Super Mario 3D World freezes (but not permanently) with second player

Discussion in 'Wii U - Emulation & CEMU' started by GuyGizmo, Jan 30, 2017.

  1. GuyGizmo

    GuyGizmo Newbie

    Jan 30, 2017
    United States
    I'm having an issue an Cemu 1.7.0d with Super Mario 3D World. Generally the game plays just fine and at full speed when there's only one player.

    However when I add a second player occasionally the game will freeze up, with whatever's in the sound buffer playing on loop. It's not permanently frozen, though -- if I alt-tab out to a different process and wait a second, the game unfreezes and I can alt-tab back into it again. It's quite annoying and I'm hoping there's a way to fix it.

    What I've tried:

    - Deleting shader cache
    - Using someone else's complete shader cache
    - Changing what type of controllers are connected (e.g. Wii-U Controller + Pro, 2 Wiimotes, etc.)
    - Setting CPU > timer to "Host based timer"
    - Setting GPU buffer cache accuracy to "High"

    There's one thing that did seem to get rid of it, which is changing CPU > Mode to "Single core interpreter". However that also makes the game play incredible slow, so it's not a viable solution.

    Anyone have any suggestions?

    My specs:
    Windows 8.1
    NVIDIA GTX 770
    Intel Core i5-4690 3.5 GHz
    8 GB RAM