StarStruck: Prologue, a free rhythm adventure RPG game, releases onto Steam



Starstruck: Prologue is the first act of a genre-defying roleplaying rhythm adventure, "Starstruck: Hands of Time", developed by MrTenda. The Prologue released today for free on Steam. Play guitar and explore a miniature diorama world as two guitarist claymation kids, and then help them progress by rampaging around their city as a giant destructive time-travelling hand.

:arrow: Starstruck: Prologue Steam Page

Starstruck: Hands of Time, consisting of the first 1-2 hours of the full game's story. Starstruck is a story-rich, genre-defying roleplaying rhythm adventure where you play guitar and explore a miniature diorama world as two guitarist claymation kids, and then help them progress by rampaging around their city as a giant destructive time-travelling hand. Race against time together as all three protagonists to rewrite history and defeat "The Mold".
Save the World of 1000 Years Ago
In 30XX, Earth is no more. In its place, a repressed façade corrupted by a mysterious force called “The Mold” lingers. To save the world, a moon colonist travels back in time 1000 years to a pivotal moment in Earth’s history, armed only with their own hand, a charming spaceship computer, and the knowledge two children in this time period are critically important to Earth’s history.
 
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raxadian

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I think that if it had been a game that played like Earthbound with the rolling HP thing I would even pay for it.

As it is; I have a dozen rhyming games to beat in my to do list.
 

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I think that if it had been a game that played like Earthbound with the rolling HP thing I would even pay for it.

As it is; I have a dozen rhyming games to beat in my to do list.
Plus, as a rhythm game fan i have a bad habit of attempting to get good at 1 single game (cough stepmania cough taiko no tatsujin cough beatmania) and that can take weeks upon weeks of practicing (not months, it takes 2 months at best to become good at a rhythm game imo. it depends with more unconventional games like DDR and guitar hero, but if youve played 1 rhythm game youve played them all)
 

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Plus, as a rhythm game fan i have a bad habit of attempting to get good at 1 single game (cough stepmania cough taiko no tatsujin cough beatmania) and that can take weeks upon weeks of practicing (not months, it takes 2 months at best to become good at a rhythm game imo. it depends with more unconventional games like DDR and guitar hero, but if youve played 1 rhythm game youve played them all)
This can be said for any game ever
 

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Plus, as a rhythm game fan i have a bad habit of attempting to get good at 1 single game (cough stepmania cough taiko no tatsujin cough beatmania) and that can take weeks upon weeks of practicing (not months, it takes 2 months at best to become good at a rhythm game imo. it depends with more unconventional games like DDR and guitar hero, but if youve played 1 rhythm game youve played them all)

Let's take what was basically one of the most popular and influencial rhythm games ever:

PaRappa the Rapper

I can't beat the PSP version and I am playing it in an actual PSP, maybe the timing is off because is not the first mode PSP so the game might run faster due to having extra ram but otherwise the game timing is insane, even early on. Don't get the PS4 port not only is just the PSP game running in an emulator but does it badly.

There are easier games sure, but the thing about rhyming (and dancing) games is, is basically memorisation.

You become good at the game because you memorise what buttons to push at the right moment and that ends becoming boring after a while.

Compared to games that let you make your own songs or to a standard Videogame RPG is a very limited and rigid style of gameplay.

Is like playing one of those very old videogames were you had to memorise the right moves or you just died because you were a one hit point wonder and extra lives weren't a thing.
 
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