I'm a total newb at this, but I wanted to try out text editing a rom to challenge my programming skills. The game I'm using is the Higurashi DS game, I figured since it's a text game there would be a lot of text parts to test myself with. I know I should probably start with something easier, but I didn't feel like downloading any games I wouldn't play. I've already successfully inserted text and figured out how the pointers work. Something that's been bothering me though is that the game only fits 8 characters per line, so I want to shrink the text. I've looked all over the board, but I can't find the answer. Whenever I find a topic asking a similar question, I just get pointed to the programs (mostly tile editors, I can't understand anything in CrystalTile2). I've never done anything with fonts before, so I have no idea what I'm doing. Here's what I've done so far: I found the main font file (this took a long time because there are 4 files with "font" in the filename), it's a bin file (accompanied by a plb file, which I have no idea what is for). I opened it in CrystalTile2 and all the hex is in 0, 1, and 2s and when I look in the tile viewer all I see are a bunch of dots. Eventually, I gave up on CrystalTile2 and found another tile editor called TilEd. This time, I actually got some pictures of kanji in gba 4bit mode. I just want to shrink them down, but I can't find that feature in TilEd. This is where I am now. I'm not doing any serious project with Higurashi, I just wanted to see how you guys do your thing, but now this font problem is really frustrating me. If someone who has dealt with something similar can give me some advice, I would really appreciate it. Thanks.