SNES version of Doom will get a "Definitive Edition" release by LRG, with all 4 episodes and a new custom "Super FX 3" chip

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Continuing with the announcements made during QuakeCon 2024, Limited Run Games announced a new "Definitive Edition" for one of the original console ports of Doom, focusing on the Super Nintendo release made by Randal Linden.

Limited Run Games unveiled through their social media that they are working alongside the original developer in charge of porting the original Doom into the Super Nintendo back in the 90s, Randal Linden. This new Definition Edition of the original SNES Doom will feature a number of quality of life improvements, which the SNES version sorely needed, as well as some extra features that SNES games never had back then, like rumble and full motion video support.

Some of the new expected features listed by LRG are:
  • All 4 DOOM episodes, including Thy Flesh Consumed
  • Added circle-strafe
  • Performance improvements
  • Monster respawning on Nightmare difficulty
  • Level codes
  • Rumble support via an all-new controller!
  • Full motion video thanks to the new custom "Super FX 3" chip
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The most important point of interest in this new release is the new custom-made chip specially designed for this project, titled "Super FX 3", which aims to improve the speed and memory to give the game better performance. While Randal hasn't given too much information regarding this new chip, he shared on X that this new chip is currently FPGA-based, but that the FPGA version "may not be the final chip" itself.

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Alongside Randal Linden, longtime Doom developer and modder Cacodemontube was contacted by Randal to work on the implementation of any missing levels from the original Doom and its 4 episodes back into the SNES version, as well as polishing them so that they work within the hardware and space constraints of the original SNES. Cacodemontube uploaded a video going through the hurdles of porting over the missing levels, and it also showcases the full motion video feature that the new Super FX 3 chip brings to the table.



Limited Run Game's Definitive Edition of Doom for SNES is scheduled for a 2025 release with no exact date yet, and will include a custom made gun-metal coloured cart, a poster, a custom retro box for the game, and an instruction booklet, all of this in the standard package.
LRG will also be offering a special "Collector's Edition", which will only have 666 physical releases made, including a custom gun-metal cartridge with blood splatters, and a special numbered certificate to validate it.

:arrow: Limited Run Games X/Twitter Profile
:arrow: Limited Run Games Website
:arrow: Randal Linden's X/Twitter Profile
:arrow: "Doom-FX" source code at Randal Linden's GitHub
 

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well, I'm the type to buy romhacks that are on a cart, to play on original hardware. usually play romhacks on a flashcart first, but the memorable ones get added to the collection if available.

for me, this fixes doom for a console i still play on. each console has its own feel, so I wouldn't mind every version of doom being updated on each console. the 32x version has a really great mod. Since we didn't get dlc or updates back then, just consider this a "complete" or "deluxe" version being made available.

I'm one of those people who have a CRT just to play retro games. and this doom is far closer to legit, considering who was involved.
I agree with everything said here. I too play my SNES a lot, and an improved DOOM from people with the skills is always welcome.
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I'm sure FX Pak Pro will get firmware update to handle it.
I already heard it will. That opens the floodgates for other FX supported games to get upgrades as well, like StuntRace FX, and the motorcycle one.
 
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