Sony showcases loading times for their next generation hardware versus the PS4 Pro

Discussion in 'GBAtemp & Scene News' started by Chary, May 21, 2019.


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    The next generation of gaming isn't quite here yet, but we're starting to see glimpses of what will be, through teases and hinting. Today, we got another look at what Sony has up its sleeves, during a corporate strategy meeting. Takashi Mochizuki, a reporter for The Wall Street Journal attended the meeting, where he took video of Sony showcasing "immersive" and "seamless" loading for their next-gen successor to the PlayStation 4.

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    In the footage, we can see Spider-Man running on a PlayStation 4 Pro, as well as the upcoming new PlayStation system. Quickly loading the game world on the PS4 Pro results in pauses for the game to render everything, while the "PS5" that's running the same game has no major loading times. According to the press release, this is partly due to "a customized, ultra-fast broadband solid state drive".

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    Additionally, an investor briefing goes into more detail, mentioning that the PlayStation 4 will still provide a "critical role" for around three more years, with major AAA games still arriving on the platform, like The Last of Us Part II, Death Stranding, and Ghosts of Tsushima, which will ensure success due to the massive amount of PS4 owners. Sony has lofty goals for their new hardware, specifying backwards compatibility, 3D audio, more powerful components, the ability to still use physical media, and even 8K.

    :arrow: Source: PR
    :arrow: Source: Briefing
     
    Discussion (130 replies)
  1. gnmmarechal

    gnmmarechal GBAtemp Guru

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    Eh. 8k. Lmao. Sure. They like to throw stuff like 4k and 8k around, but we all know what's going to happen there
     
  2. Xzi

    Xzi Virtual Bartman

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    That's typically the bump you get from an HDD to an SSD, yeah. And everything sounds great so far except the '8K' and 'ray tracing.' Like gimme a fuckin' break, are they gonna stick an RTX 2080Ti in there? Is this going to be a $2000 console? Or are we talking 8K at 15 FPS, and ray-tracing at 30 FPS in 1080p?
     
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  3. Chary
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    In the little screenshot that says "what we have not spoken about: price"

    All I should think back to was "PlayStation 3! 599 US Dollars!"
     
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  4. Edgarska

    Edgarska Conjurer of cheap tricks

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    8K*

    *Checkerboard rendering upscaled from 1800p

    Considering the most powerful graphics cards available can barely do 1080p at 60fps with ray tracing enabled on PC, looks like it will be more false promises, or another generation of cinematic experiences.
     
  5. kuwanger

    kuwanger GBAtemp Maniac

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    Just wait until real world developers get their hands on it. :)
     
  6. KingBlank

    KingBlank King of Nothing

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    "Ultra-fast, broadband SSD" makes them sound very clueless. idk if a "broadband SSD" exists, but this is the first I've heard of it.
     
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  7. B_E_P_I_S_M_A_N

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    Wow, they're using an SSD. On a console.

    Snark aside, at least with the migration of everything to the AMD64 architecture, backwards compatibility with the PS4 probably isn't going to be too much of an issue. It'd be cool if this thing was actually powerful enough to emulate the PS3 and offer a sort of backwards compatibility, kinda like what Microsoft's doing with the Xbox, but without the need to re-compile every game.
     
  8. Edgarska

    Edgarska Conjurer of cheap tricks

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    Probably just means "very high bandwidth", so possibly NVMe, although considering it's from the people who brought us the Vita with its $120 32GB cards I wouldn't put outside the realm of possibility that it will be proprietary, or even soldered to the unit.
     
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  9. GBADWB

    GBADWB Advanced Member

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    it theoretically should, given the pc equivalent of the hardware could run games on rpcs3, and if it's being made in house, sony(hopefully) has more documentation that a normal emulator dev won't have for emulation development. It assumes they at least put more work into it unlike the playstation classic.
     
  10. tabzer

    tabzer GBAtemp Regular

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    Except that when you put an SSD into a PS4, you don't see that dramatic of a "bump" (10x). The implication is that the entire build is catering to the potential of SSD.
     
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  11. KingVamp

    KingVamp Haaah-hahahaha!

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    I just wonder how big this SSD is going to be.
    I'd be surprised if it is more than $500.
     
  12. samcambolt270

    samcambolt270 GBAtemp Advanced Fan

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    Of course your load times increased, you stuck an ssd in there! they aren't seriously thinking we're gonna get hyped up at the power of the system over the fact that they changed the hard drive, right?
     
  13. tabzer

    tabzer GBAtemp Regular

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    Try responding to the points expressed instead of just being another parrot.
     
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  14. samcambolt270

    samcambolt270 GBAtemp Advanced Fan

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    How exactly am I a parrot? I didn't read through a dozen comments and see the one comment that happened to mention an ssd and then copy it to make my comment.
     
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  15. Xabring

    Xabring GBAtemp Fan

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    Well, they finally are taking the slowest part of the chain as a "next gen" huh?
    I guess the SSD tech wasn't cheap enough back then. All right.
     
  16. Rahkeesh

    Rahkeesh GBAtemp Advanced Fan

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    Ray tracing doesn't mean they are tracing the entire scene. Some dev already showed off some car game using ray tracing to enhance the shine on the cars on "next gen consoles" i.e. Navi. They throw it around like a buzz word here but its just going to be some minor effects on some games this gen, not an attempt at global pathtracing illumination or something, or watching explosions reflected in all the puddles in the scene.
     
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  17. osaka35

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    it's only as fast as the weakest link. the hdd is not the weakest link in the ps4. a ssd doesn't improve the ps4 much at all. in order to get these speeds, a lot of hardware had to be upgraded.

    we already know this, cutting edge amd cpu, gpu, and probably nvme ssd speeds. good stuff. good stuff

    personally, I'm hoping it ties back to that fancy sound they keep talking about. ray tracing can be used to trace things like sound propagation and ai ability to see/hear you, or so I've read. it's neat stuff, but haven't looked too deep down the rabbit hole.
     
    Last edited by osaka35, May 21, 2019
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  18. Viri

    Viri GBAtemp Addict

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    8k in silky smooth slide show fps
     
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  19. Pipistrele

    Pipistrele GBAtemp Regular

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    I miss the times when I was excited about new home consoles
     
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