Homebrew Snes9xGX Mod [Preview + WiiUPro + ScreenShot button]

BITBURGER

Well-Known Member
Member
Joined
Dec 5, 2014
Messages
165
Trophies
0
Age
54
Location
Kerkrade
XP
162
Country
Netherlands
Zopenko it works realy great man thx alot but one suggest
is it not possible to compile an other one that use zip files to and over the 8mb
it's for Zelda3 hacks like IQ Test from Puzzledude Great in advance my man (Y)
 

Askot

Well-Known Member
Newcomer
Joined
Sep 13, 2015
Messages
86
Trophies
0
Age
42
XP
1,706
Country
Mexico
Hello, to all gbatemp users, I hope it's fine with Zopenko, but I've added some lost features of snes9x-gx to his version:

- Added Fix94 wiiflow plugin mode
- Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3.

App file
Source code

I need some feedback to test this version, so go on and say it.
 

Zopenko

Link He come to town Come to save the Princess Z
OP
Member
Joined
Mar 1, 2015
Messages
140
Trophies
0
Age
43
XP
385
Country
Mexico
It's great to help, man :)

Will you consider adding little things in the future or is this a goodbye build? Thanks anyway for your enthusiasm and contributions, @Zopenko . I mean it!

P.S: would it be a bother to produce a Gamecube dol? If you can, thx in advance :D

It was not my intention to make it sound like a good bye. It just that I wanted to thank all of you :)

There are two more things I would like to add:

1.) the coverflow view.
I've been thinking all day on how to put both "game list views".
I'll start working on this tonight.

2.) One other thing that really bugs me are the cheat names. There are so small. I fixed this on the Nes emu. But the cheat code structure is diferent on the snes. I would also like to fix this some how.

As for the gamecube.dol. sure. As soon as i get on my pc. I'll share a link.


Hello, to all gbatemp users, I hope it's fine with Zopenko, but I've added some lost features of snes9x-gx to his version:

- Added Fix94 wiiflow plugin mode
- Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3.

App file
Source code

I need some feedback to test this version, so go on and say it.

Let's see what the official emu testers say :P
 
Last edited by Zopenko,

Askot

Well-Known Member
Newcomer
Joined
Sep 13, 2015
Messages
86
Trophies
0
Age
42
XP
1,706
Country
Mexico
Yeah, I can confirm this, It was a window that tried to load a rom, if no rom it's loaded then it's just black background

New fix version

About speed, I tested on Yoshi's Island stage 1-1 after use first pipe and go underground, I run where several coins and shy guys are, it gets a little slowdown.
And in Kirby Dream Land 3, just let demo go until Kirby and Rick get to cloudy-rock stage, there you can appreciate the slowdown.

Let me try again, to double check speed
 
Last edited by Askot,

Zopenko

Link He come to town Come to save the Princess Z
OP
Member
Joined
Mar 1, 2015
Messages
140
Trophies
0
Age
43
XP
385
Country
Mexico
@sindrik, the gamecube dol and elf of the 4.3.4 version is here

@Askot, care to share the framerate mod, i would like to add it, just for fun :) thank you
 
Last edited by Zopenko,

Zopenko

Link He come to town Come to save the Princess Z
OP
Member
Joined
Mar 1, 2015
Messages
140
Trophies
0
Age
43
XP
385
Country
Mexico
Peripherals:
Mouse, Super Scope and Justifier, while you can move the cursor with the analog joystick, they don't seem to have their buttons/triggers mapped to controllers (Wii Classic Controller). Wii U Pro Controller doesn't move the cursor at all. They work fine with Wiimote / Gamecube Pad.

The emulator was programmed like that. Those accesories are only meant to be controlled with the gc pad and wiimote.

I get that the wiimote controls the scope and ligthgun.
But if they originally programed the gc pad. Why not include the classic control also?

I also would like to control those accesories with other controllers.

I'm currently working on porting the coverflow code.

After that, we will see what i can do.
 

weolkrman

Member
Newcomer
Joined
Feb 2, 2016
Messages
16
Trophies
0
XP
77
Country
Is it possible to play Star Ocean flawlessly with this Zopenko mod?

Thank you

--------------------- MERGED ---------------------------

I tried Yoshi Island using 4.3.4 and on the point you guys are talking where you have "shy guy" the frame drops to 54-57
 

Zopenko

Link He come to town Come to save the Princess Z
OP
Member
Joined
Mar 1, 2015
Messages
140
Trophies
0
Age
43
XP
385
Country
Mexico
GCN build tested, @Zopenko Working fine. The emu seems to panic after loading 2 or 3 roms, after that it starts to lack backgrounds on the gui. Maybe a memory leak affecting Wii/GCN builds? I think i read about this a while ago.

Will you incorporate Askot changes to your build to make this 4.3.7? As always, thanks.

I think i rembember reading something about the memory leak in the gc forums, On the emu-kidd custom build.

I will eventually incorporate askot changes.
But since i started adding the coverflow code to 4.3.4. Ill test this mod first.

Then add askot improvements to make the oficial 4.3.7 :)

@sindrik
If seen that you've tested emu-kidds version on the gamecube.
Would there be an any improvements or any positive gain. By porting emu-kidd updated code to the wii build?
 
Last edited by Zopenko,
  • Like
Reactions: sindrik

BITBURGER

Well-Known Member
Member
Joined
Dec 5, 2014
Messages
165
Trophies
0
Age
54
Location
Kerkrade
XP
162
Country
Netherlands
Hey @Zopenko,

The source code of the Znes from Fusoya is different of is other release
Snes9x Fusoya i can not find the source code of his Snes9x Fusoya that lead a snes rom over the 8 mb (Megabite ) Not Mbit :(
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: Least they got head in the end