When a team of developers launch their game, it can be a happy moment, one of excitement and anticipation as all that effort and hard work have resulted in a completed product that fans can enjoy. That's true to a degree when it comes to the recently launched Sonic Origins, but there's been some problems as well. Stealth, who is renowned and beloved for his projects and work within the Sonic community, and who is part of the team that helped get Sonic 3 & Knuckles finally released on modern platforms, is not pleased with the end result. Those intricately familiar with Sonic 3 were quick to point out issues and flaws with dev Headcannon's port of the game into the Retro Engine, critisizing them for not having fixed physics and hitbox problems before the game's release.
I'm extremely proud of my team for their performance under such pressure, but every one of us is very unhappy about the state of Origins and even the Sonic 3 component. We weren't too thrilled about its pre-submission state either but a lot was beyond our control.— Stealth (@HCStealth) June 24, 2022
However, Stealth took to Twitter to let out a long string of Tweets that better explain the situation in its entirety: according to him, Sonic Origins isn't "what [they] turned in" to SEGA, and a lot of bugs and problems that players are having were instead introduced on SEGA's end of things. Stealth mentions how he and Headcannon did all they could so that Origins could be as good as they could make it be, suffering development crunch and stress over getting everything done in time. Some things, he notes as being bugs that Headcannon had to overlook due to the high pressure development, but not all of them are his team's fault. Just ahead of Sonic Origins' launch, the team tried to push some fixes out, but those reportedly weren't allowed due to submission and approval rules, and delaying the game at all just wasn't an option for SEGA. Headcannon has also apparently offered to iron out the bugs and keep working on making Origins better post-release, but the team isn't sure if SEGA will allow that to happen.
Why am I talking about it now, then? Well, there's just too much scrutiny over things that both are and are not related to us, and I don't want to sit in back in silence while people are asking why and how things happened to a product they put so much hope and money into— Stealth (@HCStealth) June 24, 2022
Not all is negative, though--Stealth wanted to make sure to mention he's still on good terms with SEGA, and appreciated the opportunity and said that most of SEGA's staff was kind and respectful, just that he wanted to clear the air so fans better knew what went on behind closed doors.