@Zorg1996 No compatibility problem with MSU (thanks to Tantic and Bladeoner)
@UWUyamilUWU For the overlays I do not promise anything, but why not ^^
@PacBunny I will release a small update very soon because the UI is 100% finished. So I thought about your question, so what do you think about this filter? Is it the way you want it? For me who usually does not like this kind of filter, I must say that on a hd tv it is not so bad (you can still see the pixels)
Probably a pretty pointless question, but I love your modern forks of these GX emulators, and I'm curious, is there any chance you could give the emulators native ports to the Wii U? I know we don't need it at all as we can forward to them from the Wii U menu and even allow for use of Pro Controllers and the Wii U Gamepad itself, but it would be nice all the same to cut out the load time of the Wii U switching to vWii mode. I know, ultimately pretty stupid, but I still think it'd be cool, plus for light gun games, you could theoretically allow for the GamePad to be moved around to aim kinda like a wiimote.
Ok, tried it with Yoshi's Island and it runs good but the way the sprite moves are kinda off. I like for you to look into Scale2xex. For reference I use Scale2xex in EmGBA Wii and it smooths out the pixel and it doesn't oversaturate the colors or text. I suggest testing that out for comparison. Also this probably won't mean anything but in Trials of Mana, everytime a text box pops up it reverts back to the Filtered/Unfiltered rendering.