SNEmulDS 0.4 beta

Discussion in 'User Submitted News' started by Seyiji, Feb 26, 2007.

Feb 26, 2007

SNEmulDS 0.4 beta by Seyiji at 7:13 AM (1,067 Views / 0 Likes) 0 replies

  1. Seyiji
    OP

    Member Seyiji Rawr :3

    Joined:
    Nov 6, 2002
    Messages:
    492
    Location:
    PA
    Country:
    United States
    Copy and Pasted from http://snemul.free.fr/ds/

    SNEmulDS 0.4 alpha contained a lot of stupid bugs that i fixed in this beta release. There are still bugs, but i think it worth a try for most users, because a lot of games were broken. I also added a manual background layers selector.

    Here is the complete list of changes:

    * Fixed the broken BREAK and COP instructions
    * Fixed the ROM write protection by using the protection unit of the ARM9 (thanks to bubble2k for pointing me that)
    * Fixed the Emulation flag at startup (problem with DKC3)
    * Stupid again, SNES’s RAM was not in the cached memory, speed up games (10-20%)
    * Reduced memory consumption, now ROM memory is static (no more malloced), should remove ROM overflow and RAM overwriten problems
    * Added an experimental “line by line” engine (buggy, slow, unstable, uncomplete… maybe useful for a few games)
    * Added a manual background priority selector (can be choosen in options or with START+LEFT+RIGHT+UP or START+LEFT+RIGHT+DOWN for automatic)
    * Added another speed hack option : “Interrupt speed hacks” that should be better than “Full speed hacks” for some games. “Middle speed hacks” is now “Cycles speed hacks”
     

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