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Discussion in 'GBA - Game Development, ROM Hacks and Translations' started by rest0re, May 29, 2007.
binaries, doesnt work with f2a and supercard (
CHECK IT OUT NINJA SKILLS
Wow, this is even better than the last one I saw.
Binaries work fine on my EZ4.
i heard that one of the makers (kusma) helped also with quake ds port so i think he is hardcore coder
DUNNO WHO THE FUCK IS MATT CURRENT ANYWAY ?!?!!?
I wish someone would make one of these for the DS and push it to its limits.
I'd love to see what stuff could be achieved with the improved hardware.
yah, that would be awesome shaun.
this stuff is pretty amazing, it's got AA'd poly seems, half the DS games don't even bother to do that
The other half don't bother with it either.
Hey, cool to find that you guys have found our demo! It was a lot of hard work, so it's nice to see that people enjoy it. Thanks for the feedback!
Thanks for the cool feedback on our latest "somekind of realtime animation"
takam, you're actually the first to comment on the antialiasing! I considered that a major feat while making this demo, but no one seems to notice
Watch our next also, and checkout more demos for all kinds of platforms at pouet.net!
Shaunj66: About coding on the DS: It's not low-end, but it's not high-end either. GBA is super low-end so that's much cooler to push to its limits.
its always very impressive to push old hardware to its limits. no one thinks this stuff is possible with gba - so it looks like you guys do the impossible.
can't wait to see more!