Super Mario 3D World freezes (but not permanently) with second player

Discussion in 'Wii U - Emulation & CEMU' started by GuyGizmo, Jan 30, 2017.

  1. GuyGizmo
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    GuyGizmo Newbie

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    Jan 30, 2017
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    I'm having an issue an Cemu 1.7.0d with Super Mario 3D World. Generally the game plays just fine and at full speed when there's only one player.

    However when I add a second player occasionally the game will freeze up, with whatever's in the sound buffer playing on loop. It's not permanently frozen, though -- if I alt-tab out to a different process and wait a second, the game unfreezes and I can alt-tab back into it again. It's quite annoying and I'm hoping there's a way to fix it.

    What I've tried:

    - Deleting shader cache
    - Using someone else's complete shader cache
    - Changing what type of controllers are connected (e.g. Wii-U Controller + Pro, 2 Wiimotes, etc.)
    - Setting CPU > timer to "Host based timer"
    - Setting GPU buffer cache accuracy to "High"

    There's one thing that did seem to get rid of it, which is changing CPU > Mode to "Single core interpreter". However that also makes the game play incredible slow, so it's not a viable solution.

    Anyone have any suggestions?

    My specs:
    Windows 8.1
    NVIDIA GTX 770
    Intel Core i5-4690 3.5 GHz
    8 GB RAM