So we could actually have steroscopic NES games

Discussion in '3DS - Homebrew Development and Emulators' started by Idaho, Aug 12, 2015.

  1. Idaho
    OP

    Idaho GBAtemp Advanced Fan

    Member
    672
    402
    Oct 3, 2013
    France
    Selim873 and MAXLEMPIRA like this.
  2. Psi-hate

    Psi-hate GBATemp's Official Psi-Hater

    Member
    1,666
    1,060
    Dec 14, 2014
    United States
    Houston
  3. ifrit05

    ifrit05 Advanced Member

    Newcomer
    68
    55
    Aug 11, 2014
    United States
    It just takes the pixels and makes voxels out of them, it doesn't actually create a stereoscopic effect. That's different all together.
     
  4. Idaho
    OP

    Idaho GBAtemp Advanced Fan

    Member
    672
    402
    Oct 3, 2013
    France
    ._.
     
  5. WeedZ

    WeedZ Possibly an Enlightened Being

    Member
    GBAtemp Patron
    WeedZ is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    2,937
    5,870
    Jan 13, 2015
    United States
    The State of Denial
    You take the pixels from a layer, right? Now stay with me. And you render those at a greater depth, here's the best part, than another layer. BOOM!
     
  6. ferofax

    ferofax End of the World

    Member
    2,566
    437
    Jan 26, 2009
    Philippines
    You can't just "auto-stereo convert" 2D games into fantastic looking 3D.

    Each and every game has to be meticulously tweaked, or you will only end up with something that hurts to look at in 3D.
     
  7. Technicmaster0

    Technicmaster0 GBAtemp Psycho!

    Member
    3,284
    680
    Oct 22, 2011
    Gambia, The
    There was a version of 3DNES that played games in 3D...
     
  8. Vague Rant

    Vague Rant Deceptively cute

    Member
    2,053
    414
    Aug 7, 2008
    Melbourne
    The Game Boy emulator for Virtual Boy allows the depth of the background layer to be set. As ferofax's post suggests, for many games this looks awful. Think of a 2D platformer where your character is running along at the "regular" depth on a platform that's somewhere off in the distance. I've seen it, it's unpleasant. That said, there are probably games where this approach could have decent results. The Zelda games might work fairly well, for example: the world sitting "underneath" Link, the enemies, items, etc. There are probably still occasions where it looks bad or wrong, but top-down games generally are probably the best candidates for 3D without the need for per-game tweaking.
     
  9. Jim_e

    Jim_e Advanced Member

    Newcomer
    79
    41
    Nov 13, 2007
    United States
    Hmm...FCEUMM3DS certainly doesn't have the speed at the moment, it might work on the New 3ds.

    Gameyob still has a lot of over head available especially if you disable the filter. This might be plausible to implement for gameyob on the Old3ds.
     
  10. froggestspirit

    froggestspirit D/P/Pt Demix Guy

    Member
    1,119
    550
    Jul 28, 2011
    United States
    There were some personal modifications I made to the NDS gameyob, like flagging bytes that get executed as ASM code, and bytes that get loaded into RAM (like levels, music, gfx). This was accompanied by a program that would take that info, and make a disassembly of the ROM (obviously, it only had what was done in game to work with, but could fill in some blanks). This could be useful, because I've always wanted to make or modify a gameboy emulator to go beyond the original capabilities, and knowing where functions are, like load GFX, Play Music, etc would help. It shouldn't be too hard to be able to do an entire soundtrack replacement with custom MP3's (other than making and looping them). Same could be said about overlaying high-res GFX (which could include depth info)
     
  11. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08

    Member
    GBAtemp Patron
    The Real Jdbye is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    12,512
    5,473
    Mar 17, 2010
    Norway
    Alola
    Holy hell that looks cool. It's so laggy though, and it kind of sucks that everything appears to be the same depth.
    This could be done better with SNES games, giving each layer a different 3D depth.
     
  12. TheCruel

    TheCruel Developer

    Banned
    1,351
    2,886
    Dec 6, 2013
    United States
    At best you can take the different sprite layers and add stereoscopic effects to them, but it's going to look shitty on most games. A feature worth having though, even if just for fun.
     
  13. nastys

    nastys ナースティス

    Member
    1,487
    864
    Aug 5, 2014
    Italy
    Earth
    The video is laggy because of the recording software. It runs at full speed on my PC:
    Schermata del 2015-08-13 15:41:35.png
     
    froggestspirit likes this.