I'm having an issue an Cemu 1.7.0d with Super Mario 3D World. Generally the game plays just fine and at full speed when there's only one player.
However when I add a second player occasionally the game will freeze up, with whatever's in the sound buffer playing on loop. It's not permanently frozen, though -- if I alt-tab out to a different process and wait a second, the game unfreezes and I can alt-tab back into it again. It's quite annoying and I'm hoping there's a way to fix it.
What I've tried:
- Deleting shader cache
- Using someone else's complete shader cache
- Changing what type of controllers are connected (e.g. Wii-U Controller + Pro, 2 Wiimotes, etc.)
- Setting CPU > timer to "Host based timer"
- Setting GPU buffer cache accuracy to "High"
There's one thing that did seem to get rid of it, which is changing CPU > Mode to "Single core interpreter". However that also makes the game play incredible slow, so it's not a viable solution.
Anyone have any suggestions?
My specs:
Windows 8.1
NVIDIA GTX 770
Intel Core i5-4690 3.5 GHz
8 GB RAM
However when I add a second player occasionally the game will freeze up, with whatever's in the sound buffer playing on loop. It's not permanently frozen, though -- if I alt-tab out to a different process and wait a second, the game unfreezes and I can alt-tab back into it again. It's quite annoying and I'm hoping there's a way to fix it.
What I've tried:
- Deleting shader cache
- Using someone else's complete shader cache
- Changing what type of controllers are connected (e.g. Wii-U Controller + Pro, 2 Wiimotes, etc.)
- Setting CPU > timer to "Host based timer"
- Setting GPU buffer cache accuracy to "High"
There's one thing that did seem to get rid of it, which is changing CPU > Mode to "Single core interpreter". However that also makes the game play incredible slow, so it's not a viable solution.
Anyone have any suggestions?
My specs:
Windows 8.1
NVIDIA GTX 770
Intel Core i5-4690 3.5 GHz
8 GB RAM