it speeding up the OS-loading itself by 10x?
And i say. Yes it is. The system would not fully brick. But it could be it semi-bricks.
Which means i have to use recovery to get it working again.
Well. No risk, no fun, right?
You're not even a good troll. Why bother sending all these messages?