Sony Confirms PS4.5 Existence but no-show for E3
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That would significantly ramp up the price.If they were gonna do this they shoulda just made the PS4 modular. There's absolutely no advantage to buying two PS4s instead of one PC which you can then upgrade later.
By a little, if at all. It would be a matter of changing the custom case around a bit, that's it. Then individual parts are just priced based on performance. Typically I would say they're in different markets, but if Sony expects people to buy the PS4 and then buy a PS4.5, you're entering ~$800 territory, which will build you a PC that performs better than either iteration of the console anyway.That would significantly ramp up the price.
Trade in, good sir, trade in. Soc is definitely cheaper than less produced and more-ports parts.By a little, if at all. It would be a matter of changing the custom case around a bit, that's it. Then individual parts are just priced based on performance. Typically I would say they're in different markets, but if Sony expects people to buy the PS4 and then buy a PS4.5, you're entering ~$800 territory, which will build you a PC that performs better than either iteration of the console anyway.
Funny how some current PS4 owners think "We shouldn't have to be buying a new PS4 already!", but are also upset that they aren't showing it at E3.
I wouldn't call that "rebranded Dteam Machines", at the end of the day all hardware we use today springs from old designs from the 80'ies. All architectures have roots in the Intel chips, either structurally or via inspiration. The "future" will come when all our devices are interconnected and cross-compatible, and we're making huge strides to get there in recent years. Interpreted programming languages like Java or C# and environment overlays like WINE exist specifically to remove hardware constraints and focus on software. That's an ideal though, years ahead of us, PlayStation will probably retain some degree of hardware dependency and a certification system.
Trade-in usually involves getting way less money for your hardware than what it's worth. Modular consoles would keep resale value higher.Trade in, good sir, trade in. Soc is definitely cheaper than less produced and more-ports parts.
Modular consoles go against the core principle of console hardware, which is Plug & Play. The moment you expect your usetbase to upgrade their system themselves is the moment when you lose them to PC gaming.Trade-in usually involves getting way less money for your hardware than what it's worth. Modular consoles would keep resale value higher.
...and better resolution/framerate in future/Neo-updated titles, don't forget about that. While VR is completely irrelevant to me, Neo Mode is something I'm interested in.I'll keep my PS4.0 for exclusives and my PC I'll build eventually for VR.
I mean, that's the justification for the PS4.5 is competent VR.
yup sounds like they are saying its a add-on, lol oh no hope not like 360's hd dvd add-on lol(Slowly watches the price rise of the PS5 become $1000 USD, along with other consoles.)
Consoles have begun to merge in as sort of hybrid PCs already, Xbox One runs a modified Windows 10 and mods have made their way to some console games. If a mass exodus from console to PC was going to happen, it would've happened already. I think modular consoles are a nice balance between ease of use and all the benefits of an open-hardware platform. People won't switch to PC because it's more complicated to build and maintain, but with a custom case, upgrading a modular console could be as simple as pressing an eject button and then inserting a cartridge-shaped component back into the existing slot.Modular consoles go against the core principle of console hardware, which is Plug & Play. The moment you expect your usetbase to upgrade their system themselves is the moment when you lose them to PC gaming.
Consoles have always used hardware derrivative of mainstream computers, this generation is no exception.Consoles have begun to merge in as sort of hybrid PCs already, Xbox One runs a modified Windows 10 and mods have made their way to some console games. If a mass exodus from console to PC was going to happen, it would've happened already. I think modular consoles are a nice balance between ease of use and all the benefits of an open-hardware platform. People won't switch to PC because it's more complicated to build and maintain, but with a custom case, upgrading a modular console could be as simple as pressing an eject button and then inserting a cartridge-shaped component back into the existing slot.
If you want improved loading times, the CPU is not the bottleneck, the HDD is. Upgrade your PS4 to SSD, the difference is immense in most games. The new PS4 will have a higher clock and a faster memory throughput as well, which means additional gains due to faster RAM fill.guys, does anyone know whether the new ps4 will have upgraded processors?
i do not care much about the 4k media player ( i highly doubt that there will be any console anytime soon playing 4k Game content at 60fp LOL.. too early for that ) .
so i think the least we know is that it will be able to play 4k media yeah?
i do not care about that VR thing either (i know it looks cool and all, but i dont have the money to spend on it all..)
the only reason i would buy the new ps4 would be if it plays games e.g with improved loading times, for example the witcher 3 , the loading times of that game are horrid.
oh and one more thing, will it play the current ps4 games that we have in a possible better resolution..?
i would consider buying the new ps4 if it has clock speed improvements etc, otherwise i will stick to my current ps4.
True, but PCs and consoles have been functionally different for a long time. It's only within the last couple generations that console makers have recognized the PC offers so many more useful gaming features that need implementation on consoles.Consoles have always used hardware derrivative of mainstream computers, this generation is no exception.
Only if you narrow down tge definition of PC to "IBM-Compatible PC". An Xbox 360 is essentially a Power Mac, an N64 is basically an SGI workstation, even an NES has a lot in common with a Commodore 64. Consoles have one thing going for them - they're customized for one particular purpose, and this is still true today. Both the PS4 and the Xbox One run on custom APU's - they're not off the shelf components. Anywho, I'm not offended by branded upgrade hardware - it worked for the 360's hard drive, it might work for other components too provided the procedure is idiot-proof, cost-effective and provides a worthy difference in tge experience. They could start selling "core" units and let users upgrade whichever components they want.True, but PCs and consoles have been functionally different for a long time. It's only within the last couple generations that console makers have recognized the PC offers so many more useful gaming features that need implementation on consoles.
Sign me up for some S&M play... lolWe're getting pokemon S&M gameplay as well as some other games but we won't actually be able to play it ;(
Consoles have always used hardware derrivative of mainstream computers, this generation is no exception.
As for "cartridge-like" components, I pondered that myself and it would be interesting provided the hardware would all still be unified under one banner and only differed in performance, not implemented technology.
If you want improved loading times, the CPU is not the bottleneck, the HDD is. Upgrade your PS4 to SSD, the difference is immense in most games. The new PS4 will have a higher clock and a faster memory throughput as well, which means additional gains due to faster RAM fill.