Steam Deck will support games that have Easy Anti-Cheat

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Easy Anti-Cheat is, as the name implies, a cheat prevention tool. It's utilized by a massive amount of online PC games to prevent hackers from becoming too prevalent, including the likes of Halo: The Master Chief Collection, Fortnite, Fall Guys, Dragon Ball FighterZ, and others. Due to the number of games that make use of it, it became a concern, as the upcoming Steam Deck would need to support Easy Anti-Cheat in order for any of the games to function on the device. Developers were uneasy about the situation, too, believing it to be a difficult process to enable on games.

Fortunately, both Valve and Epic Games, the latter being the owner of Anti-Cheat, have worked together to ensure that it's as easy as possible to get those games running on the Steam Deck. Today, Valve will begin testing EAC titles that have enabled Proton support and adding them to the Steam Deck compatibility list.

That's it for today. We're very excited to be able to make this announcement as it means partners can continue to use their existing cheat prevention tools while adding support for more amazing games on Steam Deck. Please let us know in the forums if you have any questions.

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The Real Jdbye

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This functionally means nothing, since devs still have to ship a specific Proton-compatible version of EAC with their game. Odds are less than 25% of them will; adoption of the previous Proton-friendly version was roughly zero percent.
Even if that turns out to be true (considering it's only a guess and we don't really know yet), there is a much higher chance of that happening when there's a large userbase of Steam Deck owners, rather than the <1% of Linux gamers.
Today's news: Steam Deck will support DRM.

Seriously, the thing is a regular PC that will come with a Linux distro pre installed, this news should be: Steam OS supports easy-anti cheat.

On side note, I got to mess with steam OS this weekend, and there is work to be done there... like, a lot... (and this will not affect the Deck since it will run other distros and windows)
It looks like Steam OS is getting a significant update for the Steam Deck. It just hasn't been released yet.
I guess Valve hasn't really done anything to Steam OS since they were trying to market Steam Machines, and those failed hard.
 

RAHelllord

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Today's news: Steam Deck will support DRM.

Seriously, the thing is a regular PC that will come with a Linux distro pre installed, this news should be: Steam OS supports easy-anti cheat.

On side note, I got to mess with steam OS this weekend, and there is work to be done there... like, a lot... (and this will not affect the Deck since it will run other distros and windows)
The SteamOS used on the Deck could very well be a version separate to their other devices, and considering EAC isn't exactly easy to setup on other Linux distros does make it newsworthy that Valve and Epic are working together to get it running for as many games as they can. With a bit of luck the changes might even get it to work on other distros that aren't SteamOS.
 

guily6669

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News just keep getting better and better, Hope to get my hands on one for summer, but most likely will only get it more to the end of the year :sad:

And I'm already playing games on my PC that would be for it like GTA IV modded :wtf:
 

orangy57

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Today's news: Steam Deck will support DRM.

Seriously, the thing is a regular PC that will come with a Linux distro pre installed, this news should be: Steam OS supports easy-anti cheat.

On side note, I got to mess with steam OS this weekend, and there is work to be done there... like, a lot... (and this will not affect the Deck since it will run other distros and windows)
I thought steamos was still on a suuuper old 2016 version, pretty sure they're overhauling it from the old Big Picture UI to the new one when the steam deck releases
 
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McPringles

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Sure about that ?
Id assume eac ships an API that is to be called frequently and correctly.
In Case they dont break their userland in every Update and eac itself does Not have to be Aware of Proton ( why should IT anyway? ) they dont have to ship some special Version
EAC definitely has to be aware of Proton, because Proton isn't a full Windows kernel and would throw a bunch of immediate red flags for 'normal' EAC. The Proton-compatible builds are separate from the normal EAC builds so that developers can opt into or out of supporting Wine/Proton.

The general response to devs being asked to implement the earlier Proton-compatible builds of EAC (which, to be fair, required devs to implement Epic's online services to some degree) was almost unanimously 'Fuck you, use Windows', and I don't really see a Deck-verified badge being important enough for them to reconsider.
 
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Crashdummyy

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EAC definitely has to be aware of Proton, because Proton isn't a full Windows kernel and would throw a bunch of immediate red flags for 'normal' EAC. The Proton-compatible builds are separate from the normal EAC builds so that developers can opt into or out of supporting Wine/Proton.

The general response to devs being asked to implement the earlier Proton-compatible builds of EAC (which, to be fair, required devs to implement Epic's online services to some degree) was almost unanimously 'Fuck you, use Windows', and I don't really see a Deck-verified badge being important enough for them to reconsider.
Wow... no wonder it takes that long to implement EAC.
Thanks for the info :)
 

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i wish more companies would actually try to support this thing.
i wanna see how genshin runs on this
Cloud gaming could give a boost to it.
Windows Server are very expensive as they need more power than their Linux pendants.

CloudGamingProvider could benefit from container orchestration to spawn a container optimized for one game and hand it over to the requesting client
 

RAHelllord

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Cloud gaming could give a boost to it.
Windows Server are very expensive as they need more power than their Linux pendants.

CloudGamingProvider could benefit from container orchestration to spawn a container optimized for one game and hand it over to the requesting client
Cloud gaming doesn't require anti-cheat of any kind since it's basically just a video stream where the player only sends back input commands to the server. They can just remove those protections entirely and have a much easier time porting or optimizing it to whatever distro they want. Once a consumer actually requires a copy of the code things get a lot more dicey to protect the product from """abuse""".
 

Crashdummyy

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Cloud gaming doesn't require anti-cheat of any kind since it's basically just a video stream where the player only sends back input commands to the server. They can just remove those protections entirely and have a much easier time porting or optimizing it to whatever distro they want. Once a consumer actually requires a copy of the code things get a lot more dicey to protect the product from """abuse""".
Thats the current case because we "are not htere yet".
Your provider delivers a VM.

It would be however very neat to tell the orchestration system:
- Give me an arch
- With wine/proton version x
- With EAC
- With Steam
- With Prefix for Game X
- With Saves/Settings/etc. for User x
 

GoldenBullet

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Today's news: Steam Deck will support DRM.

Seriously, the thing is a regular PC that will come with a Linux distro pre installed, this news should be: Steam OS supports easy-anti cheat.

On side note, I got to mess with steam OS this weekend, and there is work to be done there... like, a lot... (and this will not affect the Deck since it will run other distros and windows)
The reason Easy Anti Cheat doesn't work is that the games are being played through a compatibility layer through Proton since they are Windows games, not linux. Nothing to do with the fact that it is Steam OS.

The Steam OS that is publically available isn't the latest iteration that the Steam Deck will be using which is Steam OS 3.0

Edit: Lol people already replied to this comment
 

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Cloud gaming could give a boost to it.
Windows Server are very expensive as they need more power than their Linux pendants.

CloudGamingProvider could benefit from container orchestration to spawn a container optimized for one game and hand it over to the requesting client
while it can work i just rather not have input delay. the fact that its an online only game doesn't really make the argument that cloud should be fine, connection would be better if it didnt also have to stream compressed video
 

Crashdummyy

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while it can work i just rather not have input delay. the fact that its an online only game doesn't really make the argument that cloud should be fine, connection would be better if it didnt also have to stream compressed video
Youre absolutely right.
And Its not just the input lag....
I want to play my games offline whenever possible.
Besides you need fast internet which isnt always accessible.

Regarding the topic Im not talking about the technical aspects here.
Sadly linux gaming is not that popular.
And tbh I dont get it because everything besides gaming works a lot easier and better on linux.
Almost all pcs ship with windows by default and the vast majority is used to do their stuff on windows.
On top of that it does not really help that most people think you have to be a bash magician for every simple task on linux as that is totally not true.

Thus investements in optimizing the game for linux wont yield a lot of profit.

To mitigate all this there is a need to enter a new market that has a deep focus on linux gaming.
And that could be the aforementioned cloudgaming environment.

Kids streaming games to their smartphones while riding the bus to school.
That is just one example but the mobile gaming market increased by leaps and bounds for the past few years
 

SMNFXCN

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Youre absolutely right.
And Its not just the input lag....
I want to play my games offline whenever possible.
Besides you need fast internet which isnt always accessible.

Regarding the topic Im not talking about the technical aspects here.
Sadly linux gaming is not that popular.
And tbh I dont get it because everything besides gaming works a lot easier and better on linux.
Almost all pcs ship with windows by default and the vast majority is used to do their stuff on windows.
On top of that it does not really help that most people think you have to be a bash magician for every simple task on linux as that is totally not true.

Thus investements in optimizing the game for linux wont yield a lot of profit.

To mitigate all this there is a need to enter a new market that has a deep focus on linux gaming.
And that could be the aforementioned cloudgaming environment.

Kids streaming games to their smartphones while riding the bus to school.
That is just one example but the mobile gaming market increased by leaps and bounds for the past few years
i agree, but i hope windows has less of a stranglehold on gaming in the future
 
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