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Discussion in 'Wii - Hacking' started by jpx86, Nov 22, 2006.
Looks awesome, I´ll wait for confirmation
Looks pretty darn real to me.
Unless they changed video input to gamecube...we can't see everything there.
They just ran gamecube homebrew on the Wii....
they wouldn't let you see the wii... why's that?
Gamecube homebrew on the Wii.
Glad they didnt tear it up xD
Though jsut cuase he used an Official SD card doesnt mean its anything special.
I mean, its just an SD card.
When I see SuperScope games playable then I'll be convinced.
gamecube homebrew? whats that?
i saw this yesterday i wonder if nintendo will pull a sony and doa firmware update over this :3
I bet it'l be their same reaction with the NDS.
They didnt change the firmware until the next machine.
Though they are able to do updates with this console with ease.
Makes me wonder.
Only time will tell.
It's running in gamecube mode. This was to be expected, and I dont know why some people think this is even note worthy.
Exactly, Mchart, who cares, all theyve done is hacked the emulator of the GC, its not like they can access the wii and run homebrew for the wii with this, your simply locked into emulation mode
"Emulation mode"? Wii doesn't emulate GC. The Wii hardware is 100% compatible with GC games.
Correct - they're just using the Wii as a GC essentially, with a GC action replay and a GC SD card adaptor. Nice to know it works though!
this is noteworthy
Can you run GC ISO's on the WII, unless they come up with a mod chip, I wont be getting a WII.
I'm curious about this as well, they did just load up GCOS at the end and thats basically a softmod, so in theory it should allow booting of gamecube backups, I need to track down an action replay so I can confirm this, but as stated before its basically just a gamecube inside, so any hacks apart from the modchip itself and the PSO exploit should work fine
This is the same thing that happened with ds - they used existing hacks to develop new ones. So to all those asking whether it's noteworthy or not - yes, I believe it is.
Not true, the DS was not completely hacked until people developed passme devices. GBA Flash carts alone only allowed what this allows, homebrew from a dated console.
cant run cube backups for whoever is wondering, gcos boots, you try to swap the disc for a backup, wii resets back to main menu.
So, does this mean that homebrew GameCube games will be able to take advantage of the higher
clockspeed ? And (after libOGC has been extended for it) access the new Wii features ?
Or does GameCube compatibility mean that clockspeed is throttled down, and only GameCube
features are possible . This is still interesting.
I own a GameCube (not yet modded) with the intention of implementing simple and easy games. It would
be very nice if Wii users could also run those games (aided by the Datel Replay DVD & memory card).
about the gcos, the problem may be in the drive, being as the wii is a slot load and the gc is top... a switch bypass may be need to tell the wii that you really didnt take the disc out so you can use a backup.. anyone care to dismantle their wii