Here it is: http://sourceforge.net/projects/snezziboy/ Fixes and Features: - Fixed a bug with the reading of registers $2137/$213C/$213D (Final Fantasy Mystic Quest is able to proceed to the title screen) - Fixed a critical bug with the MVN/MVP instructions to handle the A register correctly in 8-bit mode. - Fixed a DMA bug so that the incrementing of the source address does not affect the address bank. (Final Fantasy Mystic no longer crashes and now seems playable) - Fixed a bug with the DMA transfer to correctly increment the source address depending on the DMA increment mode. (Secret of Mana no longer crashes before the first dungeon) - Fixed a bug with the RESET function that causes backgrounds remain stationary after using the configuration's RESET option. - Fixed the SBC instruction to take care of decimal mode subtraction (uses modified code from SNES Advance) (Zombies ate my Neighbors is now playable) - Fixed Mode 7 where there was once a band appearing at the top of the screen. - Fixed (partially) SNES additive transparencies. - Implemented Mode 7 wraparound based on register $211A. HDMA: - Implemented partial HDMA for background scrolling positions (Donkey Kong 3, first level moves as expected) (Street Fighter 2 background moves as expected) (Castlevania X first level background effects visible) (HDMA is slow on the GBA and is expected) - Implemented new option to enable/disable HDMA (for games that don't necessarily require it) Optimizations: - Made slight optimizations to instructions that operate on the A register, and certain jump instructions - Made major optimizations to all instructions to remove instruction to add to SnesPC register (Credit to Gladius for the suggestion; most games should experience a slight but notable increase in speed) Great work Bubble2k. For others, I don't think this includes the .NDS version (which is what I'm waiting for).