StillAliveDS V1.1 release

Discussion in 'User Submitted News' started by Sperenvanger, Jun 16, 2008.

Jun 16, 2008

StillAliveDS V1.1 release by Sperenvanger at 4:16 PM (3,234 Views / 0 Likes) 30 replies

  1. Sperenvanger
    OP

    Newcomer Sperenvanger Member

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    http://stillaliveds.free.fr/index.php

    ================
    |Changelog Version 1.1|
    ================

    bugfix :
    - Turrets won't shoot through crates anymore
    - Maximum number of crates and turrets in a level is matching the level editor maximum number
    - A portal loop down / down doesn't make the object in the loop going faster anymore
    - No more double portal on the floor
    - Fixed the green energy wall which was off if it was deactivated before restarting the map
    - Turrets located on the edge of the map can shoot
    - Turrets can shoot when a blue or green energy wall is off
    - The last character is now visible on the upper screen dialog box
    - You don't eat cake already eaten anymore if you fall off the screen on the right
    - Advanced highScores are properly saved
    - If you have finished the game once and you finish the level 28 again in normal mode, your advanced mode level doesn't go back to 1
    - You can't throw a portal (or clear them) if an object is still inside
    - You don't pass through the ceiling anymore when a crate push you into it


    Add :
    [Game] :
    + A tracing line shows where the portal is launched
    + Portals are easier to put
    + You can see which map you're playing in wifi / custom
    + Exit a current game returns where you were before playing (leaving a custom game will take you back to custom mode, leaving a wifi game will take you back to wifi mode ...)
    + The crates have sound when they explode/get out the screen
    + The plasma ball destroys crates
    + Portals are animated, so is the portalGun
    + The ending flag is red if you don't have caught all the cakes
    + The character is a little less slippery on the floor
    + The more you push the jump button, the higher you jump

    [Menus] :
    + You can watch credits when you want if you have already finished the game once
    + Credits changed a little
    + Added "How to play" on the menu
    + You can use the d-pad to select a map in Story (you can still use the d-pad in other modes to cycle through pages)

    [Custom menu] :
    + You can upload a map directly from the NDS (you choose which one you want to upload, you play it, then when you reach the finish line the upload begins)
    + You can have as many maps as you want in the customGame directory
    + Level editor (new map or edit an existing one)

    [Wifi] :
    + You can report bad maps

    [Other] :
    + German language (thank you Elric Ackbar)
     


  2. pilotwangs

    Member pilotwangs GBAtemp Maniac

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    Nice,glad to see so many things fixed/added.
     
  3. pasc

    Member pasc GBATemps official GBA Freak

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    hmmm... a map editor *tries*.
     
  4. bosscolor

    Member bosscolor GBAtemp Fan

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    Nice one
     
  5. Damaged

    Newcomer Damaged Member

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    I've been waiting for this!
    Gonna try it when I'm back from work for sure.
     
  6. Maikel Steneker

    Member Maikel Steneker M3 Fanboy

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    This game is friggin' awesome! [​IMG]
     
  7. skagamer

    Member skagamer GBAtemp Regular

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    Thanks OP! Downloading now. =)
     
  8. ackers

    Member ackers GBAtemp Advanced Fan

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    That's a lot of changes. Does this release make it easier to start the game? I heard ppl had problems going into story mode from the main menu?
     
  9. Ferrariman

    Member Ferrariman Hip-Flop and cRap

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    I think the menu was just non traditional, so people got confused
     
  10. Flameburst

    Member Flameburst GBAtemp Regular

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    He fixed it in the v.1.11 though. It tells you what to do in the menu.
     
  11. Holaitsme

    Member Holaitsme 10/10 would be loyal again

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    yeah this homebrew is awesome
     
  12. IxthusTiger

    Member IxthusTiger Cruddy's Buddy

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    Anyone got this working on CycloDS Evo?
     
  13. adamrgolf

    Member adamrgolf GBAtemp Regular

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    IMO this is the best homebrew yet, I'm very happy to see it staying active... even if it is relatively new. Hope to see more great things with this [​IMG]
     
  14. adamrgolf

    Member adamrgolf GBAtemp Regular

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    yep
     
  15. laminaatplaat

    Member laminaatplaat GBAtemp Advanced Fan

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    Best DS homebrew game evah!!
     
  16. Baer1

    Newcomer Baer1 Newbie

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    mmm nice game. only had a little trouble aiming with stylest and pressing the right bottom(being right handed) other wise ,nicly done
     
  17. Mikomaxless

    Newcomer Mikomaxless Member

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    This was a pretty fun game. Took me around 2 hours to complete. I haven't attempted the harder levels yet, but I will fairly soon.

    Most of the levels were fun. It took me a bit how to actually make a portal and such, but once I got it down, it was very easy to move around and solve levels. It wasn't until the later levels that I started to have trouble. For some reason, it would take anywhere from 2-4 tries to make a portal stick to a wall, each time I tried it. But, it was all bearable.

    But, I absolutely hated the two platforming levels. The final level of the game probably took me 20 minutes to beat alone, because you have to master the controls to be able to get all the "cakes" and get to the end. I fell several times through the same hole, as if you don't land on certain platforms at the peak of the jump, it meant instant death.

    Also, there were sections that seemed like there would be a wall, but you could easily fall through, if you were to accidently walk off.

    Overall, this is probably the best homebrew I've ever played. A few problems, but all of them overlookable, with the exception of the final level. I understand that it's the final level, but Portal wasn't about mastering jumps, it was about using portals to solve puzzles.
     
  18. Damaged

    Newcomer Damaged Member

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    Yet one you finish the platform levels, you feel like some sort of gaming hero, so it's worth it. [​IMG]
     
  19. SuicidalPigeon

    Newcomer SuicidalPigeon Member

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    Has anyone managed to get this working on a Supercard SD?
     
  20. OrcMonkey©

    Banned OrcMonkey© Banned

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