Spin down explanation

Discussion in 'Wii - Hacking' started by Tranquil, Jul 1, 2009.

  1. Tranquil
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    Tranquil GBAtemp Regular

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    I see a lot of threads discussing spindown on external hard drives and how they affect loading backups. Is it simply a hard drive turning off when it's idle or what? How does this affect games since they're being constantly accessed from the drive anyway?

    Some background info would be much appreciated :3
     
  2. ether2802

    ether2802 we have the techno...!!

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    Well the games get loaded piece by piece and not entirelly, so after loading the first part/level/map of a game, there´s no need to load anything untill you reach the 2nd level, and depending on how long it takes to you, your HDD can enter into idle, the problem is not that, it is what happens when you reach the 2nd level and the info needs to be accessed, the game can freeze without a chance to even reset it, and you´ll have to hard-reboot the Wii, some HDD have it some don´t, but there is no database to determine wich kind have that problem and wich don´t (IDE/SATA wise)...!! [​IMG]
     
  3. Dan_Aykroyd

    Dan_Aykroyd GBAtemp Fan

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    But now it all seems to be fixed with cIOS >= 13 because it sporadically accesses the drive in order to keep it "awake"!
     
  4. jesterscourt

    jesterscourt Not Brad.

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    Is this statement accurate?
     
  5. Rayder

    Rayder Mostly lurking lately....

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    The reason people consider it a problem is because if your playing a game and the drive spins down, it will cause a lag or maybe even a crash because the drive must spin back up before it can continue reading data and that may take a few seconds to happen.

    I believe that's the answer you were looking for.
     
  6. ocdetective

    ocdetective GBAtemp Advanced Fan

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    Quite simply no.
     
  7. Tranquil
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    Tranquil GBAtemp Regular

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    Why not? Are there still bugs or something?
     
  8. zidane_genome

    zidane_genome My sword has a +2 bleeding... wanna test it out?

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    cIOS Rev13 introduced the code to access the drive (a simple read command, even in game) every 10 seconds, so that there is no spindown/idle errors.
     
  9. Dan_Aykroyd

    Dan_Aykroyd GBAtemp Fan

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    Yessssssss! I was righttt! [​IMG]
     
  10. ether2802

    ether2802 we have the techno...!!

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    And apparently Hermes's cIOS223 too, right...?? [​IMG]
     
  11. imapterodactyl

    imapterodactyl GBAtemp Fan

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    Yes, it definitely is. I had the spindown issue, and it's gone with rev13. In previous revs, I could do the Mario Kart test, the Wii Fit test, etc etc, and my drives (WD Passport and MyBook) would go into idle... plus, they both have leds that flash whenever accessed. When no data was being accessed, just a solid light. At 20 minutes, the drives go black. In cIOS rev13a and b, this no longer happens. Any program (loader, game, etc) that is running through 249 and uses usb accesses the drive every few seconds. I can now leave Mario Kart paused for hours if I wish, no problem. I can sit in the loader for as long as I want, and watch my drive being accessed, and never sleeping.
     
  12. Tranquil
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    Tranquil GBAtemp Regular

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    This is good to hear.

    So does anyone know why Ghostbusters doesn't work with the Freeagent Go?
     
  13. Tranquil
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    Tranquil GBAtemp Regular

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    bump, anything new with the freeagent go?
     
  14. Alexrose

    Alexrose Untitled

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    That's completely irrelevant to this thread. Post that somewhere else.
     
  15. wrettcaughn

    wrettcaughn Misunderstood Moral Elitist

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    It works perfectly with my FreeAgent Go. The FreeAgent Go comes with software to turn off the spindown but that's not an issue with Ghostbusters. Just check one of the many...many threads about this game to find your fix.