Homebrew snemulDS - G6 save state

miller727

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Does anyone know how to make the save states work on SnemulDS with a G6 Lite? If I try to save, the system freezes and I have to restart my DS.

I have tried without any success to find this answer. Is there any way to make this work?? (Freezes with any game I've tried)

I have patched with Dldi and can play games perfectly - just can't save.....??
 

PizzaPasta

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Is it save state from SNemulDS or from your computer? If it's from your computer, than it will never work.

I think save states are still pretty buggy in SNemulDS for all if not most flash carts.
 

miller727

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PizzaPasta said:
Is it save state from SNemulDS or from your computer? If it's from your computer, than it will never work.

I think save states are still pretty buggy in SNemulDS for all if not most flash carts.


No, it's straight from the emulator. I will start a new game, play for a bit and then try to save via a save state. As soon as I try, the game and all button function including the stylus freeze up. In the snes directory it does create a .srm file for that game, but that's all.
 

PizzaPasta

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miller727 said:
PizzaPasta said:
Is it save state from SNemulDS or from your computer? If it's from your computer, than it will never work.

I think save states are still pretty buggy in SNemulDS for all if not most flash carts.


No, it's straight from the emulator. I will start a new game, play for a bit and then try to save via a save state. As soon as I try, the game and all button function including the stylus freeze up. In the snes directory it does create a .srm file for that game, but that's all.


Hmm, a .srm file is just the save data for the game, a savestate file in SNemulDS is always a .sm file with a number at the end that will detemine which save slot it is in (.sm0 for slot 1, .sm1 for 2, etc.)

So it sounds like it's not making a save state at all, which is probably why it freezes. Which game are you haveing the most trouble with?
 

miller727

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PizzaPasta said:
miller727 said:
PizzaPasta said:
Is it save state from SNemulDS or from your computer? If it's from your computer, than it will never work.

I think save states are still pretty buggy in SNemulDS for all if not most flash carts.


No, it's straight from the emulator. I will start a new game, play for a bit and then try to save via a save state. As soon as I try, the game and all button function including the stylus freeze up. In the snes directory it does create a .srm file for that game, but that's all.


Hmm, a .srm file is just the save data for the game, a savestate file in SNemulDS is always a .sm file with a number at the end that will detemine which save slot it is in (.sm0 for slot 1, .sm1 for 2, etc.)

So it sounds like it's not making a save state at all, which is probably why it freezes. Which game are you haveing the most trouble with?

It was for all games that I tried. You are right about the .srm vs. .sm#, I realized that after I wrote it.

I did find out what the problem was and fixed it last night. Apparently when I downloaded the proper dldi for the G6 flash, I got v0.15 and not the latest one (which is v0.19). I thought it was the latest. After repatching SnemulDS with the new patch and trying to save state a game it worked!!

thanks for your help though, I've spent the last three days trying to find the answer to my problem and in the end solved it myself.
 

PizzaPasta

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That's good to hear, I do that all the time actually. Sometimes, I'll post a question on here and find the answer after a bit of searching. That usually makes me feel real smart.
wink.gif


I'm glad to hear you got it working, take care.
 
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