Sony showcases loading times for their next generation hardware versus the PS4 Pro

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The next generation of gaming isn't quite here yet, but we're starting to see glimpses of what will be, through teases and hinting. Today, we got another look at what Sony has up its sleeves, during a corporate strategy meeting. Takashi Mochizuki, a reporter for The Wall Street Journal attended the meeting, where he took video of Sony showcasing "immersive" and "seamless" loading for their next-gen successor to the PlayStation 4.

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  • The two keywords for the future direction of PlayStation® are “immersive” and “seamless.”
    • Next-generation console: “Immersive” experience created by dramatically increased graphics rendering speeds, achieved through the employment of further improved computational power and a customized ultra-fast, broadband SSD.
    • PlayStation streaming: Through the evolution of “Remote Play” and “PlayStation™Now,” provide a seamless game experience anytime, anywhere.
      • Remote Play: Turns PlayStation®4(PS4™), which is expected to reach 100 million units in cumulative sales this calendar year, into a streaming game server, providing streaming content at the closest point to users.
      • PlayStation Now: Provides immersive game experiences to users regardless of whether they own a PS4 console at all.
  • Sony will pursue its mission to make PlayStation “The Best Place to Play” by leveraging the latest computing, streaming, cloud, and 5G technologies, together with excellent content.
    • As part of these efforts, Sony agreed to a memorandum of understanding (MOU) with Microsoft Corp. (Microsoft) to collaborate on the development of cloud solutions, including game streaming services.

In the footage, we can see Spider-Man running on a PlayStation 4 Pro, as well as the upcoming new PlayStation system. Quickly loading the game world on the PS4 Pro results in pauses for the game to render everything, while the "PS5" that's running the same game has no major loading times. According to the press release, this is partly due to "a customized, ultra-fast broadband solid state drive".


We will harness the power of new technology to offer completely transformative and immersive gaming experiences We will leverage Backwards Compatibility to transition our community to Next Gen faster and more seamlessly than ever before We provide stability of environment for content creators

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Additionally, an investor briefing goes into more detail, mentioning that the PlayStation 4 will still provide a "critical role" for around three more years, with major AAA games still arriving on the platform, like The Last of Us Part II, Death Stranding, and Ghosts of Tsushima, which will ensure success due to the massive amount of PS4 owners. Sony has lofty goals for their new hardware, specifying backwards compatibility, 3D audio, more powerful components, the ability to still use physical media, and even 8K.

:arrow: Source: PR
:arrow: Source: Briefing
 

Xzi

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That's typically the bump you get from an HDD to an SSD, yeah. And everything sounds great so far except the '8K' and 'ray tracing.' Like gimme a fuckin' break, are they gonna stick an RTX 2080Ti in there? Is this going to be a $2000 console? Or are we talking 8K at 15 FPS, and ray-tracing at 30 FPS in 1080p?
 

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Sony has lofty goals for their new hardware, specifying backwards compatibility, 3D audio, more powerful components, the ability to still use physical media, and even 8K.
8K*

*Checkerboard rendering upscaled from 1800p

Considering the most powerful graphics cards available can barely do 1080p at 60fps with ray tracing enabled on PC, looks like it will be more false promises, or another generation of cinematic experiences.
 
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Wow, they're using an SSD. On a console.

Snark aside, at least with the migration of everything to the AMD64 architecture, backwards compatibility with the PS4 probably isn't going to be too much of an issue. It'd be cool if this thing was actually powerful enough to emulate the PS3 and offer a sort of backwards compatibility, kinda like what Microsoft's doing with the Xbox, but without the need to re-compile every game.
 

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"Ultra-fast, broadband SSD" makes them sound very clueless. idk if a "broadband SSD" exists, but this is the first I've heard of it.
Probably just means "very high bandwidth", so possibly NVMe, although considering it's from the people who brought us the Vita with its $120 32GB cards I wouldn't put outside the realm of possibility that it will be proprietary, or even soldered to the unit.
 

GBADWB

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Wow, they're using an SSD. On a console.

Snark aside, at least with the migration of everything to the AMD64 architecture, backwards compatibility with the PS4 probably isn't going to be too much of an issue. It'd be cool if this thing was actually powerful enough to emulate the PS3 and offer a sort of backwards compatibility, kinda like what Microsoft's doing with the Xbox, but without the need to re-compile every game.


it theoretically should, given the pc equivalent of the hardware could run games on rpcs3, and if it's being made in house, sony(hopefully) has more documentation that a normal emulator dev won't have for emulation development. It assumes they at least put more work into it unlike the playstation classic.
 

samcambolt270

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Of course your load times increased, you stuck an ssd in there! they aren't seriously thinking we're gonna get hyped up at the power of the system over the fact that they changed the hard drive, right?
 

tabzer

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Of course your load times increased, you stuck an ssd in there! they aren't seriously thinking we're gonna get hyped up at the power of the system over the fact that they changed the hard drive, right?

Except that when you put an SSD into a PS4, you don't see that dramatic of a "bump" (10x). The implication is that the entire build is catering to the potential of SSD.

Try responding to the points expressed instead of just being another parrot.
 
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Rahkeesh

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Ray tracing doesn't mean they are tracing the entire scene. Some dev already showed off some car game using ray tracing to enhance the shine on the cars on "next gen consoles" i.e. Navi. They throw it around like a buzz word here but its just going to be some minor effects on some games this gen, not an attempt at global pathtracing illumination or something, or watching explosions reflected in all the puddles in the scene.
 
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osaka35

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it's only as fast as the weakest link. the hdd is not the weakest link in the ps4. a ssd doesn't improve the ps4 much at all. in order to get these speeds, a lot of hardware had to be upgraded.

we already know this, cutting edge amd cpu, gpu, and probably nvme ssd speeds. good stuff. good stuff

Ray tracing doesn't mean they are tracing the entire scene. Some dev already showed off some car game using ray tracing to enhance the shine on the cars on "next gen consoles" i.e. Navi. They throw it around like a buzz word here but its just going to be some minor effects on some games this gen, not an attempt at global pathtracing illumination or something, or watching explosions reflected in all the puddles in the scene.

personally, I'm hoping it ties back to that fancy sound they keep talking about. ray tracing can be used to trace things like sound propagation and ai ability to see/hear you, or so I've read. it's neat stuff, but haven't looked too deep down the rabbit hole.
 
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