Sega was at Comic Con to showcase their attempt to revive the classic Sonic style with Sonic the Hedgehog 4 Episode 1. The game is being released in several parts and will be a digitally distributed game. An interview was conducted by Gamespot at Comic Con and it showcases a lot of gameplay footage on how it plays. Have a look, the video is almost 10 minutes and gives a lot of insight about the gameplay-
On a personal note, the speed looks less like it's trying to be Sonic Rush now, but if you're trying to compare it to classic Sonic, you'll see that the physics seem stiffer. They still seem to be having some issues programming the loops and slopes, and even the springs. It seems that the homing attack can sometimes get in the way of your platforming, i've noticed numerous missed jumps and the player is constantly getting hit by enemies and spikes just due to a mis-timed air dash that was intended to home onto something.
I don't know what to think at this time, but i've heard some scathing criticism from both GoNintendo and several reputable members on this site who have tried the development builds. The physics are described as broken. Hopefully the extra time they've delayed the game with will mean it will keep on being improved. It looks like a good game, but it has some issues from what i can see. I don't expect them to create a game that will perfectly emulate the classic style anyways.
Episode 1 was recently delayed until "late 2010", citing that they were going to take extra time polishing the game to meet fan expectations with the physics. What exactly that means i have no idea, considering the fanbase is so divided and at war about the series (one group wants classic Sonic, the other wants new Sonic physics). We'll see how the extra development time works out for them. The game will be coming to the downloadable services of Wii, Xbox 360, PS3, and even iPhone. They may or may not release it on other systems such as PC or 3DS, only time will tell. Hopefully it turns out to be great, and at least they're trying to listen to fans and not rush the game out to satisfy sales.
Source- Gamespot
On a personal note, the speed looks less like it's trying to be Sonic Rush now, but if you're trying to compare it to classic Sonic, you'll see that the physics seem stiffer. They still seem to be having some issues programming the loops and slopes, and even the springs. It seems that the homing attack can sometimes get in the way of your platforming, i've noticed numerous missed jumps and the player is constantly getting hit by enemies and spikes just due to a mis-timed air dash that was intended to home onto something.
I don't know what to think at this time, but i've heard some scathing criticism from both GoNintendo and several reputable members on this site who have tried the development builds. The physics are described as broken. Hopefully the extra time they've delayed the game with will mean it will keep on being improved. It looks like a good game, but it has some issues from what i can see. I don't expect them to create a game that will perfectly emulate the classic style anyways.
Episode 1 was recently delayed until "late 2010", citing that they were going to take extra time polishing the game to meet fan expectations with the physics. What exactly that means i have no idea, considering the fanbase is so divided and at war about the series (one group wants classic Sonic, the other wants new Sonic physics). We'll see how the extra development time works out for them. The game will be coming to the downloadable services of Wii, Xbox 360, PS3, and even iPhone. They may or may not release it on other systems such as PC or 3DS, only time will tell. Hopefully it turns out to be great, and at least they're trying to listen to fans and not rush the game out to satisfy sales.
Source- Gamespot