Super Mario 3D Land is Crashing from Custom Music

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by smileyhead, Mar 9, 2016.

  1. smileyhead
    OP

    smileyhead Occasional Reporter

    Member
    2,704
    5,964
    Aug 31, 2015
    Hungary
    Budakeszi, Hungary
    I'm making a Super Mario 3D Land RomHack, but I have a problem. My custom music crashes the game after playing for about 0.5 seconds, on every level. Strangely, the music on the map works fine. Any ideas on what could cause this?
     
  2. smileyhead
    OP

    smileyhead Occasional Reporter

    Member
    2,704
    5,964
    Aug 31, 2015
    Hungary
    Budakeszi, Hungary
    Anyone?
     
  3. Robz8

    Robz8 Coolest of TWL

    Member
    6,821
    2,879
    Oct 1, 2010
    United States
    Is the music file size above the original music file size?
     
  4. smileyhead
    OP

    smileyhead Occasional Reporter

    Member
    2,704
    5,964
    Aug 31, 2015
    Hungary
    Budakeszi, Hungary
    They might be, actually. Should I make them smaller?
     
  5. Robz8

    Robz8 Coolest of TWL

    Member
    6,821
    2,879
    Oct 1, 2010
    United States
    Yes.
     
    Returnofganon and smileyhead like this.
  6. smileyhead
    OP

    smileyhead Occasional Reporter

    Member
    2,704
    5,964
    Aug 31, 2015
    Hungary
    Budakeszi, Hungary
    Okay. Thanks.
     
  7. smileyhead
    OP

    smileyhead Occasional Reporter

    Member
    2,704
    5,964
    Aug 31, 2015
    Hungary
    Budakeszi, Hungary
  8. MasterF0x

    MasterF0x GBAtemp Regular

    Member
    109
    133
    Jun 18, 2014
    United States
  9. smileyhead
    OP

    smileyhead Occasional Reporter

    Member
    2,704
    5,964
    Aug 31, 2015
    Hungary
    Budakeszi, Hungary
  10. gbaboy123

    gbaboy123 Banned

    Banned
    412
    115
    May 14, 2011
    United States
    tree with wi fi
    maybe it has to do something related to the quality of the audio or the format so try using another converter and try lowering the quality of the audio after all you are just replacing existing files with ones you did. compared to nintendo that they have the engine
     
  11. Tex_McBladeSword

    Tex_McBladeSword Im Insane! From Earth!

    Member
    182
    56
    May 16, 2015
    United States
    Wherever I am Needed
    Also make sure the song is NOT mono. I found this out the hard way when changing my Smash Bros Music. It will either crash or play like a dying midi that doesnt know it's dying
     
  12. smileyhead
    OP

    smileyhead Occasional Reporter

    Member
    2,704
    5,964
    Aug 31, 2015
    Hungary
    Budakeszi, Hungary
    Okay.
    Yeah, I tried doing that to cut the file size in half, but it sounded really awful, and crashed anyway. :rofl2:

    — Posts automatically merged - Please don't double post! —

    92%. God, this is really-really slow.
     
    Tex_McBladeSword likes this.
  13. gbaboy123

    gbaboy123 Banned

    Banned
    412
    115
    May 14, 2011
    United States
    tree with wi fi
    same as how when people try to inject mario kart 7 tracks they support less textures and polygons compared to the ones nintendo has so you should try that and tell me how it goes
     
  14. smileyhead
    OP

    smileyhead Occasional Reporter

    Member
    2,704
    5,964
    Aug 31, 2015
    Hungary
    Budakeszi, Hungary
    What do you mean? Inject custom MK7 courses into MK7, or port them to 3DL?

    — Posts automatically merged - Please don't double post! —

    The game doesn't even start! :rofl2:
    It stays on HANS' half-garbage screen.
     
  15. gbaboy123

    gbaboy123 Banned

    Banned
    412
    115
    May 14, 2011
    United States
    tree with wi fi
    custom tracks into mario kart 7 replacing existing ones. so let me give you an example the music park course has around 10,000 polygons and some 256x1024 textures but if we try to inject custom tracks we wont be able to have that quantity of polygons and quality of textures because the way to inject tracks is too raw compared to the tools nintendo has so its the same case here importing any kind of stuff like music or assets will always cause trouble and it will loose quality for the fact that their is a programming behind the games is not only models and music. so try using another converter
     
    smileyhead likes this.
  16. Pikm

    Pikm Thy Lord and Savior

    Member
    642
    274
    Jan 24, 2016
    United States
    Delaware
    Just exploit the crash into a new homebrew entry point, that'll do everyone a favor.
     
    Returnofganon and smileyhead like this.