SSX_XBOX360-SPARE

FAST6191

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SSX_XBOX360-SPARE<br/>
Region free by the looks of things<br/>

SSX has long been one of the top tier snowboarding games and although the first entry into this generation of home consoles (if you ignore SSX Blur on the wii at least) has been met with some indifference or worse at various points (they first displayed a game with a fairly radical tonal shift). Equally snowboarding game fans (unlike BMX game fans) have had a bit of choice with stoked, amped and Shaun White's snowboarding.<br/><br/>

Some amazon sourced words<br/>
A modern day reinvention of one of the most critically acclaimed arcade franchises of all-time, EA SPORTS™ SSX will allow players to experience the franchise’s signature fun and adrenaline-packed gameplay across iconic mountain ranges all over the world.<br/><br/>

Using NASA topographical satellite data, we’ve mapped out a Massive World for players to explore. Throughout nine expansive mountain ranges, SSX packs reality-defying gameplay into every run letting players Race, Trick, and Survive down huge open mountains. In addition, Explore, Global Events and RiderNet - SSX’s recommendation engine - headline an online feature set that will revolutionize social competition for gamers, making it fun and easy to compete with friends on your schedule.<br/><br/>

Key Features:<br/>
<br/>
Conquer the Planet's Mountains— From Antarctica to Africa and the Himalayas to the Alps, players will drop into nine of the most iconic mountains ranges on planet earth. Using NASA topographical data and our proprietary Mountain Man tool, each of these iconic mountain ranges have then been exaggerated to deliver a gameplay experience that is true to SSX<br/>
Race it —Way beyond your typical racing experience, SSX allows players to race down huge open mountains with multiple elevations and no invisible walls to hem the player in.<br/>
Trick it—Defying the laws of reality, SSX will enable players to pull off tricks that would make even the world’s greatest snowboarders cringe. Forget a 1260° Double Mctwist, in SSX if you still have both feet strapped to the board while you’re spinning 200 feet in the air then you’re still a beginner. With a refined trick system and levels designed to deliver trick opportunities at every turn, filling your Tricky meter is a must<br/>
Survive it — A new gameplay element inspired by big mountain snowboarding, SSX asks players to survive some of the most treacherous descents on earth. Challenged by the power of Mother Nature, players will have to survive avalanches, white outs, freezing cold temperatures and much more, as they make their way down these natural boss battles.<br/>
Advanced Physics—Harnessing the power of the current generation of consoles, SSX introduces a revolutionary physics engine that will allow players to ride and trick off almost anything in the environment, unrestricted by invisible walls and barriers.<br/>
Upgradeable Gear —From boards of varying speeds to wing suits that let you glide for longer distances, upgrade your gear to ride faster, trick higher and survive longer<br/>
Characters Old and New —Favorite characters, as selected by the fans, make their return to SSX along with some new faces that will be joining the franchise. Returning characters include: Elise, Kaori, Mac, Psymon, Moby and Zoe.<br/>
Explore - Explore every drop in the massive world of SSX. Set your fastest time on Race Drops, post your highest score in Trick Drops, and descend as far down the mountain as you can in Survival Drops. In addition to a traditional leaderboard showing friends’ times to beat, ghosts of your friends’ runs are also visible in your world showing you exactly how they tackled a run. Challenge your friends’ ghosts or let your own ghost chalk up wins and losses, while you’re away from your console.<br/>
Global Events - Constant global competition at every drop point the SSX universe against real people in real-time. Events can last for a single run, hours, or even days, with your friends and closest competitors phasing in and out of your immediate surroundings at all times. Post a time and move up or down the leaderboard even after you turn off your console.<br/>
RiderNet - Inspired by the incredible Autolog engine from Need for Speed, RiderNet will be the players guide through the world of SSX. It will allow players to ‘like’ their favorite drops, recommend new drops and friends to the player, point players to ghosts that are beating their scores and much more.<br/>

<br/>
Video Some stuff about the online component but a bit of gameplay among it all<br/>
http://www.youtube.com/watch?v=JrY2fpctpms
<br/>


Boxart<br/>
gallery_32303_115_96541.jpg
<br/>


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NFO<br/>

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SSX_XBOX360-SPARE

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http://www.gamefaqs.com/xbox360/615811-ssx

SYSTEM_________; XBOX360
FORMAT_________; ISO
REGiON/COUNTRY_; RF
RELEASE_DATE___; 28/02/2012
GAME_GENRE_____; Racing
LANGUAGE_______; ENGLISH
SiZE___________; xx x 100MB
RIPPED_________; Nothing
Publisher______; Activision


GAME_iNFO____________________________________________________________;

DRedefining the SSX franchise, SSX will pit riders versus both
mountain and man. Players will explore the story of a team who
seek to be the first to descend the faces of the most treacherous
mountain ranges on the planet. The team will travel the world to
face the worst that Mother Nature can throw at them. From the peaks
of the Himalayas, where the air is so thin that riders have to
descend through the death zone at breakneck speeds to keep from
blacking out, to the solid ice ranges of Antarctica, where a sunlit
line is the only survival option when temperatures drop 50 degrees
centigrade in the shade. And the mountain isn't the only danger
players will face. In SSX the first goal is to survive. The second,
in true SSX fashion, is to look good doing it.


GROUP_NEWS___________________________________________________________;
Currently we are looking for :

- Suppliers of new unreleased Games and Moviez
- You work for a GAMES or MOVIES or UTILS, |
Distributor, Magazine, Warehouse, Publisher,
press/marketing company, duplicator, courier
delivery firm, tv/radio show, language
translator company or store
-You can get NEW unreleased GAMES or MOVIES or
UTILS, from one of the above Game/Util/Video
shop (such as, Baggages, Electronics Boutique
FuncoLand, Media Play, Software Etc. GameStop
Baggages, ebgames etc.).

-You live in the Usa, Canada, Uk, Europe, Japan,
New Zealand or Australia, have a fast upload
line (500kb/s minimum) and free week days
morning or afternoon


CONTACT______________________________________________________________;

-MAiL US @ [email protected]

GREETiNGS_AND_LIGHTSHININGS_TO_______________________________________;924e461726d984a678301222f2c1a81b
</pre>
 

prowler

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This is one of the best SSX's to date, the online really makes the experience much, much better (racing against ghosts, getting top of the highscore board of your friends, etc.). Be sure to pick this up if you're seriously into SSX so we can tell EA that this is the type of SSX we want!
 

FAST6191

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Although I am still quite happy with Skate I have been meaning to get a snowboarding game for the 360 and I still play SSX 3 on the original xbox to this day. If they have gone down the online path though (as they looked to have used Skate 3 as the beta for if that video was anything to go by) I will probably wait (still buried under a pile of RPGs) as online is not my thing and knowing EA there will be a nice bit of DLC out before long.
 

FAST6191

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Yay double post.

I got a chance to put in a couple of hours in. Although I still enjoy some SSX 3 I have not actually played a snowboarding game on home consoles this generation until now so I have little to reference it against here but I have played snowboarding games right back to the PS1/n64 era. I only did the very first missions in the "main" mode and instead went to freestyle where I did a lot. I did not do online (mainly because I do not but I did see that the pass thing does not preclude online play just earning from it).

RPG elements (you level up each character who each has stat bonuses and signature gear and there is a shop selling boards and gear to do various things)- not a bad addition. Story thankfully stays out of the way after an intro that will be sent up shortly on your chosen game intro commentary show.
The unlocks I can appreciate and you can usually get what you want/have some fun with the nice initial selection even if you are unlikely to have a character to make it.
Courses- pretty good although I will probably add to the chorus of "bloody do or die drops". You have a choice between trick courses, races and survival as well as a various missions taking place over a skifree style control (viewing from the front and although it does not appear like it to you the controls are reversed).
Graphics/design- certainly not bad but I miss SSX 3. The goggles equip rather nicely maps out the level sparing you the "is that a ledge" routine on the levels that need it.
Controls- I am not quite used to them yet but I am going to split myself here and say the controls are more friendly at first than skate but once you master skate controls these seem a bit limiting. Rewind option is nice although sometimes hard to use effectively (objects in motion and all that) which is compounded a bit by the limited amount of them.
Music- nothing I especially care for although I have not bothered to tune it to my tastes (it does have a rather nice) and the voiceovers have not started to grate yet/are actually quite useful.

I miss free run and especially the top of the mountain down thing from SSX 3- it is fairly clear this game was modelled on some of the skate 3 UI/setup but I can not help but feel they left out some of the better parts.

My guess- if EA are going to be the EA of the last few years then there will probably be another version and a bunch of DLC (GOTY as well perhaps) or perhaps a sequel in fairly short order which I would not blame you for holding out for.

I think a comparison between Tony Hawks 3 and Skate 3 would do well here- both are games about a given sport and both do it well but in a different way which may or may not sit for you. Although initially billed as a gritty reboot they seem to have avoided the main traps of such a move.
 
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    except less big projects
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