someone know how to use SaltySD with pokemon SU/MO?

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Angelcraft, Nov 30, 2016.

  1. Angelcraft
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    Angelcraft GBAtemp Advanced Fan

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    the title say it :D
     


  2. xtheman

    xtheman GBAtemp Guru

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    Compile code.bin.
    Make a folder called saltysd and inside that make a folder called "SunMoon" From their just edit it like editing the romfs.

    So say you want custom music make a folder called "data" in "SunMoon" and inside that make a folder called "sound" from their download your sound file and rename it to one of the music tracks. (So if you want to replace the wild battle theme rename your download to "bgm_nj_vs_norapoke.dspadpcm.bcstm")

    If you want a custom intro movie then make a folder called "m" in "SunMoon" and rename your .moflex file to title_[language].moflex and put in "m"

    Run with luma or hans or whatever
     
    Last edited by xtheman, Dec 2, 2016
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  3. Damon_girl

    Damon_girl GBAtemp Advanced Fan

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    Is there a precompiled code.bin for the people that don't know how to properly compile it?
     
  4. RustInPeace

    RustInPeace Samurai Cop

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    From a game dump? It has to be decompressed too?
     
  5. Damon_girl

    Damon_girl GBAtemp Advanced Fan

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    Oh...right lol. Ignore what I just said.
     
  6. Angelcraft
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    Angelcraft GBAtemp Advanced Fan

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    How to do a .dspadpcm file??
     
  7. xtheman

    xtheman GBAtemp Guru

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    From a dump of your game yes. My code.bin was decompressed.
    I'm about that I meant to add .bcstm part. The proper file name should be "bgm_nj_vs_norapoke.dspadpcm.bcstm" You can find music in this format at http://smashcustommusic.com/
    No as code.bin is a copyrighted and therefor illegal to share. Compiling it isn't that hard.
    Get code.bin from a extracted rom.
    Download armips
    Download the source code of saltySD
    Open the "SunMoon" folder.
    Put armips in that folder.
    Put the code.bin in the folder.
    Open the command line in the directory you put it in.
    Type "make" and hit enter.
    Your done. A file called code_saltysd.bin should be made.
     
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  8. Angelcraft
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    Angelcraft GBAtemp Advanced Fan

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    @xtheman166 how to execut pokemon sumo with saltysd?
     
  9. xtheman

    xtheman GBAtemp Guru

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    You use luma's code loading. Same as SaltySD for smash but with the title id and code.bin of sun or moon
     
  10. Angelcraft
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    Angelcraft GBAtemp Advanced Fan

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    What?
     
  11. xtheman

    xtheman GBAtemp Guru

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    What is your current setup?
     
  12. Angelcraft
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    Angelcraft GBAtemp Advanced Fan

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    Of what?
     
  13. xtheman

    xtheman GBAtemp Guru

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    CFW, hax, and firmware
     
  14. Angelcraft
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    Angelcraft GBAtemp Advanced Fan

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    Arm9loaderhax, 11.2 , luma
     
  15. xtheman

    xtheman GBAtemp Guru

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    Have you used luma locales or code.bin loading?
     
  16. Angelcraft
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    Angelcraft GBAtemp Advanced Fan

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    Locales onl
     
    Last edited by Angelcraft, Dec 2, 2016
  17. xtheman

    xtheman GBAtemp Guru

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    So in your luma folder make a folder called "code_sections"
    Rename you code.bin to 0004000000164800.bin for sun or 0004000000175E00.bin for moon
    Put the .bin in code_sections.
    Boot the game and it should work.
     
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  18. Angelcraft
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    Angelcraft GBAtemp Advanced Fan

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    But i only changed the music how to put custom music
     
  19. xtheman

    xtheman GBAtemp Guru

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    Open your extracted romfs locate the folder the music is in (/data/sound/) and rename the .bcstm file to whatever music you want to replace.

    Make a folder on the root of your sd card called "saltySD" and inside that make a folder called "SunMoon" inside that edit it like the romfs. (So for custom music make a folder "data" then inside that folder "sound" and drag the .bcstm in it.

    Launch Sun/Moon and whatever you changed should be their
     
  20. Angelcraft
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    Angelcraft GBAtemp Advanced Fan

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    But i must put every sound there or only the one i changed?