Snes9xGX Mod [Preview + WiiUPro + ScreenShot button]

Discussion in 'Wii - Emulation and Homebrew' started by Zopenko, May 25, 2015.

  1. sindrik

    sindrik GBAtemp Regular

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    I can confirm this.

    Name them.
     
  2. Kurdoglu99

    Kurdoglu99 Member

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  3. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    I recommend either using the 2.3.2 version of VBAGX
    Also, most of those MODs use versions of the emulators that are outdated by more than 2 years.
     
  4. Edu64

    Edu64 Advanced Member

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    I compiled the 4.2.9 version with the last version the libogc to make compatible with the last wii remote (plus)
    I have problems with "Chrono Trigger and Final Fantasy III"
    I enter the battle and you exit the emulator.
    Same mistake this version
    Why did this happen?
    (I have not compiled to be compatible with the Wii U controller)

    I prefer 4.2.9 version over 4.3.2 because it has fewer errors sound and frame rate (yoshi island for example)

    More info in this post:

    http://gbatemp.net/threads/fce-ultra-gx-v3-3-2-and-snes9x-gx-v4-3-2.337229/#post-5341992
     
  5. sindrik

    sindrik GBAtemp Regular

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    Coder emu_kidid pointed out that performance loss may be tied to GCC regressions. He was going to try with older versions of GCC but maybe he's busy at RL, you should try that too to maybe find the culprit.
     
  6. Hielkenator

    Hielkenator GBAtemp Psycho!

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    Try Retroarch, has scanline options for all systems + better Snes and GBA emulation.

    — Posts automatically merged - Please don't double post! —

    Has'nt anybody tried using Retroarch Snesgx Next?, these issues have been long fixed.
    All games run 60 fps with NO Frameskipping.
    It would be awesome to port the snesgxnext version to this buil as I love above added features!
     
  7. Zopenko
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    Zopenko Link He come to town Come to save the Princess Z

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    Question 1. Is version 4.2.9 better than 4.3.2? Why?

    Question 2. in version 429 does FFIII and chrono crash?

    If so I could try an merge some of the updates to 429

    Answering a previous post. After this sorted out. I can add some of the changes to the "cover flow" versions.

    Just not now :P

    You know life. Wife. Baby. School. Work.
     
  8. gadesx

    gadesx Newbie

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    I had problems of sound clicks using 4.3.2, its related to the latency or something but its unchangeable in the main emulator,
    the 4.2.8 works fine for me,
    I don't see crashes in yoshi's island, only framerate drops in some stages
     
  9. Edu64

    Edu64 Advanced Member

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    question 1:
    Yes, 4.2.9 is superior to 4.3.2 version
    4.3.2 version have problems with the audio (lag very constant) and video fps (yoshi island for example, 4.2.9 not running this game to the 100% but very near...4.3.2 very bad for this game)
    question 2:
    4.2.9 (original version) run FFIII and Chrono Trigger without problems
    Thank you for your efforts (Y)
    PD: retroarch is good, but the interface de snes9x gx is better, plus video mode of snes9x gx is more authentic to the real snes
     
    Last edited by Edu64, Jun 25, 2015
  10. Hielkenator

    Hielkenator GBAtemp Psycho!

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    Just set Ra to use 224p for your Snes game when playing Snen games.
    using a RGB cable I get perfect scanlines and ratio with both snes gx and RA snesgx next.
    RA has NO FRAMESKIPPING and runs FULL 60 fps. To me that defeats any Gui.
    BUT I do like a nice gui if emulation is on par with with RA......
     
  11. Edu64

    Edu64 Advanced Member

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    I tested many configs in RA and none look very fine as snes9x gx.
    In addition, I noticed that RA have controls problems ( randomly control continues to move towards a direction)
    Finally, yoshi island does not run at 100%, for example there fps drops in the title screen.
    In snes9x 4.2.9, most of the games run without skipping frames noticeable, except yoshi island and kirby dream land 3
     
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  12. XICO2KX

    XICO2KX GBAtemp Regular

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    Really nice work, Zopenko!:yaywii:
    Snes9xGX is an awesome emulator but with a crappy interface... :P
    So, I really think you should also add the great Cover Mod created by Wiimpathy to your build! ;)

    [​IMG] [​IMG]
     
  13. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    I recommend Snes9x Next on RetroArch Wii instead, no frameskip BS and less crashes lol :P :D Snes9x Next on Wii is far more stable and faster.
     
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  14. gadesx

    gadesx Newbie

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    It's possible put the Snes9x Next core with the Snes9xGX gui?
     
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  15. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    This, a thousand times, the best of both worlds. I don't know how hard it would be, but I don't see why it couldn't be done.
     
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  16. Markbrochilll

    Markbrochilll Newbie

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    Noob here. Could someone explain how to install this channel to my Homebrew Wii?

    Thanks
     
  17. sindrik

    sindrik GBAtemp Regular

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    The thing is, WHO will do it. You need an interested and experienced developer, and his willingness to share his own free time.
     
  18. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    Right, and compiling the code will be quite tedious, not impossible, Squarepusher/LibretroRetro might be up to it as he was the one who ported RetroArch over to the Wii, it would be nice to see it as a standalone emulator. As far as speed and stability goes, it's superior to GX in every way.
     
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  19. Walker D

    Walker D I have a hat

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    Wasn't the disadvantage of this RetroArch core, compared with Snes9xGX, that you get a bit of input lag with the Retroarch core?..

    ..I can deal with frame-skips myself ...but input lag? ugh.. ..I prefer not to
     
  20. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    I never had that issue, actually, and has long been since resolved. The other issue was that Snes9x GX, in the menu, it used Hermite audio interpolation, the emulator used Gaussian, so when you entered and exited back, it would cause the infamous tinny audio glitch as reported by numerous users.

    https://github.com/dborth/snes9x-gx/issues/507

    I honestly never had input lag, using official controllers and again, it has been resolved a long time ago. Tinny audio and frameskip are turnoffs for me, that, and Snes9x GX crashes with code dumps a helluva lot more than RetroArch Wii does.

    What I was saying is that emulation-wise, Snes9x Next is more accurate and stable than GX's code, for a variety of reasons, GUI aside, but if both GUI and Next's code can be merged, it would be the ultimate Snes emulator on Wii.