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Sony working on the original 'The Last of Us' remake, according to new Bloomberg report
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<blockquote data-quote="Deleted User" data-source="post: 9435494"><p>Just looking at the Creative Business side of things, it takes more than throwing money at Creatives to come up with a good, new Game, let alone IP; it makes sense to hedge their bets on trusted IPs and polishing that up for a new Console Generation.</p><p></p><p>The current Mainstream expectation for Production Value in Games is akin to Cinema, so even creating their Assets require a Creative Team with a substantial budget; trusting all of that investment into an unproven IP is risky unless you're the current Golden Child that can do no wrong, which is probably Square Enix at this point.</p><p></p><p>Anything less than Hollywood-quality can currently be handled by Indie Developers, so it goes back to what Mainstream expectations are of AAA Developers, whether they would be treated as warmly developing Indie-quality games as Indie Developers would. </p><p></p><p>Personally, it feels like this is the reason there is an ever-increasing divide in the Gaming Industry, but the Glass-Half-Full view would say it also creates more opportunities for Indies to profit.</p></blockquote><p></p>
[QUOTE="Deleted User, post: 9435494"] Just looking at the Creative Business side of things, it takes more than throwing money at Creatives to come up with a good, new Game, let alone IP; it makes sense to hedge their bets on trusted IPs and polishing that up for a new Console Generation. The current Mainstream expectation for Production Value in Games is akin to Cinema, so even creating their Assets require a Creative Team with a substantial budget; trusting all of that investment into an unproven IP is risky unless you're the current Golden Child that can do no wrong, which is probably Square Enix at this point. Anything less than Hollywood-quality can currently be handled by Indie Developers, so it goes back to what Mainstream expectations are of AAA Developers, whether they would be treated as warmly developing Indie-quality games as Indie Developers would. Personally, it feels like this is the reason there is an ever-increasing divide in the Gaming Industry, but the Glass-Half-Full view would say it also creates more opportunities for Indies to profit. [/QUOTE]
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